When we talk about Extreme Hunter Soloing, we aren’t talking about just soloing instances on normal mode, or a raid boss from a few expansions back. Extreme soloing encompasses such a large range of mechanics and gameplay that are often unexplored frontiers for the soloing world – largely the encounters extreme soloists work on are undefeated or have never been done by our class before, making it a challenging, yet rewarding endeavor to tackle.
This guide will go into talents and glyphs for extreme soloing.
The choices are generally only Beast Mastery and Marksman. Both have their advantages, and are going to shine individually on a fight by fight basis. Beast Mastery excels exceptionally well at pet survivabilty and utility, thanks to Adaption, as well as gives us access to our two most important soloing pets: Shale Spiders and Spirit Beasts, exclusive to the spec. We’ll talk about why these pets are important later in the guide. With Marksman, we are given an additional source of healing through Glyph of Chimera Shot. While not nearly as potent as it was prior to WoD launch, it is still a considerable and frequent amount of healing. Marksman, especially in its current state, will only ever really be favored on fights where your pet is inactive, dismissed, or performing another role entirely outside of DPS’ing.
Lvl 15 Talent
Crouching Tiger, Hidden Chimera will get you the most potential self-heals because of the Glyph of Liberation, as well as of course reducing the timer on Deterrence charges for more potential uptime over the course of the encounter.
Lvl 30 Talent
All of the talents are potentially useful. Depending on the situation (boss with dispellable debuffs, trash pulls, individual trash mobs) the choice may vary. I generally prefer Binding Shot, as it is one of the longest stuns in-game (5-sec), AoE’able, and is only on a 45-sec cooldown.
Lvl 45 Talent
While Aspect of the Iron Hawk is our best mitigation talent, chances are we will be taking too much damage in the encounter that outside of our other healing sources, we would die. So that’s out. Spirit Bond is the default recommendation; for most fights it will produce the most overall heals, to both you and your pet – a strong option plain and simple. Exhilaration, as crazy as it sounds, does have some benefit – if there is an instance where your pet is taking more damage than can be healed through, you can DPS until your pet is about to die, keep him alive for a while using the Glyph of Endless Wrath, then cast Exhilaration for a full heal along with a 10sec immunity, a powerful strategy if there is a need for it.
Lvl 60 Talent
While largely all unrelated to soloing, 9 times out of 10 you’ll be interested in the highest yielding DPS talent for your spec. The only instance where a Lvl60 talent has any extra soloing benefit is Dire Beast, summoning that additional pet for aggro on either a boss or add, whether it is to stay in combat or avoid some damage can be a big deal.
Lvl 75/90 Talents
Use whatever will yield the best DPS gain. These shouldn’t change much from our general PvE recommendations.
Glyph choice is extremely crucial in soloing. I’ve broken them into categories because there aren’t 3 glyphs that are right all the time.
Glyph of Misdirection – Threat management in soloing is always possible without this, you’ll just need to consider auto-shotting for a time, or using a well-timed Feign Death between 30-second windows. With that said however, this is still a strong glyph.
Glyph of Chimera Shot (MM only)
Glyph of Liberation (If chosen, become familiar with using Disengage on cooldown)
Healing is usually our #1 concern in extreme soloing. We’ll rarely deviate from these.
Glyph of Endless Wrath – BM spec only. This will be great for keeping our pet alive during large, spike damage phases.
Glyph of Mend Pet – When our pet is dying to dispellable debuffs.