It’s been a while since we first reviewed the new Mists of Pandaria hunter talents here on the WHU, and some things have changed since then and the launch of the MoP beta. This page will be the permanent MoP hunter talent page that I will keep updated with changes as they happen throughout the Mists of Pandaria beta.
Keep in mind this is using the new MoP talent system, where we get to choose just one talent from each tier. So at level 15 we have three talent choices, and we can choose one of them. We can change which one we choose later one, but we can never have two talents from the same tier at once.
MoP Hunter Talents
Level 15 Hunter Talents
- Posthaste: Your movement speed is increased by 60% for 4 sec after you use disengage.
- Narrow Escape (Name Not Final): When you disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 3 seconds.
- Exhilaration: When you Disengage, you are instantly healed for 15% of your total health.
Level 30 Hunter Talents
- Silencing Shot: A shot that silences the target and interrupts spellcasting for 3 sec.
- Wyvern Sting: A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 3,057 nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
- Binding Shot: You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If the targets move 5 yards from the arrow they are stunned and will be immune to the effects of Binding Shot for 10 sec.
Level 45 Hunter Talents
- Crouching Tiger, Hidden Chimera: Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.
- Aspect of the Iron Hawk: The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Replaces Aspect of the Hawk.
- Spirit Bond: While your pet is active, you and your pet will regenerate 3% of total health every 2 sec.
Level 60 Hunter Talents
- Fervor: Instantly restores 50 focus to you and your pet. 30 second cooldown.
- Readiness: When activated, this ability immediately finishes the cooldown on all hunter abilities.
- Thrill of the Hunt: You have a 15% chance when you fire a ranged attack that costs Focus and/or Kill Command, to cause your next ranged attack that costs Focus or Kill Command to be free.
Level 75 Hunter Talents
- A Murder of Crows: Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. 60 Focus, 40 yd range, Instant, 60 sec cooldown. See the WHU A Murder of Crows details.
- Dire Beast: (Formerly Call Beast) Summons a powerful wild animal to assist you in combat for 12 sec. Each time the animal deals damage, you will gain 2 focus. 30 yd range, Instant, 30 sec cooldown. See the WHU Dire Beast details.
- Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target. 100 yd range, Instant, 2 min cooldown.
Level 90 Hunter Talents
- Glaive Toss: Your hurl two glaives in front of you 30 yards, dealing 1,000 damage to all enemies and reducing their movement speed by 50%. The glaives will return back to you, also dealing damage and snaring targets they hit. If the Glaive Toss hits at least 2 enemies in both directions, the cooldown is reset.
- Powershot: You wind up a powerful shot, which deals 100% weapon damage to the target and all enemies in between you and the target. Enemies hit by Powershot are also knocked back.
- Barrage: 40 focus, channeled. Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288% weapon damage to the target and an average 72% weapon damage to each other nearby target. [note that this is a channeled ability, and when in Aspect of the Fox you can channel it on the move.]
Mists of Pandaria Beta is Constantly Changing
It should go without saying that the beta for MoP is constantly changing — and that goes for the hunter talents as well as everything else. We’ve already seen a substantial change in the Mists of Pandaria hunter talents since the talent system was first unveiled at Blizzcon.
The biggest change in most hunter’s eyes is the loss of Transmorph trap, which would have let us transform anyone into a beast, which we could then fear (or just let them wander around in cute little furry circles). If I had to guess I’d say that it was decided that the transmorph trap talent gave hunters too much CC (especially in combination with Readiness).
Here are the other MoP talents from the Blizzcon preview that have since gone away, just for the sake of posterity:
Level 15 Blizzcon MoP Talents
- Frozen Arrows Removed
Your arrows and ammunition are chilled with frost, causing your Auto Shot to have a 30% chance to reduce the target’s movement speed by 30% for 10 sec. - Arcane Arrows Removed
Your arrows and ammunition are infused with arcane magic, causing your Auto Shot to have a 50% chance to restore 5 focus when it deals damage. - Venom Tipped Arrows Removed
Your arrows and ammunition are mixed with serpent venom, causing a stacking poison damage over time effect on the target dealing nature damage. Stacks up to 5 times.
Level 30 Blizzcon MoP Talents
- Silencing Shot
20 sec cooldown
A shot that silences the target and interrupts spellcasting for 3 sec. - Wyvern Sting
1 min cooldown
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the sting causes 2190 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time. - Intimidation Removed
1 min cooldown
Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.
Level 45 Blizzcon MoP Talents
- Posthaste
Your movement speed is increased by 60% for 4 sec after you use Disengage. - Evasiveness
Increases your chance to dodge attacks and resist spells by 100% for 3 sec when you use Disengage. - Exhilaration
When you Disengage, you are instantly healed for 15% of your total health when you successfully land.
