Back in town and tons of hunter news to catch up on. I’ll probably be making several posts today catching up with all the latest beta info, as well as updating the MoP guides page to reflect the various changes (and I have some work to do over on WHH too). But to begin, Ghostcrawler weighed in on the changes to Black Arrow. As you’ll recall, MoP beta had Black Arrow with a 2-second cast time (and didn’t combo with Aspect of the Fox, so you absolutely could not cast it on the move) but in exchange everything in the path of Black Arrow got a DoT applied to it.
We agree with you that the redesigned Black Arrow hasn’t worked out well yet, and even overlaps a little with the new Powershot talent. We are likely to revert Black Arrow to the 4.3 design.
This caused much rejoicing, but then poster Bulletime asked about what would happen with Serpent Spread and SV AoE. Ghostcrawler again stepped in to say:
We would re-implement Serpent Spread.
This is undeniably good news for SV hunters in MoP — Serpent Spread is a far, far superior AoE than the beta Black Arrow (even if it didn’t have a cast time). But of course this is still beta and Ghostcrawler is carefully wording his responses with “likely” and “would.” As always, everything is subject to change, but it’s certainly great to see Blizzard responding to hunter feedback.
This probably will put SV back at the top of the AoE food chain (probably because we’ll have to see how Beast Cleave works out in the final numbers), and turns the spec AoE situation into this:
- BM: Beast Cleave comboing with Multi-Shot for good sustained AoE, with Bestial Wrath allowing a lot more Multi-Shots and Beast Cleaving damage for short-term burst.
- MM: Enjoying plenty of half-priced Multi-Shots for steady AoE.
- SV: Crazy Serpent Sting DoTting with the Multi-Shots for what is likely to be the highest sustained AoE.
- Everyone: also gets to use their traps and AoE talent choices.
Essentially this gives BM a nice AoE boost when compared to what they have now, and leaves the MM/SV comparison about where it is. Honestly I’d like to see a small improvement to MM AoE to put it a bit closer to par with the other specs — unless the damage of Multi-Shot itself is going up enough to where just casting more Multi-Shots than any other spec is enough of an advantage.