We just got an update last night to the patch notes for patch 4.3.2, including a hunter buff for all specs, and even a little bit of a survivability buff. All hunter changes in the patch notes now include:
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
The big buff here is Aspect of the Hawk. Currently it gives hunters 2,000 base ranged attack power, so the change should bring it to 2,700 RAP. The buff of 700 RAP is a bit less than half the amount that we’d expect to see if we got the full 20% AP from the raid buff (that would have net us a bit over 2k RAP, depending on individual gear) — and of course that RAP is buffed by talents, specializations, and raid buffs.
Nevertheless, this is a substantial and noticeable DPS buff for all hunter specs. On top of that SV is seeing the Black Arrow change that’s designed to make Black Arrow clearly superior to Explosive Trap — and they managed the buff absolutely perfectly too. By changing Black Arrow so that it has exactly the same chance to proc Lock & Load as Explosive Trap does (by giving it the same number of ticks), we can now confidently use Black Arrow on all single-target fights and not have to bother with juggling the Trap Launcher. Best of all, this is also a small DPS gain (especially for hunters who weren’t using Explosive Trap).
In the end with both changes counted, SV hunters could expect to see something in the neighborhood of a theoretical 2,000 DPS buff to raid dps — and that’s a very nice little dps boost that will absolutely help SV hunters move up the charts.
On top of the dps gains, hunters got a tiny survivability buff through giving Deterrence a 30% damage reduction factor. Personally, I’m not the biggest fan of this. Deterrence shuts down our ability to attack at all, at the very least it should prevent us from taking damage at all. Zeherah made a very good observation that you could just Raptor Strike for a 20% damage reduction — sure you have to close to melee to do so, but even that is better than using Deterrence and shutting off your dps entirely.
At any rate, it’s certainly a bone and some kind of acknowledgement of the hunter survivability issues, and honestly it’s more than I expected to see before Mists of Pandaria.
Check out the changes for yourself — Zeherah already has them all modeled on FemaleDwarf. Just go to the Settings section and check the Enable Public Test Realm Changes box to see the difference.
Wow, now there’s a surprise – and a good one to!
First of all, I didn’t expect a buff any time soon, since they clearly stated last week hunters were fine ‘n’ stuff. Which was a bit sad.
Secondly, I would expect them to address one maybe two of our complaints, but all 3!? I didn’t expect that this close to MoP.
Yes, we would like a bigger buff – we would ALWAYS like a bigger buff.
Yes, they should prob have tweaked BA with 4.3.
Yes, the change to deterrence is weak and wont give us that survivability-CD we so want.
However, any change that provides us with moar DPS, makes our rotation less clunky and increases our survivability, is a welcome change.
I’m feeling the love!
Yes the deterrence change is minor and it would have been nice to see a better survivability buff but on something like H Morchok where using raptor strike at the wrong time will get you killed, it’s nice to have at least some damage mitigation if the healers fall behind.
Saying that the damage reduction is tiny is pretty much QQing!
The new deterrence design allow us to not be the squishy class all the time. Fights like H Morchok where you’re getting an extra stomp or Hagara when you need to move inside the bubble or taking lances or soaking 1 Zonozz ball by your self. This is not tiny, priests with dispersion (though the damage reduction is much higher) cannot dps or Mages that iceblock.
About the Hawk effect I think you need to recalculate with One with Nature since every PvE spec takes it (insteady of 700 it is 910 AP)
I think the point is that it’s pretty crappy compared to other similar abilities, why they didn’t buff it higher is a little strange to me because in PvP you’re having everything miss you anyway so it doesn’t really matter how much damage you take besides DoTs.
Dispersion 6-sec 90% damage reduction 2min CD cannot attack
Iceblock 10-sec 100% damage reduction 5min CD cannot attack or move
Deterrance 5 sec 30% damage reduction 2 min CD cannot attack
It’ll be handy for soaking on blackhorn if you have the debuff but other than that it’s pretty lackluster compared to other classes options, but hey best not to look a gift horse in the mouth! HUNTER BUFFS WOOOO!
Well if I wanted to play while making a child, writing a book and planting a tree I would roll a mage
I like not having everything granted
Glyphed Dispersion at 1 minute 15 sec DD for your information. Also mana gain during that time (not that it matters a lot…). Glyphed Deterrence is 1min50s
So it is:
30% reduction for 5 seconds on 1min50s CD vs.
90% magic reduction 6 seconds on 1min15s CD
Well deterrence is 5 secs immunity + 30% damage reduction to DoTs. And if you face DoT opponent, I would wait to judge it. These 30% could be life saving.
