Hunter’s Guide to 6.0.2

Posted: by Artemishowl


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Welcome everyone!

We’re finally here, Warlords of Draenor pre-patch! This guide should hopefully prepare any hunter to help them out with their burning questions about what to do soon as the servers come up on patch day. There will be a lot of details and links to guides to other WHU parts too. This is your level 90 one month before launch helping hand, with information relative to the expansion but you’ll see some parts that will not be relative when you ding to 100 in November. Let’s start digging into the goods, shall we?

6.0.2 Changes

New character models, toy boxes, quest log improvements and so much more.
Let’s start with the basics. What you’ll be seeing Tuesday are quite a few new changes you may notice off the get-go. You’ll first want to check your talents and make sure nothing was reset. A lot of talents were changed and revamped. Ability pruning may also leave gaps in your bars as a lot of spells were refined or removed.

MM had major changes to its gameplay altogether and is actually doing pretty solid damage-wise at 90 alongside BM. Survival? Well, that’s another story; I recommend not playing Survival until level 100.

There will be a pre-patch event as well, UBRS will be revamped to level 90 and you can tackle the dungeon with the regular dungeon finder; Doing this dungeon will get you chances at 550 item level loot, a title, and a new pet! You may also notice when you queue, that there are new changes to the group-finder system; that has been refined for Warlords to make PuGing, or pick up groups, easier to find and do.

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Gear Changes

Stat Squish

Come Tuesday, you may notice your health drop, your gear missing 0’s, and your DPS looking very…low. Don’t fret! While this may be a weird transition, a stat squish merely happened! In Warlords, the goal is to consolidate damage to a smaller number. Even though there’s fewer 0’s, you are still just as strong as you were when you first hit 580 item level.

Reforging is gone
For all hunters, this is insanely important–reforging is gone. Yes, no more reforging! No more having to tinker with your gear 4 times to make it viable with each other. With reforging removed, all of your gear will be reverted back to its original state.

Hit and Expertise Removed
This means no more fretting about getting your character to those appropriate 7.5% hit and expertise ratings anymore! This also means that any gear with hit or expertise will be converted into critical strike gear. All players now have 0% chance to be dodged and a 3% chance to be parried.

Agility Changes
Agility is now just a 1:1 ratio in terms of how it works, now it is just 1 point of Agility = 1 AP. This means you will want to change all of your gemming. Keep reading further in the guide for more information on gemming.

Secondary Stat Changes
Critical Strike no longer comes from Agility. Instead, we Hunters now have a baseline of 15% Crit across the board. Haste has been merged from spell haste, ranged haste, and melee haste into one cluster now, as well. These changes will greatly improve stat quality of life.

New Stats
While Hit and Expertise are gone; two new secondary stats will step up. Multistrike and Versatility will be seen in Warlords of Draenor. Versatility benefits players who are hybrid classes, more so than pure DPS classes because it increases healing as well as damage done. Multistrike will be very important for Hunters, this is a stat that gives all of your hits, abilities and even pet attacks a chance to roll twice for extra damage. The extra damage is about 30% of the original hit, which has a second chance to crit. Are you a mathematical wizard or just want to really understand more in-depth about how MS works? Please visit Delirium’s guide on Understanding Multistrike.

 

Profession Changes

What happened to synapse springs!? Well, with 6.0, all professions lose their professional combat perks. Nitro boosts will still exist, but you have to either use that ability, or use a DPS potion instead; they now share the same item family. This will open a window for anyone to pick their professions of their choice. For Warlords, you will only be able to wear 3 pieces of crafted gear at a time, not including weapon. This will make Leatherworking and Engineering our top pick for you to choose and we’ll have a guide for Hunters and Garrisons come close to launch with more reasoning behind this. For now, just keep what you have. Gathering professions will have more perks than Crafting professions. Warlords will offer new alternatives to leveling a profession quick.

 

Attunements

New abilities are passively added into your spell books that increase a secondary stat in a way. These “attunements” were added for every spec; for Hunters they also will reflect how you will be prioritizing gear at 90 and even 100. Unfortunately for Survival, the lack of any MS gear makes this spec weak at level 90.

