Ghostcrawler tweets are a great quick way to get some developer insight. Below are some recent ones about hunters. Some of these are parts of larger conversations, but the context of all of them should be readily apparent to anyone playing a hunter.
IE of mech. simplification: SV LnL proc fishing via BA/trap swaps. IE of mech. play: BM focus fire delay for Wild Hunt
Getting rid of the LnL trap swap was a really common hunter demand. Felt more annoying than skilled play to me personally.
If the idea was for Stampede to only damage shouldn’t it be the same for the Shaman? Just want to understand design decision
With wolves, you just get what you get. Problem with Stampede was it became this meta game of configuring your stable.
You can make a pitch for a stable meta game, but what we were trying to do was let hunters use the pets they wanted.
Then why do we still need to be a specific spec and use a specific pet to get bloodlust?
There are 6 other specs that bring Bloodlust. The hunter version is just there as a last resort.
We’d consider letting all hunter specs bring any pet buff though.
So, why wasn’t Exhilaration buffed to compensate for the removal of Readiness? Now it’s even worse than it was before.
Removing Readiness was intended to be a nerf to PvP defenses. Took us a long time to get hunters PvP viable, but they are now.
Along the way we had given lots of small PvP buffs that became OP in MoP, probably because of the min range change.
Movement was sort of a buff, but only to less skilled players since skilled hunters always Aspect twisted.
If we’re still talking about Hunter button reduction, can I ask your thoughts on Aspects? Necessary or could they be baked in?
They were never that interesting IMO. Keep pack as a toggle and lose the rest I say. #notanannouncement
None of this is terribly shocking. I remain somewhat disappointed that Blizzard has never tried to expand Aspects to be truly interesting (which they absolutely could be).
Also, I would ASBOLUTELY make a pitch for a stable meta game, as Ghostcrawler put it, in reference to our Stampede. That was half the fun of the ability, to find awesome combos that helped you min/mix your output even more. Ok, maybe not half…more like 90%.
And the hunter button reduction continues to focus on the wrong buttons. Utility buttons aren’t the problem, even with things like Aspects that are generally considered uninteresting. The true button bloat remains with our rotational/tier abilities and cooldowns. The loss of Readiness actually helps this some (one of the benefits of that change, even though I acknowledge the drawbacks). But it’s still an issue.