Hunter Community Expansion Revamp Project
Purpose & Expectations
To suggest ways to responsibly reduce certain non-rotational abilities. Additionally, to suggest small changes to existing non-rotational abilities.
We don’t expect all to be implemented. These are merely suggestions.
Ok, so we already looked at Button Bloat, but that was specific to rotational abilities. My question is: is there anything else that should be on the chopping block? I think a case can be made for it.
The other part of this – small tweaks to existing abilities – isn’t nearly as controversial.
Reduction or Tweaking Suggestions
Aspects – No, this isn’t disagreeing with the first entry in the Hunter Project. But if Aspects DON’T get revamped significantly, there’s no reason to keep them around. Go big or scrap them altogether. Because as they exist now, they’re almost worthless. Find a way to bake in Aspect of the Hawk and/or Cheetah, and you’re good.
Steady Shot / Cobra Shot – I saw this suggested by someone on the WHU, and it’s an interesting take. What if these abilities were replaced with a “Reload” ability that regenned Focus, but did no dps? Ok, you say, but that’s a dps nerf, right? Not if it’s balanced, and it would actually allow Blizzard to buff our other rotational abilities so that they hit harder, making them more important than they are currently to our dps. Maybe it’s too clunky to implement, but in theory I like it.
Hunter’s Mark – I’m (probably) not saying to eliminate this, but it’s basically a baked-in ability at this point. I know it prevents stealth in PvP though, so why not make it a tier choice? The dps boost it brings could either be baked in regularly or done away with entirely, since it’s not something we actively think about anymore.
Trap Launcher – Make Trap Launcher a targeted ability with a cast time. That way, our cc can be aimed at a target, can be interrupted, but acts much like other classes’ CC abilities. This is a VERY requested ability.
Snake Trap – Opinions vary, but many want to see something added to this to make it worthwhile. A slow, an interrupt, or there may be other options.
Spec to Tier – This one is more conceptual. For example, I love Kindred Spirits in BM. But is it really something that screams BM only? In a past article, we suggested rotational reductions in tier abilities. Moving passives like Kindred Spirits into the tiers is a great way to A. reduce button bloat, and B. give us another meaningful choice. Maybe Kindred Spirits isn’t the best example. But there may be others.
Intimidation – Has long had more bark than bite, so to speak. Find a way to make it cooler, and worthy of the important ability it’s supposed to be. Maybe make it a true Taunt (*nudge nudge, wink wink, pet tanking*)
Stampede – Stampede had an awesome animation. Then they got rid of it for balancing issues. Stampede had infinite buff variations to maximize and micromanage your stable. Then Blizzard thought that was too much to deal with and did away with it. Now we have some static pets that materialize like a random proc. Yes, it does a lot of damage. Yes, players would go nuts if it were removed. Frankly, though, I don’t think it brings flavor or nuance to us anymore. So here it is. Find a way to make it more unique than another whack-a-mole cooldown button. Because Stampede can be awesome, but right now it’s not.
Glyph of the Lean Pack – Blizzard, look at your numbers. Is ANYONE using this? We appreciate you wanting to give us various choices in glyphs. But some are objectively less appealing. Cut the fat.
Glyph of Enduring Deceit – Same deal. PvPers, are you actually using this? I feel like it’s a worthless glyph. Cut the fat, or find a cooler replacement.
Scatter Shot – I never quite understood why the range on this was different than anything else. Maybe normalize the range to match other abilities.
Distracting Shot – Much like Pet Taunts in patches past, this works inconsistently. Just clean up its functionality. And be clear with us on what it’s supposed to work on (and what it isn’t). Getting straight answers from mods on taunts and distracting shot is nigh-impossible.