Either way as PvPer only I will gladly take this “buff” and try to utilize it.
Much more interesting for me than Aspect of the hawk which is primarily PvE buff.
The amount of damage reduction just seems smaller than it should be. This is an ability with a long cd, short duration, and we can’t attack while using it. Part of the reason it needs this is not just for PvP, but for PvE where there are many nasty boss abilities which deterrence does nothing for. I’m happy for any buff, but I do think a higher amount of damage reduction seems appropriate given the limitations the skill places on us.
Your pet still attacks while in deterrance
You can still issue kill commands while in deterrance
Your pet can still turn big red & nasty while in deterrance
You can still drop traps while in deterrance
You can still fly backwards regaining range while in deterrance
Anyone who doesn’t think deterrance is a super powerful tool in PvP isn’t considering the big picture… when in combo with the above (and a few other skills to boot – especially some of the more situational pet skills) you can completely switch the intiative of the fight.
While the pet can still dps while in deterrence, why would you ever waste Bestial Wrath while in Deterrence?
I won’t argue Deterrence is awesome in PvP, I think the main complaint is PvE since little to no boss abilities are stopped by Deterrence when you compare it to other class abilities that seem to work on every boss. (Paladins, Mages, Shadow Priests, Rogues are the first to come to mind)
You can easily make the case that since on most boss fights Raptor Strike is not possible due to mechanic positioning hunters are about the only class without a damage mitigation cooldown (much less more than one). This makes hunters a liability for many heroic encounters and that is before you consider our lack of natural damage reduction as well.
It is not 700AP buff.
It is 2600 (Hawk + OwN 3/3) * 1.1 (AP buff) * 0.35 = 1001 AP for SV/MM and 1001 * 1.3 = 1301 AP fof BM
This is nice fix but the way it is implemented is, again, wrong. Hawk needs to be %AP buff, not flat AP buff
The deterrence change is really nice. It might not be a game changer in PvE, however it is awesome in PvP. While still being UP compared to Bubbles and Iceblocks and such, the 30% damage reduction gives a nice survivability boost against any dot-class.
@ Diurno, i agree with you on the hawk buff. When running 3/3 in OwN it brings the AP value of Hawk up to 3510 (which is 910 RAP more than we had before ie 2600).
+1335.79 DPS for me.
Nice buffs are nice.
now, buffs for hunters are always wellcome, despite the fact that we’re the most awesome anyways.
but this cause certain problems too: the spec balance isn’t as great as it used to be. SV got a lot of love (rightly so), but BM definetely needs a significant buff, an, of course, pet bug fixes now. MM is in a good spot generally, but could use a life quality change too – an extended imp SS duration. especially with the 2pcT13 bonus, MM is really annoying to play (ok, to be fair, i never really liked MM). on the other hand, BM and SV have very smooth playstyles.
When you say smooth you mean “easy and greatly forgiving” compared to MM?
beacause at least SV (and BM to a certain point) is BORING and not challenging at all. Its true that MM could use some improvements, but not at the prize of a meaningless rotation where the variables are close to zero.
Speaking of balance, all 3 specs are now within a ~3% margin, about 1200-1500 dps difference from MM to BM, out of 41k DPS.
395 ilvl:
MM 40964 (AiS hardcast set at 1.85 sec)
SV 40843 (Sic’em)
BM 39743 (Sic’em and 3/3 pathing)
all 3 specs have never been that close to each other for the whole expansion, at least on paper. though we all know what is gonna happen, bm will still be marginal, and SV will take over MM completely on 25 mans or when the ap buff is not needed.
no. when i say smooth i mean smooth. i dunno much about SV, but the few times i played it, it wasn’t boring. BM is fine with the cooldown management, maybe it lacks of some RNG. but all in all, it is great to play.
the biggest issue with MM is keeping imp SS up, i guess the rest ist fine. but this one is fairly annoying.
It’s not a good idea to compare TC DPS of three specs. The way to play them is really different and change in real fight with so many moves.
Think about BM with half of the DPS done by a melee pet.
Marks is more wonky than it is anything. I personally do not find it harder to do double steady shots and choose whether or not to hardcast aimed shot based on the situation; maybe you do, maybe that’s your thing.
I think that marks and Surv are mostly equal in terms of difficulty, they are just played differently, at the very least saying Surv is not challenging at all is just laughable and smacks of ignorance and/or little familiarity concerning the spec.