Marksmanship: Lethal Shots – You gain 5% more of the Critical Strike stat from all sources.
Beast Mastery: Animal Handling – You gain 5% more of the Mastery stat from all sources.
Survival: Survivalist – Increases the damage of your Multistrikes by 20%. After killing a target, you gain 15% health over 10 sec.

 

Ability Pruning

There were a lot of abilities removed in Warlords that will be important to highlight across the board. The most important thing to remember is that there will be no more Aspect of the Hawk. With that gone, the stance bar is removed, thus you will need to put Aspect of the Cheetah and Pack on your bars. Stances also now are on the GCD (Global Cooldown).
For a full list, check out our new and changed ability list here.

Ability pruning and refinement was used in Warlords to completely define the specs apart from each other. For example, with Serpent Sting being for Survival only, it complements the spec to look like the multi-dotting play style out of the three. Marksmanship feels exactly how it should – stand still act sniper-like. Beast Mastery still has its own flavor as a pet-handling specialization with burst. We’ll talk about the changes and briefly touch on rotations for tomorrow’s patch.

 

Spec Flavor of the Month

For 6.0, you will find either Marksmanship or Beast Mastery to be the strongest spec right now. With the above attributed links and information, we will discuss what talents and scenarios you should be playing either spec with. For Single Target or fights with 2-4 targets, we recommend MM. For fights with 4+ targets consistently, we recommend BM. With Siege, a lot of fights still have heavy cleave, so while Marksmanship will trump in those fields, you’ll still find Beast Mastery strong.
Marksmanship Single/Cleave Talents
MM talents

Beast Mastery Talents

BM talents

Remember that level 15 and level 30 can be the talent of your choosing!

 

Spec Rotations/Changes

For all specs, Barrage has taken over for single target purposes. It’s still a talent, and Glaive Toss is still decent, but Barrage will involve more skill cap as you will now need to Focus pool to 60 Focus every 20 seconds.

Beast Mastery
Changes:

  • Rapid Fire, Hunter’s Mark, Serpent Sting removed.
  • Go for the Throat merged with Invigoration.
  • Frenzy merged with Focus Fire.
  • The Beast Within merged with Bestial Wrath.
  • Beast Cleave now allows pet Multistrikes to cleave as well.
  • Kill Shot improved to give back health if it kills the target.

Rotation: Same as usual, minus no more serpent sting. You may notice your opener macro will be more consolidated as a lot of CDs were removed or turned into talents. Hit your racial CD (if applicable), your level 60 talent, Bestial Wrath into Kill Command and into your priority shots. Focus Fire still should be used after BW’s duration or during BW if you are out of focus. Remember to Kill Shot when it’s up. The best thing you can do as a BM Hunter is to always make sure you’re pooling enough focus to hit Kill Command soon as it comes up. A tricky addition to the BM rotation will be pooling around 60 Focus every 20 seconds to get Barrage off. Some sims are suggesting Stampede or AMOC over Blink Strikes, but Blink Strikes is easier to manage as it’s less to worry about and it benefits your pet’s basic attacks as well give it a teleport to its target.
Level 90 Stats/Gems: Crit > Haste > Mastery, Red: Crafty Vermilion Onyx (10+ Haste, 10+ Crit) Yellow: Smooth Sun’s Radiance (20+ Crit) Blue: Rigid River’s Heart (20 Crit)
For more on the Beast Mastery shot priority for single target, and for AoE, visit our BM guide here.

Survival
Changes:

  • Rapid Fire, Kill Shot removed.
  • Black Arrow resets when dispelled.
  • Improved SS is gone, and Cobra Shot no longer refreshes SS. Serpent Sting is applied and refreshed by Arcane Shot.
  • Explosive Shot now costs 15 Focus.
  • Lock and Load is baked into Black Arrow now. One proc guaranteed per Black Arrow duration.

