Patch 5.2 will bring with it more than just awesome hunter changes: a new raid with 13 new raid bosses (cool), new world bosses (including a mega-epic armored T-Rex), new factions (ugh) and a host of smaller changes. Here we take a look at the MoP patch 5.2 changes that will affect hunters.
Patch 5.2 Quality of Life Changes
- Bestial Wrath may now be activated when there is no line of sight to the Hunter’s pet
- Binding Shot no longer has a Focus cost.
- Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
- Chimera Shot‘s self-heal has been increased to 5%, up from 3%.
- Glyph of Marked for Death has been removed, and its effects are now baseline.
- New Major Glyph: Glyph of Liberation
These are all small but nice changes that patch 5.2 is bringing us, and I can specifically recall a few times when a staircase or pillar prevented Bestial Wrath from being cast.
The new glyph doesn’t “feel” right to me, in the sense that jumping backwards seems like an odd ability to link to a self-heal [Frost note: it feels sooo right to me though!]. But I’m not complaining. I like self-heals. The new Glyph of Liberation is likely to be used heavily in all aspects of hunter gameplay — certainly in PvP, but also in raiding and it will definitely find a place in the extreme soloing crowd.
Patch 5.2 Hunter Balancing Changes
- Aimed Shot cast time will be reduced to 2.5 seconds, down from 2.9 seconds
- Aimed Shot damage will be increased about 10%
- Chimera Shot damage will be increased about 25%
- Steady Shot damage will be increased about 20%
- Explosive Shot damage will be increased about 10%
- Black Arrow damage will be increased about 10%
- Beast Cleave damage will be increased to 50% pet damage, up from 30%
- Powershot and Glaive Toss will now always hit their primary target.
- Casting Powershot will break Camouflage when the cast starts (rather than waiting until the cast fires)
- Silencing Shot now has a 24-second cooldown (was 20).
- Dismiss Pet has had its cast time increased to 3 seconds, up from 2 seconds.
- Focused Aim: Reduces the pushback suffered from damaging attacks while casting Steady Shot and Cobra Shot by 10% (down from 70%)
There are two major categories of changes here: MM/SV buffs, and PvP changes/nerfs.
Spec Buffs: the clear intent of these patch 5.2 changes is to close the growing gap between BM and the other hunter specs. These buffs will put all three hunter specs within 5% of each other, without actually changing the theoretical mathematical ranking of the specs. Thus technically, for a robot playing the specs perfectly in a single-target fight, BM is still on top by a small margin, and MM is still in third a bit behind SV, which still is in the middle. In practice, you certainly won’t see the difference between SV and BM, and very skilled MM will do surprising DPS.
PVP Nerfs: There are a couple of real nerfs to PvP here. It’s particularly rough to have Powershot finally working only to have the awesome Powershot/Camouflage combo that everyone was excited about the moment they first saw it — suddenly vanish. Don’t get me wrong, you can still Powershot knockback people off cliffs, you just can’t do it while invisible. But now at least that shot will hit.
New Hunter Gear
As with any patch, 5.2 brings with it new gear and gearing decisions for hunters. Here are links to articles covering the patch 5.2 hunter gear:
- Tier 15 hunter set
- Patch 5.2 hunter gear (on WoW Insider)
- Patch 5.2 hunter trinkets, ranked in priority order (on WoW Insider)
New Hunter Pets
Patch 5.2 is also bringing two new hunter pets (as well as some new skins to existing pets).
First is the first new spirit beast of MoP, the spectral porcupine. This uses the adorable porcupine model that hunters were all excited about at the beginning of MoP, but the little guy has all the spirit beast abilities.
Second is the Direhorn — basically a totally awesome triceretops. It’s a new pet family, tenacity by default, with the Reflective Armor Plating ability to reflect spells in front of it for 6 seconds. In order to tame a Direhorn, you must learn a special skill taught by the Ancient Tome of Dinomancy, which is dropped by the dinomancers on the Isle of Giants. On the PTR the drop rate is very high, but we have no idea what it will actually be when patch 5.2 goes live.
Regardless, expect the dinomancers to be swarmed under by eager hunter pet collectors in the first days of patch 5.2.
You can see a list of the 17 new pet skin/colors found in patch 5.2 over at Petopia.