Awesome move from Blizzard devs. That means they are watching closely. Can not wait for 4.3.2 to come live
Also cheers and thanks Frostheim for the summed up post! Keep it up
one thing that comes to mind with this is will raptor and Deterrence stack, if they do then we can use them as a “oshit button” on the bosses where we dont have a min range and that do aoe dmg to the raid and the Raidleader make you stand as one so they can aoe heal
Unless something has drastically changed, the only event that deterrence has any value in DS is Ultraxion. I hope I am wrong and that the changes made actually mean we can mitigate some dmg but my gut feel is this is a PvP buff to help with the DoT’s and will not impact our current level of PvE.
I understood that Black Arrow is being nerfed… Same amount of damage through longer period of time equals less DPS, am I missing something here?
I calculated the new Black Arrow DPS as 75% of current DPS.
new/old = ( Total damage/20 ) / ( Total damage/15 ) = 15/20 = 75%
The CD on black arrow is the same, so the amount of dps it provides over the course of the fight hasn’t changed. It just means it does that damage every 20 of 24 sec instead of 15 of 24 sec. The main point of this change is to allow us to have an LnL proc rate equivalent to explosive trap, which is a huge net gain.
The damage-per-tick was lowered on Black Arrow, so it does do less damage *per tick*. However, as Zeherah has pointed out already, the cooldown does not match the duration. We’re not gaining or losing any total damage over the 24 second window in which the debuff can be applied, so there’s no DPS loss with the Black Arrow damage-per-tick change unless you’re looking at only the first 15 seconds — which is extremely situational, or short sighted.
The positive here is that we will have 10 (20/2) chances per Black Arrow application, up from the 5 (15/3) we have now. The additional number of proc chances is going to be a substantial potential DPS benefit.
Supplemental post to clarify – Double the chances to proc Lock and Load.
when do these changes go live?
The deterrence buff is pretty laughable. Feral/Priests/Locks DoTs are deadly. Instead of decreasing the cooldown by 10secs, the glyph of deterrence should remove DoTs. Oh, my number one wish is that Blizzard gets rid of bear form for dps ferals. They hit like a truck, DoT like a truck, and as tough as a truck when in bear form.
I think i read somewhere that Bear form is having swipe or a high damge attack removed eventually to fix that. They don’t like the fact that you can go to bear form and still do high dps.
Am I having a brain cramp or something ?? Didn’t deterrence used to stop all damage ??
“When activated, increases the chance melee attacks will miss you by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 sec.”
so….no damage from melee, no damage from ranged…refelcts all spells….how is stopping 30% of damage an improvement ??…….or as I said ..am I having a brain cramp?
DoTs
You are correct Omogon, no melee attacks or ranged attacks will hit you while deterrenced, however all previously existing effects (Bleeds/DoTs) still do their damage. This gives us a better chance to survive against dotting classes in pvp.
Not to mention many boss abilities in pve are undeterrencable but now you get 30% damage reduction on those.
@ BigSal, No need to worry for bear damage after the patch since they also remove Vengeance in PvP (so no 30k AP dots on you anymore). This also slightly nerfs Bear survivability since their mastery is tied to their AP.
If you already have dots on you, or there is an aoe damage affect that you are standing in, you can still take damage/die with deterrence up.
I’m less concerned with the actual numbers than I am with the response in general. It’s awesome how short it was between “We’re BROKE!” and “Yay, some fixes!”
We always want more, of course. And maybe we even deserve it. But Blizzard watches and they listen. And overwhelmingly, they get things right. Point to this, when we weren’t expecting anything and got quite a bit, the next time someone begins QQ’ing about Blizzard’s idiocy or the state of the class.
I think you’re being a bit too generous. The Black Arrow vs. Explosive Trap change and the LnL change should have been made during the PTR. The deterrence “buff” is laughable as it’s supposed to function as a bubble but ends up being a crap shoot every raid tier. Lastly, the Hawk buff is Blizzard throwing us a bone because they totally botched the legendary and gave it to every Tom, Dick, and Harry.
These are only PvE gripes. They’ve done nothing to help PvP, which is in a shockingly poor state. If you really think Blizzard is right an “overwhelming” amount of the time, I want some of the Kool-Aid you’re drinking.
You raise some good points, and I’m not saying it’s all love and roses, but I stand by what I said. I can’t remember a major patch where we didn’t have a spec in the top 5 (until now of course). Frankly, if you chart us back since the beginning of Wrath (when I started raiding) we haven’t had a time to complain. Even being a pure class, we have much less to complain about than most other classes, and even some pure classes (‘locks had legitimate gripes throughout the entirety of Wrath). One patch where we’re slightly less than where we should be…I’d honestly say we were due. This hotfix, while perhaps not quite enough, is a clear sign that Blizzard recognizes shortcomings and takes steps to correct them.