Rotation: Survival lost its entire set of cool downs, therefore relying on the talent tree to change how the spec plays. We at WHU feel the spec is very weak in design, as Blizzard wants you to focus around Lock and Load, which is fairly weak due to RNG. Here’s how you should be playing Survival single target. Maintain SS up with Arcane Shot, put up Black Arrow, use Explosive Shot, your tier 60/75/90 talents and make sure to prioritize Lock and Load (should it proc) above all else. The rotation is very dull with the changes.
Level 90 Stats/Gems: Crit > Haste > Mastery, Red: Crafty Vermilion Onyx (10+ Haste, 10+ Crit) Yellow: Smooth Sun’s Radiance (20+ Crit) Blue: Rigid River’s Heart (20 Crit).
For more on Survival shot priority for single target, and for AoE, visit our Survival Guide here.

Marksmanship
Changes:

  • Rapid Recuperation, Mastery: Wild Quiver, Concussive Barrage, Steady Focus, Mastery Marksman, Piercing Shots – removed
  • New Mastery: Sniper Training
  • Arcane Shot removed for MM only – Aimed Shot as Focus dump.
  • Silencing Shot removed, replaced with Counter Shot
  • Rapid Fire now turns Careful Aim on as well.
  • Chimaera Shot name change and now hits two targets.

Rotation: Marksman has some major changes to it. The new mastery will require you to plan your steps ahead of time to ensure a good 80-95% uptime on the buff. With that said, you still will want to use Rapid Fire in your opener, as it will still be more useful than waiting till after the target is below 80%. Be careful with burning your CDs; your opener should be using Chimaera Shot and AMOC to try and proc TotH. By then, you can spam Aimed Shot only with TotH up. After 80% is done, you will want to then go into the regular priority list. Kill Shot when it’s up, Chimaera Shot on CD, AMOC, Glaive Toss / Barrage, Aimed Shot as a focus dump and Steady Focus for regen. However, go back to the Careful Aim rotation when you have Rapid Fire up later in the fight.
Level 90 Stats/Gems: Crit > Mastery > Haste, Red: Crafty Vermilion Onyx (10+ Haste, 10+ Crit) Yellow: Smooth Sun’s Radiance (20+ Crit) Blue: Rigid River’s Heart (20 Crit).
For more information on MM, the opener, and AoE, visit our Marksmanship Guide here.

I highly recommend getting used to MM as well. It will be very strong for Warlords, and it will be more challenging than before with being careful of movement, your Rapid Fire, and making sure that during Careful Aim you are doing what you can to utilize your Focus dumps.

blackfox

New Raid Cooldown

Aspect of the Fox is back, and unlike how it was in Cataclysm, this is a cool down that will affect your entire raid. The ability is a three minute CD that when used, will let the entire raid cast on the move for six seconds! Solarflair will constantly remind players on the Hunting Party Podcast to work with your healers to utilize this cool down the most efficiently for a raid environment.

 

Traps and CC Changes

Quality of life improvements in the game have removed various abilities, including Scatter Shot, Silencing Shot, Concussive Barrage and Widow Venom. However, traps now can instant arm. In return, it appears traps are flying a little slower out of trap launcher than how they appear to in 5.4. Trap snaring now shares a DR with any other root diminishing return. Pets have lost all of their CC as well; however a couple pets still have 50% slow reductions, including Spiders and Silithids (Exotic).

gara

New Pet Changes

There is a LOT of Hunter changes coming to the pets. For instance, all pets with CC’s have had theirs removed. We have a list of the removed pet CC’s here. In return, however, we now have pets that have a lot more utility, unique spells, and even new pet families sprouting in 6.0.
New Pet Families

New Non-Exotic Abilities
With 6.0, players will no longer need to play BM to have important raid utility pets with them. This allows players to play what they want if their group, or if they themselves, want to have one of the raid perks. It also truly turns Hunters into the Jack of all Trades! There’s also a few new pet-defensive CDs we’ll cover as well.

New Exotic Abilities
And as usual, Blizzard gave us a couple new BM only abilities that still will give the spec it’s perks.

  • Slow Fall– Your Rylak beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
    (Rylaks)
  • Feast– The Devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 Focus over 6 seconds. (Devilsaurs)
  • Molten Hide– When the Core Hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec. (Core Hound)

And for a lovely chart of all the pet changes, please head on over to our pet changes guide here.