Level 60 Blizzcon MoP Talents
- Cruoching Tiger, Hidden Chimera
Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by 4 sec. Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 8 Sec. These effects have a 2 sec cooldown. - Aspect of the Iron Hawk
Your Aspect of the Hawk now also reduces all direct damage taken by 15% - Spirit Bond
While your pet is active, you and your pet will regenerate 2% of total health every 5 sec.
Level 75 Blizzcon MoP Talents
- Fervor
2 min cooldown
Instantly restores 50 focus to you and your pet. - Readiness
3 min cooldown
When activated, this ability immediately finishes the cooldown on all Hunter abilities. - Thrill of the Hunt
You have a 15% chance when you fire a shot that costs focus to instantly regain 100% of the focus cost of the shot.
Level 90 Blizzcon MoP Talents
- Flash Freeze Removed
Your Freezing Trap no longer has a cooldown, but only one target can be afflicted by it at a time. - Black Ice Removed
Increases the movement speed reductino of your Ice Trap by an additional 10% and when you move through your Ice Trap you gain 50% movement speed for 4 sec. - Transmorph Trap Removed
30 sec cooldown
interesting, looking forward to seeing these in action during the beta. looks like some good cc and survivability talents being added.
As always.. I’ll be back here for your input once this MoP is fully online. Just when I think I’m safe to go back in the water… more changes.
Thanks for a great site.
Please please please oh great Gods of the cold (Blizzard in other words) Give us Rumba
Really disappointed with the new lvl 90 talents. Why did they make it some sort of AoE tier?
None of the talents look very interesting, we already have both frost trap, MM slow on multishot, and conc shot so glaives are pointless. Barrage is just straight up damage, completely pointless since all specs will have working AoE abilities with multishot, traps and beast cleave. The knockback is the only thing that looks remotely interesting, but the “wind up” part implies that there’s a casttime on it.
The old trap talents looked a lot more interesting tbh.
Also disappointed to see the immunity after disengage talent gone, many counted on it to counter the bugs that were introduced to disengage when they fixed charge. Also, posthaste needs to be changed so it applies the buff when we land, not when we use disengage, to stop us wasting half the buff while we are flying through the air.
From my POV to many of the tiers have clear winners, that everyone will be taking for PvP. Readiness, CTHC, and Silencing Shot is just levels above the talents they are competing with.
If I remember correctly blizzard said they were planning on working more interesting AoE rotations into classes as that has become a significant portion of PvE. that’s what I believe the level 90 tier is all about.
Also I don’t agree that so many are cut-and dry in PvP. You’d take Silencing shot over binding shot? You’d take CTHC over the buffed spirit bond? I mean I can imagine cases where wach would certainly come in handy, but I definitely think they are interesting choices.
If I remember correctly blizzard said they were planning on working more interesting AoE rotations into classes as that has become a significant portion of PvE. that’s what I believe the level 90 tier is all about.
Also I don’t agree that so many are cut-and dry in PvP. You’d take Silencing shot over binding shot? You’d take CTHC over the buffed spirit bond? I mean I can imagine cases where wach would certainly come in handy, but I definitely think they are interesting choices.
Even so, the lvl 90 talents is where you want the “omg DO WANT!” stuff, you know, the stuff that just makes you wanna get to 90 ASAP so you can get those cool stuff. Neither Barrage or Glaive Toss does that, they need some more punch, straight up damage or a slow is just “meh”. Also, I just don’t see them making our AoE rotations more fun either way.
As for Blinding Shot, they removed the +15% dmg, so there’s not that great of a penalty for someone sitting inside it for the 10 secs, meaning that it will be quite situational, while Silencing Shot ALWAYS is useful for extending the time you can lock down the enemy healers.
To make BS compete against SS they need to add some sort of penalty for sitting inside it, it’s an interesting mechanic, but without the penalty of sitting inside it you lose the whole “forcing the enemy to choose between the stun or the debuff”-thing it had going. Maybe actually make it fit the name, BLINDING shot somehow…
As for CTHC vs spirit bond, disengage on a 15 sec cd instead of a 25 sec cd, and deterrence on a 60 sec instead of a 120 sec cd, will save you way way more health than spirit bond will ever heal. PvP is about burst damage, and the slow healing from spirit bond will likely not save you when they go for you, but halving the cd on two of your key defensive abilities? That will save you.
Especially when you factor in the synergy it will have with the disengage talents, which means you will get the 15% disengage heal or the aoe root from disengage more often.