The percentages away from the median or average are also smaller than they ever were in vanilla, BC, and most of Wrath…for ALL classes. Blizzard does a much better job at balancing, taking the conversation from 10-20% differences to 3-5% in most cases. The game, as a whole, has improved in terms of play balance.
I should, however, preface my comments with the fact that I’m only saying something about PvE. I PvP occasionally, but can’t comment on the state of our class. I’ll take you for your word that hunters need help, and that Blizzard has dropped the ball in the past, but we’ve also had blue comments acknowledging this. So it’s on their radar and scheduled for attention.
But your comments are specific to this patch, these fixes. We’re used to being at or near the top, which is telling in and of itself. We’ll be back there before you know it. And these changes, with many seeing 1-2K improvements in their dps, will keep us competitive and able to contribute to any raid if we’re prepared and skillful.
My cynicism tends to get the better of me sometimes. Balance is pretty decent all things considered.
The 35% AP buff to Hawk is really a 1001 AP gain and not just 700 when in factor in that all specs should have 3/3 OwN (and if they did not then they should now) for an additional 30% AP over that 700 and the 10% AP buff.
About 1000 AP is a nice buff. This is not as nice as getting the 20% AP buff instead of 10% since it is smaller currently and is a fixed value that does not scale with gear, but it is still a nice buff in DPS that is better than nothing.
Then, is it 1300 for BM, or am I thinking wrong?
Thinking wrong.
One with Nature is a BM talent, but all specs have access to the talent.
i’m talking of animal handler.
Another small hunter buff:
Vial of Shadows proc damage should now be increased by ranged attack power for hunters.
Vishanka, Jaws of the Earth now invokes Speaking of Rage bonus damage that is treated as ranged damage and benefits from ranged critical strike chance.
Soure: http://www.mmo-champion.com/content/2613-Patch-4.3-Hotfixes-January-9
As a “SV for life” hunter I am very pleased with recent developments. Removing AS from LnL will be a significant improvement for me along with black arrow, hawk, fixing vial o’ shadows…… I’ve played this spec faithfully through good times and bad, these are good times.
This is actually a pretty big buff to SV, but Marks is still ahead by 1k to 3k dps once you get the 4pc of t13. Not to mention the fact that Marks is waay more mobile than SV. On H. Yorsahj, where you get tons of AOE, SV is pretty much a no-brainer though.
The buffs are nice and I think it’ll bump us up quite a bit.
“Not to mention the fact that Marks is waay more mobile than SV.”
…what? You’re calling the only spec that has an ability that forces you to stand still the more mobile spec? What? Are you just talking about Post-haste? Cuz that’s all I can come up with. That extra movement speed is nice, sure, but having to interrupt your Aimed Shot sucks.
Thanks, but no. I’ll stick with Survival.
Can anyone confirm that the 30%damage reduction from the Deterrence change is only active while deterrence is running (5 sec, no attacking) or if you gain any form or buff that allows you to cancel deterrence while still keeping the 30% protection the full durration? Did not see a new tooltip listed on WoWHead or MMO-C so just curious if they are fully intwined or not.
As for the Aspect buff, I agree that it should be percentage based and not a static number (for scalling reasons) but it is significantly easier to update a static variable in such a huge piece of software like WoW, as opposed to making a non-static variable that needs to update will every buff and debuff that gets applied in the course of a fight.
They’ll need to figure out a way to prevent double-dipping (both for good and ill) as well as limit the resources that such an ability will be using. Many proponents of the PVP / PVE ability split tend to forget just how much extra overhead is generated by splitting the functionality based on targets, though hopefully with the 64bit client and MoP, the code can be cleared up and will allow for the expanded functionality.
Hunters are already so awesome, and they are buffing us still. I wonder what 4.3.2 brings for other classes tha blizz thinks they should buff us as well.
More evidence that Blizzard really is pretty poor (actually plain crap) at design.
> The black arrow change should have been implemented much earlier since explosive trap has been better than BA pretty much whenever SV was top DPS.
> Scaling Hawk is basic maths, when everything else increases a flat constant is, in fact, a relative DPS loss. It should have come with 4.3.0
> L&L thanks but its a bit late.
> Deterrence, meh, see comments above.
> BM will still suck. Worst spec in all WOW now for how long?