 

Glyphs

There are a lot of glyph changes. Some glyphs can’t interact with each other anymore, radically modifying what you can choose for your three major glyph slots. For example, you can’t use Glyph of Deterrence and Glyph of Mirrored Blades together anymore. I highly recommend giving our new and improved updated glyph guide a visit here. For now, here’s a list of brand new glyphs added in Warlords of Draenor:

  • Glyph of Play Dead: Your pet also plays dead when you use Feign Death.
  • Glyph of Quick Revival: Your Revive Pet is now instant but costs 80 Focus.
  • Glyph of Snake Trap: Your Ice Trap is replaced with Snake Trap. Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.
  • Glyph of Misdirection: When you use Misdirection on your pet, the cool down on your Misdirection is reset.

As usual, until you hit level 100, stick with the glyphs you have for now. Animal Bond, any Disengage glyph and any Deterrence glyph will do the trick. At level 100, if you go with Lone Wolf, replace Animal Bond with another glyph of preference, Marksman will probably favor Chimaera Shot, and Survival can pick any survivability glyph of their choice.

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Conclusion

We want to make smaller, individual guides for leveling and more level 100 stuff along the way to 6.0. For now, we really hope the guides we have here at WHU that have been updated, reviewed, and edited by Aldarana, Artemishowl, Azortharion, Delirium, Dyveriate, Foxÿ, Miava, Shoot, and Solarflair are found useful for every Hunter out there. For a full list of guides, please visit the directory here. We’re ready to share what we know with you. If you have any information to share, please email me at laxchick94@hotmail.com. Please post any comments, questions, and anything else in the comments below. Let’s go, 6.0!

Outside help and credit: Wowhead.com, wow-petopia.com, eyesofthebeast.com, thebrewhall.com

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  1. Miava says:

    6.0.2 hype! I’m super excited about the changes to the game. It’s bittersweet because some things will be gone…but everything changes and with these changes, only growth can be fostered! :)

    Good luck to everyone in your endeavors in this patch and new upcoming expansion.
    <3
    - Alyssa

  2. Lortunah says:

    hype!

    Very helpful guide #TeamHunter! I Haven’t been playing the beta alot so I know where to go to see hunter news. I Will be sure to follow this site for updates.

  3. Ikaros says:

    I’m really confused about something, going off what you guys say on the whu show surv will suck but im lost at how the lack of multi strike gear at 90 would have an effect on it, as LnL just a base chance % chance off of black arrow ticks.

    • Artemishowl says:

      Due to how attunement works, and how scaling is in general, it just underperforms currently. With the last second buffs to core abilities, it could make a difference.

      • Raymond says:

        Is SV really as terrible as everyone is saying it is? I love SV, been playing it as long as I have been playing the hunter, and I -really- don’t want to learn a new spec now.

  4. Ancksanura says:

    Yeah it seems survival is getting a buff. I’ll still be rolling BM though :)

    Black Arrow damage increased by 12%.
    Explosive Shot damage increased by 12%.
    Serpent Sting damage increased by 12%.

  5. spankyhunter says:

    great guide.

    that glyph of misdirection is already in game. i use it when farming frogs or dinosaurs. md to pet every 4 secs is awesome.

    only thing i think thats missing is enchants.

    all in all good effort. looking forward to many more :-)

  6. Chapayuki says:

    Great job, Art and the rest of the contributors! Very concise and very organized piece. Appreciate all the effort you guys put into this (I follow the MMO Champ forums as well and I see how much thought and debate goes into these things).

  7. Pho says:

    Very nice guide for those of us that havent had the chance to test. Thank you and the rest of the team for making this and the rest of the site my homepage again!

  8. Mythriak says:

    “you are still just as strong as you were when you first hit 580 item level”

    ='(

    That one hurt… badly… My hunter is sitting at 579 and there’s nothing I can do about it…

  9. Vim says:

    Please dont skip SV in guides, its weak, I know, but since SoO is on farm, that might be my last chance to play my favourite spec.

