A Murder of Crows from MoP Beta

Posted: by Frostheim


I finally got into the Mists of Pandaria beta with the very last wave, and after the podcast on Saturday I promptly hopped in, specced my character and started playing with A Murder of Crows for about 3-4 hours and got a pretty good handle on how it works. Here’s a video with most of the info:

How A Murder of Crows Works

First of all, here’s what the tooltip tells us:

A Murder of Crows
60 Focus
Instant
1 min cooldown

Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset.

Overall not a ton of detail, and no info about how much damage it does, and whether that damage scales at all. This ability was a bit of a pain to test because all of the crows show up with the same name in the combat logs, and on top of that it appears that the raider’s target dummy is now a level 93 dummy — thus more time went into this than I had hoped.

Here are the testing details of A Murder of Crows. Note that of course this is still the MoP beta and it’s subject to chance at any time.

  • It looks like you get 15 crows that appear over the course of the first 15 seconds of the ability. After the first 15 seconds no more crows appear.
  • It’s possible that each individual crow from A Murder of Crows is only around for 15 seconds. It seems like they fade out slowly at the end, which supports this theory, but I can’t confirm it.
  • The crows can be targeted and killed. The health of the crows scales with the hunter health — they have 5% hunter health. Thus the crows have little enough health that it’s possible to AoE them down, which could be an issue in boss fights with pulsing AoE, and for PvP — though of course since the crows appear over 15 seconds it would take several AoEs (or letting them attack for half the duration) to get rid of them all.
  • The A Murder of Crows damage scales with hunter ranged attack power, doing a base damage plus 4% of hunter RAP. The base damage at level 85 on a lvl 85 target after armor was about 790, and I’ll do more precise measurements once we get to level 90 and see what the level 90 base damage is.
  • The crows can miss and be dodged. They inherit 100% of hunter’s hit chance and expertise: thus if you’re hit capped the crows won’t miss, and if you’re dodge capped they won’t dodge.
  • The crows can crit (for double damage) and appear to inherit 100% of hunter crit chance.
  • The crows do not appear to inherit any haste from the hunter at all.
  • BM’s mastery does not affect their damage, as we expected (neither are they affected by Bestial Wrath, other than to lower the cost of the ability).
  • Readiness does reset A Murder of Crows cooldown; however, you do not  get two murders of crows — instead if you Readiness and retrigger A Murder of Crows you instead replace the existing one with the new one. Again this is working the way we’d expect.
  • It appears that over the course of the ability the crows get a total of around 100 attacks, though that number varies a bit up and down.
  • At level 85 with so-so gear the ability did about 5,000 dps during the 30 seconds it was active, on a level 85 target. This is pretty nice, especially with a 50% uptime.

Overall, this ability is looking pretty good (not to mention it looks pretty sweet in action — though I have to admit I particularly like using it on a target that dies so I have a murder of crows following me around the lovely new Mists of Pandaria landscape). I’m pleased that the damage of the crows scales with the hunter, though I’m a bit disappointed that they do not scale with hunter haste — this means that the dps of this ability will scale a bit more slowly than our hunter dps. Get a few things like that and you have the situations where hunter dps appears too tough at launch, then weakens slowly throughout the tiers of the expansion until we need to be buffed again.

But this is what the beta is for after all. With any luck A Murder of Crows will be scaling with haste as well by the time Mists of Pandaria goes live. I’m still working on testing Call Beast, but so far A Murder of Crows is looking to provide about 3 times the damage (of course Call Beast is bugged at the moment and can be used infinitely, but assuming it actually had its cooldown). This makes sense, since the Call Beast restores focus as well and has more health, it makes sense that it provides less dps.

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Hunter Poster Friday 4-20

Posted: by Frostheim


It’s another Hunter Poster Friday!

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WoW Statistics from Google

Posted: by Frostheim


Over at WoW Insider today I have an extra, not strictly hunter-specific article up where I pulled a bunch of WoW-related statistics from Google. I looked at overall search trends for WoW and did some search volume comparisons — including discovering which class does the most online searches.

Google is the world’s largest search engine by a massive margin, enjoying a nearly 70% market share. Google processes over a billion searches every day — searches for everything from the fate of Firefly to where to buy RPG dice to the answer to the Kirk vs. Picard debate. It even handles searches for non-geeky stuff. And of course, some percentage of those billion daily searches are WoW searches.

Google has a tremendous amount of data about exactly what WoW players are looking for online — and if there’s one thing I can’t get enough of, it’s WoW data. With the search data that Google makes available, we can get a unique look into how WoW-related searches have changed over time with the changing popularity of the game and what kinds of topics WoW players are searching for more than others. The Google-eye view is a unique insight into the online interest and discussions of World of Warcraft. … Read More.

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Tabana over at WoW Hunters Hall has put together an amazing collection of hunter transmogrification resources. If you’re at at all interested in transmogrification, you should absolutely check it out.

She goes over the transmog basics and links to just about every transmogrification guide and resource that you can imagine (far more than I was aware of) including transmog databases, sources to find images of various hunter gear, and bunches of articles on different hunter transmogrification looks. Is the perfect resource for the style-conscious hunter.

For those not remotely interested in tranmogrification, I’m sure we’ll have more beta news soon — hopefully including answers to a bunch of questions on nearly every new hunter ability out there. And maybe word that the cooldown on stampede has been reduced to something that lets us use it once a boss fight.