Actually the hunter issues 4.3 are relatively minor compared to whats going on in PVP atm. In another example of their incompetence, Blizzard’s ill thought through mid expansion changes to tanking have produced a spec that is, quite literally, unkillable by many classes. Blood DKs have ridiculous self healing/damage mitigation and can stack dps cooldowns to do 50k crits. I play one and can kill a few ruthless geared warrior in a mixture of blues/greens and heirloom. Not just kill, but end up at full health at the end of the fight. It’s utterly idiotic.
Blizzard are making a change to mitigate this in 4.3.2, by not making Vengeance proc from player attacks. Pretty fing obvious, why wasn’t it done earlier?? Even this wont fully resolve the issue. It utterly sucks and I despair of the company’s ability.
I keep hearing that statement on almost every comment:
“Explosive trap has been better than BA whenver SV was on top.”
The only moment since i´m playing hunter as a main (when the cata patch came out on WotLK) Explosive trap was better than BA on both LnL proccs AND damage was on patch 4.0.1 in WotLK and 4.0.3.
SV was the highest DPS spec at the start of cata and i can assure that there was not a single serious raiding hunter using Explosive trap over BA on single target, not at least the ones with the higher parses. The same is happening now in 4.3, despite of Explosive trap being the best DPS choice on paper there is not a single hunter on the top 200 parses (ok, you may find 2, or even 3!) who is using Explosive trap on single target but on Yor’shaj where you can be at melee range.
You miss the point.
Blizzard completely reworked talents for Cataclysm, it was one of the main changes of the expansion.
SVs “top” talent is Black Arrow. Throughout the whole expansion its been “meh”. Even when we use it we feel we could be doing better. That is not how the defining talent of a spec should feel. Compare to top talents of other classes/specs ffs.
Its a screw up and we have the right to expect more.
(Btw first person to point out use of explosive trap for me was Kripparrian)
Blood DKs have received a nerf in their damage output. If you read the patch notes you’ll see that Vengeance no longer triggers upon receiving damage from other players. Blood DKs won’t be pushovers, but they will no longer hit like the trucks that they have been. This will also apply to the other tanking classes/specs so I doubt you’ll see as many prot warriors, prot pallys, and ferals doing the type of damage that they have been doing. It’s a welcome change.
On another bright note, Vial of Shadows has been changed to reduce the proc damage by 1/3. It will now proc 3x as often, but not having it proc for so much damage means that rogues with it will no longer be able to burst one down in 2-3 seconds.
LOL @ “hunter DPS is just fine”.
http://raidbots.com/dpsbot/#15771
(all but always the strongest spec from each class is turned off)
Maybe we should get a healing spec…
Did you miss the part where is says “This score is not the end-all, be-all measure of anything”?
No. I simply don’t agree. Thanks for asking.
While I am happy they are addressing some things about our class. This 4.3.2 buff reminds of Eddie Murphy “Raw”. Blizzard has been starving the Hunter class so long that any morsale will taste like steak. These buffs to me feel like saltine crackers but they are being described as a main course.
The fact that Deterence is still by far the weakest when compared to other classes.
They try to compare logs with people with dragon wrath, I am in a guild raiding H DS 2/8, we have no desire to be top ranked and we are casual we take breaks on holiday’s, we do not extend our raid time or raid days for progression ranking. I have not been sat because I have raided with them for 3.5 years, they understand that I know my class.
My problem is I can’t carry my own weight (at least I feel that way), ALL we bring is dps and I hate seeing me at mid to bottom depending on the fight. This isn’t my first tier or expansion I am tired of hearing the next expansion will fix you from Blizzard. I have played my Hunter for more then 7 years as my main.
I do not expect to be the top for every parse or boss or tier, but looking at the continuing bandaid fixes makes me wonder what direction the Hunter class is moving? They seem to be able to please the masses with new pets and now more pets attacking when the fundamentals of our class seem to be invisible. Then when someone in the community points out the invisible man they are subject to bans and ridicule, to the point no one does as much anymore.
Well at least after 4.3.2 my dps will suck less. Sorry for the rant end QQ time.
It’s not just a rant. Some valid concerns there. I’m in a 5/8 heroic raid myself. Although I don’t have the time with my current raid as I just server transferred. I’m not concerned about having a roster spot, but quite honestly the only reason I get to regularly raid is because there are some weak dps in the raid right now. We have a 12 man roster and I’m sure that when we upgrade two of our dps pre-spine I’ll be stuck sitting so we can hit checks easier. Extreme case? Maybe, but also realistic for any top end hunter in progression content.
