Zumio has posted a sweet video showing some impressive Snake Trap buffs in the MoP beta (as reported by WHH). Specifically the snakes are now scaling with hunter attack power and stamina. In addition Zumio found that the snakes would only damage the target that triggered the trap (though other poisons were applied to at least one other target in his test).
In the video Zumio’s character has about 147k health and the snakes of the Snake Trap had over 20k health — making them strong enough to avoid being one-shotted by aoe pulses. We don’t know what kind of AP his character had, but at level 85 the snakes were hitting for 500 – 1,000 damage per strike, meaning that they added up for a measurable amount of damage.
This is a substantial departure from Blizzard’s previous stance on Snake Trap. As recently as November 2011 during the class design & balance Q&A we were told: “Snake Trap is intended to be utility, not damage. The damage on it is just there for flavor, really.”
While damage will certainly be increasing across the board in MoP, the new Snake Trap damage has certainly moved beyond simply damage. Whether the actual dps component is enough to make it worthwhile outside of PvP, however, remains to be seen. In his video Zumio also points out that the change of Snake Trap targeting only the person who triggered the trap is also a PvP buff, saving hunters from the issue of dropping a trap only to have them scatter across the arena rather than clustering on the melee that you’re trying to slow.