Over at WoW Hunters Hall Tabana has a nice collection of recent Ghostcrawler tweets about too many hunter buttons. I highly recommend checking it out.
Ghostcrawler basically says that hunter rotational buttons are okay, but they have too many situational buttons — but every time they remove them some portion of hunters beg for them back. He does note that they might try to reduce rotational buttons by putting a passive ability (similar to TotH, which alas is a far worse option than the other two that tier for single target dps) in the same talent tier as A Murder of Crows.
I disagree with this to a decent extent. He noted Eyes of the Beast as something that hunters complain about losing. But abilities like that aren’t the problem that we’re talking about: you can give hunter another dozen buttons that are just used for fun — that doesn’t hurt those of us that don’t want them!
But by putting so many dps buttons and cooldown into our rotation, the actual dps contribution of all those abilities starts to be forced closer and closer and closer together. We’ve already seen issues with this in MoP.
So I would definitely like fewer combat buttons — but hey, if you brought Eyes of the Beast back, that wouldn’t detract from my play experience in any way. Those kinds of buttons are fine. Just reduce the ones that make all my combat abilities blend together — a change like that will result in a clearer dps advantage to executing an optimal rotation.