  10. Vim says:

    And for gems, on my server purple gems are way cheaper than orange ones, so I would mention alternative for red sockets – Accurate Imperial Amethyst with exactly same stats as Crafty Vermilion Onyx

  11. Valmordang says:

    Great work. Ty!

  12. Prema says:

    Thank you! Thank you! Thank you! I was just remembering the days of yore when Frostheim would put these together for us. So thrilled to find this here today. Thank you!!

  13. Rooand says:

    I know Artemis said she would hunt ppl down who went survival spec – but that was said prior to the 15% buff to BA,ES,SS. Does this buff make Surv viable again – or do we still have to fear the wrath of ArtemisHowl?

  14. irisis says:

    Thanks so much for making this guide I really appreciate it, I know people say it is just a month but I plan to play a lot in that time. I am in the EU so I realise most of you probably asleep at the moment but I am making last minute preparations for tomorrow and just want to check something as it is so counter-intuitive, we need to ditch all our agil gems for crit / haste? I have checked a couple of the top US hunters on armoury and they are still using agil.

    Hope you enjoyed your first day and again thanks so much for ressing this awesome site.

  15. irisis says:

    Oh I knew as soon as I hit submit I would remember the other question. Taking it as MM we take barrage over Glaive Toss, do we still use barrage for the first 20% of fight? / during haste effects? /thanks /sorry /hide

    • Aldarana says:

      Yes gem secondaries over Agility. Agility was nerffed pretty hard now providing only 1 AP per point instead of 2 and no longer giving crit. It is still more valuable than secondaries but gemming for secondaries you get twice as many stats. As for Barrage single target you’ll want to wait until after careful aim but if you have more than 1 target you can go ahead and use it inside of careful aim.

  16. kiratho says:

    I don’t mind the changes, change is always a good thing. I am sad to see some of the CC stuff going away and more of the PVP shots we had, but it’s good to see them going away for a lot of other classes as well. I reset to MM when the servers came back up. Not doing terrible damage but it is taking time getting used to the rotation. I keep finding myself focus starved a lot more then I’m used to. I think some of the addons will help once they are updated.

    • saicam says:

      Same here Kiratho, Its been awhile since I played MM and took some getting used to. Once I got back into the feel my dps starting improving however I did feel focus starved, and could not really spam AS at >80% like was said.

      I tried BM and man, I miss being able to open burst to 1.5 million DPS, however since not much changed with it, I was barely keeping up with the others in the group, Fire Mage, Desto Lock, Enh Sham, Balance Druid. It hurt, I used to be in the top 3 and now feel lagging behind.

  17. Knitten says:

    ” Multistrike will be very important for Hunters, this is a stat that gives all of your hits, abilities and even pet attacks a chance to roll twice for extra damage. ”

    So as BM I’ve been playing with my WF Ticking Ebon Detonator since my understanding was that the multistrike did not apply to pet attacks; since multistrike now does, does this change mean I should swap it out to my non-WF Haromm’s Talisman ?

  18. AjLo says:

    What gems/enchants are recommended for 6.02 or did I miss one of guides. Thanks

  19. adadyn says:

    There is an error in the marksman guide. You reference MM losing steady focus then u say to take ToTH as your chosen talent then u say to make sure to keep up steady focus buff but u couldn’t keep up steady focus if you didn’t take it as a talent.

    • Dyveriate says:

      The steady focus that was mentioned as being removed was this one:
      Steady Focus
      Level 63 hunter ability
      Passive
      When you Steady Shot twice in a row, your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional focus for 20 sec.

  20. Ril says:

    If i understood the multistrike guide correctly we’ll want to stack crit and multistrike evenly as our main stat, right? What about BMs who benefit more from mastery?

    • Dyveriate says:

      You’ll still want to prioritize Crit as MM for both level 90 and 100, but for BM, crit > haste > mastery is what’s good right now, as the level 91-100 perks are unavailable.