(Also, I’m fairly certain that the amount of selfhealing we get will be toned down.)
Hai Oricc!,
I concur with your point on the not-so-obvious on the PVP front. And I’m curious to discuss with you what you’d personally take for PvE, we shalt need to jive about this the next time we are both on.
I’d also just like to put out there that using Stampede*, Murder of Crows and BW all at once will result in the cluster-f**k that is melee range to be even more cluttered with MANY BEASTS (also if you watch the video of MoC it is ridiculously noisy).
The untold levels of grief we will wreak upon the melee (read: support) classes will be glorious.
* Please oh god please do not take this away from us Blizz.
So you think a machine gun like spray of bullets/ arrows from barrage isn’t going to be cool. All I imagine is the my hunter bracing themselves then firing a tommy gun mobster style at a bunch monsters…pretty fun if you ask me. Now the other talents less so, but I will be taking Barrage every time because of the animation in my head.
Are these times for both PVP and PVE
I know there subject to change, but it would be nice to know.
CC,ing someone in PVP normally is a lot shorter than PVE.
Freezing trap, wyvern string for example
They are all PvE times. 30 second wyvern sting, 10 second binding shot stun and 3 second silence are all PvE.
I think it all sounds pretty exiting to be honest! I’d suggest to anyone that seems upset about times/cd’s/strengths of some of these abilities to simply dismiss the idea that they aren’t balanced etc, because that’s what this beta is here for – to get these things balanced so we have interesting choices base on preference, not spreadsheets.
The only gripe I have with the beta right now is hunters not showing their ranged weapons on their backs.. I sincerely hope this changes before release
What I will really miss is the few talents I dipped into over at the MM and SV trees (Efficiency, Hunter vs Wild and Entrapment). However, all hunter will be without 2 of the 3 as only Entrapment has surfaced in the SV spec.
As I almost exclusively pvp most of the talents are no-brainers for me. I like the idea of Binding Shot, and saw a video of the ability in action) Silencing Shot is a clear winner for me coz I was never able to use it as BM previously so it will be a welcome addition to my arsenal. I will miss Spirit Bond for sure and AotIH is cool and all but once again CTHC wins hands down to me since we lose those CD’s in our glyphs. Readiness is pure win no matter what it comes up against. I would take it over every other talent available to us.
But what I really loving is…wait for it…Knockback baby! Powershot, hells yeah. All hunters will be charging to defend Lumber Mill now and the flag area in Eye of the Storm. I. Can’t. Wait. Although I know this is all subject to change…
I just hope the new improved Spirit Bond makes it live. The soloing implications with 3% every 2 sec rather than 2% every 5 sec, combined with glyphed Chimera Shot for 10% healing and Exiliration for another 15% will open so many doors.
What happened to Intimidation? Is that going to be an ability BM hunters still get, since I do not see it as a talent above?
(hoping we can have both Intimidation and say, Silencing Shot)!
Do you even use intimidation? I have never felt the need for it, but maybe you can enlighten me to it’s neat uses.
By the looks of it intimidation will be a BM ability that you get automatically for just being BM, so yes, you will be able to have both intimidation and silence.
Exiting fun choices, and some look to be close choices. Boss dependent I bet.
Can’t Wait for the new stuff.
Map
WHY ARE OUR ARROWS GONE?
I want all three lvl 75 talents all the time. Blizzard has just made a extremely compelling choice. I also think that that the math will show them to be equal dps. Thankfully since those abilities will probably scale with BM mastery and AP then the damage done can be equalized based on cooldown.
However, it seems like Blizz is making the hunter class very pet oriented in their attacks (rightfully so) so I wouldn’t be suprised to see a BM mastery change to make only pet’s basic attack damage increased. still allowing for more pet damage but removing those talents from the table when comparing specs.
I am still confused by the Level 90 Talent choice: Glaive Toss. We are suppose to be getting away from “stat sticks”/melee weapons and yet this talent has us tossing two glaives? Seems a contridiction considering we shouldn’t have any weapons with us to toss.
@ Jork…I never used to use Intimidation either. But read the tooltip. It’s handy cc in pvp, soloing, and anywhere you want your pet gathering up all the baddies so they don’t chew on you.
…I wish there was an edit button. I miss Intimidation when I’m not in BM spec
Well, i think this all looks pretty interesting. However, i wish they would give us back “Rain of Arrows” that was one of the best AoE attacks we had, and saved us from being out DPS’d by fking Mages.
I was really hoping for some more Haste, but apparently not.
I guess we can’t speak too soon, you never know what Blizz is going to do, unfortunately. Just look after us hunters wouldja?!