MMO-Champion has a good collection of recent Ghostcrawler tweets about hunter changes:
Have you seen this post detailing some concerns about hunters? It has some nice points.
Stampede was never intended to provide utility. It’s a DPS cooldown.
Silencing Shot is tough. As a talent, it will always get chosen. But hunters don’t need more CC so we don’t want to bake it in.
Readiness we are still iterating on. Removing offense or removing the ability both still on the table.
Pet survivability we can look at, but pets aren’t supposed to be free DPS with no management either.
We are pretty happy with raid utility for all specs. Every class asks for more to guarantee a raid spot.
But we don’t want guaranteed raid spots, and overall raid comp diversity is satisfactory for us.
Would prefer Readiness to be fully removed from DPS (RF) and just be utility– would free up a LOT of defensive choice in PvE
That is another way to go, as would be just lowering def CDs (or giving them charges). Still evaluating feedback.
Readiness should do more defensive stuff. Masters call and traps and so forth.
Master’s Call, maybe. Traps were one of the big things we wanted to eliminate.
Please don’t buff hunter’s focus dump. PTR + T16 2pc will reduce value of special shots and homogenize specs.
Can you explain why it homogenizes specs?
Any possibility of baking widow venom in to another shot for hunters? Would really help with button bloat.
Possibly. Wouldn’t the ranged version just be the best version then?
To compensate readiness, please give MM back its old Chimera serpent sting proc and Aimed its old baseline crit chance of 4-5%
Cool. Feedback on the best ways to buff the hunters specs without causing rotation weirdness or PvP burst is appreciated.
Would you ever consider bringing back the arrows/bullets for hunters with an extra quiver just for hunters to store them in?
We’d like to do a quiver just for the visuals. Ammo returning is unlikely. There wasn’t much depth to that system.
It’s interesting to see that traps were one of the things that they really wanted to eliminate with the Readiness change. If that’s truly an issue in PvP, how about just removing traps from Readiness rather than everything else along with them? And asking for consumable ammo back… they’d have to make it really cool for that to be worthwhile. Having to pay for your DPS sucked and I’m continually surprised how many times a hunter asks for it.
I do understand Blizzard’s stance with Stampede meant to be a dps cooldown — but it was really cool that we could use it to take advantage of the pet buffs. Not to mention it was a part of the hunter Brawler’s Guild strategy for the more difficult fights to take advantage of as many buffs as possible for the short opening burst needed.
It’s also worth noting that Explosive Trap has been nerfed:
Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
This one actually makes sense — with Explosive Trap no longer sharing a cooldown with Black Arrow, the damage needs to be low enough that it’s not yet another thing that we feel we have to work into our rotations. It should be good for AoE, but not worthwhile for single-target dps.