  21. Alkius says:

    “Be careful with burning your CDs; your opener should be using Chimaera Shot and AMOC to try and proc TotH. By then, you can spam Aimed Shot only with TotH up. After 80% is done, you will want to then go into the regular priority list. Kill Shot when it’s up, Chimaera Shot on CD, AMOC, Glaive Toss / Barrage, Aimed Shot as a focus dump and Steady Focus for regen. However, go back to the Careful Aim rotation when you have Rapid Fire up later in the fight.”

    I’ve been reading on EJ: http://forums.elitistjerks.com/topic/132765-wod-marksmanship-60/?p=2275884 and MMO Champ: http://forums.elitistjerks.com/topic/132765-wod-marksmanship-60/?p=2275884
    and it sounds like Stampede especially with AoC right now is better than AMOC except on a fight like Immerseus where you would consistently return AMOC and be able to use it again.

    You also mention both Steady Focus and ToTH in the same vein which isn’t possible anymore. I believe ToTH is the way to go for the reduced AiS cost and not needing to double SS which frees up a few more globals eventually.

    Otherwise this is a really solid post thanks for consolidating this Artemis!

  22. Jay Brewer says:

    Is Glyph of Play Dead in the game? I don’t seem to find it for sale – etc. I see it greyed out in my glyph list.

  23. Valmordang says:

    Rusty and Unbuffed.. Lvl 90 Training dummy… SV dps 9000… MM 13000… Is this what everyone else is seeing?

  24. Verg says:

    Target dummies may be a bad place to test. IIRC, target dummies are always in Careful Aim range (100%-80% health), and MM mastery Sniper Training (stood still) will be constantly active unless moving.

    One question I’d love to have answered (here or later):
    Which addons are good for focus bar / notifications? I used JS’s Hunter Bar, but after years without updates it appears to have finally died.

    Liking the Marksmanship changes so far (loved MM since BC). Appreciate that we’re back to precise, hard-hitting shots at a slightly slower pace than other specs.

    Mythic seems slightly easier than 5.4 Heroic-25 (through Nazgrim anyway). Hoping to finally finish last three. Hunt’s luck to those starting or resizing!

    • Wildhawk says:

      I too am/was a JS’s Hunter Bar fan. Many of my peers use weak auras, but I was happy to see that Power Auras Classic has already been updated – I’m using it again now along with omniCC. Like you, I would like a simple, moveable focus bar/notification addon as well.

  25. Ril says:

    has anyone found a replacement for jshb?

  26. wraticus says:

    Wow. Im 580 with mythic warforged weapon…..n got pwned by warriors lulstorm all night at 572 with no mythic…..lower rogues n boomies too. I used to top charts by 5%. Sad first night of raiding…..qq over. Thank you for all the great updates and bringing this site back!!

  27. Waltzinger says:

    This idea of making the different classes more distinct created a void for any common sense about game play. Every Marksman used arcane shot especially in arena for quick burst damage especially around corners sad to see it go. I think the old saying if its not broke don’t try and fix it comes to mind. If they are so worried about button bloat why did they introduce the aspects as cool downs and get rid of macros which is the number 1 cause of button bloat

  28. Beeoch says:

    I play arena and battle grounds and have to say that losing scatter shot, snake trap, and widow venom has caused me to die a lot more now. I think they hurt the hunters overall because now rogues and death knights kill me w/out much effort whereas before I had a fighting chance.

  29. Crimsonshark says:

    Is it just me, or have our pets Growl been messed with, I can’t believe how easy I was pulling threat off my Turtle, before the patch, never happened, now, all the time.

  30. Coren says:

    Growl definitely seems to be weaker even with misdirect.

    Speaking of which, what’s different about Glyph of Misdirect – that’s always been in game.

    (still grumbling that killshot isn’t MM only)

  31. Zcar says:

    SUV hunters are so poor and will be for years to come just like in BC and early wraith already asked for my money back for WOD and canceled my subscription so much for have all specs “viable” . I do realize how melodramatic I am being but seriously it was when suv hunters got nerfed into being a viable class in wraith that i started to really enjoy end game raiding now they suck with not much scope for improvement. even if they improve DPS they are still so boring to play

    • Eeta says:

      They’ve already buffed much of SV twice since patch, first by 12%, and yesterday by 15% more. (Roughly, as I realize that was only for certain shots, and the second round of buffs was for all hunter specs) I have also seen tweets in last 2 days that indicates they aren’t done w/ buffs for hunters as they realize they are in bad spot.