Hopefully hunters get a little more love before this PTR cycle is over or we’ll be facing obscurity until the content is nerfed around 5.0. 2kish dps will help SV but even SV needs another 1-2k on top of that to be truly even be a top 5 spec.
The new AP buff can only be good. Ive been running the LFR since it started and I am still looking for 2 piece bonus etc. That aside . I am usually in the top 5 on recount and have been top on a few occasions. This Buff for me personally works out to be a 850 dps gain.
The deterrence is more a PVP help but again like some people have said busting deterrence on Morchok, dropping a couple of traps then running off behind a pillar can only help.
Im BM with a Cat Pet BTW
I think you’d gain more dps by getting behind a pillar faster, so you can start shooting sooner. Dropping a couple traps would only be a dps gain if it was normally a dps gain to do so. Since you are pushing back when you can start shooting.
I agree 100% with deterrence. Look at the other defensive abilities that are balanced by not being able to attack. Things like Ice block and paly bubble make you outright immune to damage but they also clear ALL negative status affects. Pallies can also still heal in that bubble. Iceblock does root you in place, but given how long it lasts…The 30% is better then nothing as it *will* help us deal with dot damage killing us while deterrence, but it’s still one of the weakest “big” defensive CDs in the game.
I’m a fan of the dps buff, but we also have to keep in mind that by adding the damage buff to Hawk, it further limits the dps increase. Since we only have hawk while standing still and using instant abilities. It’ll still be a nice dps increase, but again it’s tied to hawk. It’ll prolly be closer to 500 static ap. Making it about 1/4 the ap we’d get from the extra 10% raid buff ap. Still nice, just not as ZOMG as it looks at first glance.
1st people that QQ but say I’m a “SV all the Way” or “I will never play MM” or “BM is my only viable spec” don’t deserve the seconds it takes to read their posts. In a single tier the top hunter spec might change once or twice.
2nd when we get closer to the BiS set and specially when we get the Heroic crossbow our MM dps takes a huge leap. In such a way that SV is 2k behind in a single target boss.
Aside from range of BM pet to use KC, that our dps burst is limited to 100% to 90% in MM we don’t have much to complain. Bliz screwed by making the legendary available to several classes like WHU very well said but after this patch if you are behind a non legendary user, don’t QQ, L2P.
Right its end of expansion. Time to give some awards.
The worst spec of any class in the game:
>> The winner is BM.
Sucks and has sucked forever notwithstanding promises of Ghostcrawler. Seen as lame by all other classes and many hunters. Only viable when Blizzard bug it (which they fix quicker than any bugs that actually hurt the class). Use limited to random BGs and 2v2s.
Worst top talent in the game:
>> The winner is Survival hunters
Black Arrow costly and hits like a wet flannel. No thrill using it, only do it cos we must and even when we do we know we would be better of using something else.
Worst level 85 ability
>> The winner is … Hunters. Camouflage. Nice for PVP openers. Some think it looks cool. Meh..
As per the latest news, only BM will get the AP increase (Aspect of the Hawk now increases ranged Attack Power by 2700, up from 2000.)
Only SV will get Deterrence now also reduces all damage taken by 30% while active.
No love for MM……
All hunters will get the AP increase. All hunters will get the Deterrence buff. MM gets both.
Oh I forgot
Worst/Most Inappropriate Talent In the Game
>> The winner is Counterattack. The very fact that Blizzard included this talent in Cataclysm shows their ignorance/disdain for hunters. If they are going to make a slapdash fix to help hunter survivability then, if they cared, they could have made this talent do something a bit more useful like shed dots. But no, they really couldnt care less it seems.
Oh and
Worst/Most Inappropriate Specialisation in the Game
>> The winnerS are
BM for Intimidation
Holy Priest for Holy Word: Chastise
Both represent half assed attempts to make a spec more PVP viable. Intimidation stays the full course of Cataclysm despite Ghostcrawler’s pre launch acceptance that its fail.
Ok, the more I think about this patch the more exited I get about these changes. It still doesn’t mean I’m super happy with or have anymore faith in blizz, but I’m exited anyway.
Excited*….I can’t believe I typed it wrong twice>.<
every one will do more dps…except the ones with vile of shadows…cry’s….
Has their been any calculations about added dps from not having to have multi shot in single target rotation because arcane shot isnt consumed during LnL? I noticed i was doing almost 1/3 more arcane shots on madness tonight which has to be good for our 4 set. Any thoughts?