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MoP Hunter Pet Changes

Posted: by Frostheim


Hunter pets are undergoing a significant overhaul in Mists of Pandaria. The biggest changes are:

  • In MoP hunters can choose what spec to make any pet: ferocity, cunning, or tenacity. Thus we can have ferocity turtles or tenacity cats.
  • The hunter pet talent system is being thrown out entirely. Hunter pets will no longer have any talent points in Mists.

The talent system is being removed because as it exists currently, it does not provide a lot of choices for most players. If you’re raiding, there is really a “right” way to spec your pet. The rest of the talents aren’t choices; they’re traps there to lure you into spending talent points unwisely and end up with less dps. This isn’t true in all situations — PvP and extreme tanking/soloing often make use of different options — but in most cases there is a right answer, and spending fifteen minutes online will provide you with that answer.

Mists of Pandaria Pet Abilities

Instead what Blizzard chose to do in MoP is to wrap up the most popular hunter pet talents directly into the pet spec, and throw out the less popular ones. Here are the pet abilities that all hunter pets will have in Mists of Pandaria, and the ones that each spec will have:

All Hunter Pets

  • Basic attack (bite/claw/smack — all of which do the same damage and cost the same focus). The new version includes has Wild Hunt built into it, so that your pets can avoid being focus-capped.
  • Avoidance
  • Cower
  • Growl – Changed so that Growl now incorporates a taunt into the growl! This is great news for growl, but also means you want to really, really, really be careful to leave Growl turned off! This will give poor hunters unprecedented power to piss of the tanks and screw up pulls like never before. Also be sure growl is turned off on all pets in your active stable before casting Stampede! It will be interesting to see if this is a real taunt, or the fake taunt we have now (which doesn’t transfer threat).

Ferocity Hunter Pet MoP Abilities

  • Dash
  • Heart of the Phoenix
  • Rabid
  • Spiked Collar – improved in Mists to give hunter pets 10% increased damage, haste, and crit chance. This is the big ability that ensures that ferocity pets are the top dps pet and incorporates the current versions of Spiked Collar (only 1% better), Serpent’s Swiftness, and Spider Bite (only 1% better).

Cunning Hunter Pet MoP Abilities

Tenacity Hunter Pet MoP Abilities

Everything here is pretty good news for hunter pets in Mists of Pandaria. We were worried when we heard that each spec would only get 2-3 passive and 2-3 active abilities, but it looks like a lot of abilities were combined together (along with Wild Hunt being boiled into the base attack) meaning we aren’t losing that many pet options.

It seems clear that one of the design goals with the change was to make the different pet specs substantially different from each other. Previously every spec could grab the damage boost from Spiked Collar, or the armor boost from Natural Armor. Now those abilities are specific to the dps or tanking pet specs, which really feels like the way it should be.

One thing to keep in mind is that pet dps has to be re-balanced in Mists of Pandaria, just like with any expansion. This means that if pets lose as ability available to every spec that gave them 3% more damage, like Culling the Herd, then the rebalance will just incorporate that dps into the pets (and the hunter, since that helped us as well).

Let’s take a look at exactly what pet abilities were really lost in the course of the MoP changes.

Pet Abilities Going Away

Ferocity Abilities Going Away in MoP

  • Great Stamina
  • Natural Armor
  • Boar’s Speed
  • Bloodthirsty
  • Improved Cower
  • Culling the Herd
  • Lionhearted
  • Charge
  • Great Resistance
  • Lick Your Wounds
  • Call of the Wild
  • Shark Attack

Many of these are certainly more appropriately tenacity pet abilities. I’m not worried about Shark Attack since that was only in the current tree to help make ferocity pets do higher dps than other specs, and we now have that via the new Spiked Collar. The only ones that I’m really sad to see go away are Bloodthirsty which provided a nice little self-heal to our pets and Call of the Wild as an additional dps cooldown that we could stack.

I’ve no doubt that PvPers made use of some of the other abilities, but I only ever used my ferocity pet for dps, and so I only ever took the dps abilities, and we still have almost every one of those.

Cunning Pet Abilities Going Away in MoP

  • Serpent Swiftness
  • Great Stamina
  • Natural Armor
  • Spiked Collar
  • Owl’s Focus
  • Mobility
  • Culling the Herd
  • Lionhearted
  • Carrion Feeder
  • Feeding Frenzy
  • Great Resistance
  • Wolverine Bite
  • Roar of Recovery
  • Grace of the Mantis

I’m sure the skilled PvP hunters could offer more enlightenment than I on these changes (I pvp, but not with skill — just with my sporebat) but from a broader perspective some of these changes I like very much. Specifically the presence of Wolverine Bite, Ow’s Focus and Roar of Recovery gets rid of the awkward situation in which cunning pets could at times do nearly as much or even more dps than ferocity pets (plus have lots more utility). They’re now more appropriately pvp-focused, though without as large of a toolbox as once they had.

Tenacity Pet Abilities Going Away in MoP

  • Serpent Swiftness
  • Pet Barding (they still get the 10% armor, just not the 2% dodge, so a minor loss here)
  • Boar’s Speed
  • Spiked Collar
  • Culling the Herd
  • Guard Dog
  • Lionhearted
  • Great Resistance
  • Intervene
  • Roar of Sacrifice
  • Silverback

On the tenacity front the only abilities that I’m really going to miss are Silverback, Guard Dog, and on very specific occasions Roar of Sacrifice or Intervene. Mostly I’m going to miss the extra healing available from Silverback, since threat isn’t much of an issue when soloing or extreme soloing — it’s only a problem when pet tanking.

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