      Would have been nice if we could have been more balanced before 6.0, but if they can get us in good place before 1st raid tier and pvp season, all will be good with me.

  32. Crosshair says:

    Greetings fellow hunters!

    In reading recent blog entries, I must say that when Blizzard identified a couple years back they will provide increased dps overall to pure classes compared to hybrid classes, I think they must have lost that page from the playbook. Maybe it was just a memo and there was a hiring spree at Blizzard and perhaps several prior-Anderson Consulting employees were brought in to shred such important documents? Talk about a complete renege on that train of thought and character performance intention. Hybrid classes are those classes that have other roles included as part of their makeup, such as tanking and healing roles as with warriors, paladins, priests and druids. This is compared to pure classes such as mages, warlocks, rogues and of course, us HUNTERS. All this is disappointing to say the least. I’m unaware of the degree of this devastation to other specs in a class, let alone all three specs of an entire class. Okay, I know I’m just venting, but it hits some of us harder than others for those who have played our hunters as mains (and some of us there are no alt classes for alts, just additional hunters as alts) and are attached and dedicated to our hunters. It’s hard to experience such a decline in the viability of a spec/entire class, much like the prognoses of a terminal disease with an onset occurring overnight. Change, whether good or bad, positive or negative, comes with its amount of stress. When change occurs like this, the ripple effects are widespread and it’s no wonder that so many of us have been shaken to our core and are upset; very much like a betrayal in a relationship.

    • Eeta says:

      The idea that hybrids get a dps tax is a very old one, and one that blizz decided was a bad idea a long time ago. I believe, though not certain, it was in Wrath they abandoned that idea.

  33. Crosshiar says:

    Can I get a little more clarification around this statement within the Spec Rotations/Changes section: For all specs, Barrage has taken over for single target purposes. It’s still a talent, and Glaive Toss is still decent, but Barrage will involve more skill cap as you will now need to Focus pool to 60 Focus every 20 seconds.

  34. Ril says:

    Big fat buff has arrived. I’m digging the double pet scaling! See the full notes on mmoc

  35. Pthor says:

    Well done!
    Many thanks to you all.

  36. Wildhawk says:

    Ignoring dps numbers – except to say ….. very roughly ….. that barrage out dps’s Glaive around a little less than 2 to 1 per minute ( I think)….

    Barrage – 180 focus per min, 3 times, 20 sec cd
    Glaive – 60 focus per min, 4 times, 15 sec cd

    Glaive takes 1 gcd, instant cast, and it is relatively precise.
    Barrage takes a little more than 2 gcds, has longer cast time, and can be problematic spewing across an area.

    Glaive fits smoothly into rotation – especially with reduced AMOC focus cost.
    Barrage needs over 50% focus (50% for BM), makes rotation clunkier , imo, and can easily/accidentally be clipped short by pressing another button a tad early, losing dps during cast.

    Overall, without hard dps numbers, I prefer glaive at this point. Smoother, more accurate, no loss (must remember gcd=other dps ability delayed) of extra gcd(s) and never focused starved in AMOC rotation as SV – and I really think SV – even without execute – will be fun/ competitive. Thoughts on napkin math/wishful thinking here? :)

  37. Valmordang says:

    Hunter dps is still low.

    • Wildhawk says:

      I believe buffs are implemented during realm restarts – Tuesday.

      • Anonymous says:

        Man I hope our DPS gets better, no way I’ll be holding my raiding spot as it stands now. Going to boost my Mage as a backup if Hunters don’t get a reasonable buff.

  38. Saburac says:

    The title and pet are actually from doing the Blasted Lands quest line, not the dungeon.

  39. Cazasuecas says:

    Thanks for taking this incredible hunter’s resource back to life!!!! Awesome guide

  40. Redday says:

    Yes! Back after a two year break. Happy to see the site is still deliver guides and news for hunters!

  41. Graydeth says:

    hey, thanks for the updates. great to see this site back up and running.