Hunter Patch 4.2 Changes Roundup

Posted: by Frostheim


It’s official, patch 4.2 is going live and bringing with it a new tier of raid content, new gear, the new hunter t12 set, and basic hunter changes. The WHU SV Build, BM Build and MM Build guides have been updated to reflect 4.2 changes (and a couple of overdue tweaks while I was at it) as have a handful of the other guides.

Here is the roundup of everything going on for hunters in patch 4.2.

Hunter 4.2 Patch Notes

  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
  • Black Arrow damage done has been increased by roughly 40%.
  • 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth’tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
  • Intervene (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet’s total health.
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.
  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
  • Hunter pets will stay out and run along side their master when the hunter is mounted on a ground mount.
  • In battlegrounds, hunter aspects persist through death.

We have a couple of fairly significant changes here, and a handful of minor ones. The Multi-Shot nerf is an adjustment after the recent buff — clearly Blizzard feels they overbuffed Multi-Shot and tweaked it back down. Overall this is still a big gain to Multi-Shot from what it was before, and hunter aoe will remain strong.

The trap scaling is a bit confusing for one reason: expertise. Expertise is not a hunter stat, though our pets to gain expertise along with our hit rating. Our traps shouldn’t be able to be blocked or parried anyway (maybe our snakes can?) so it’s an odd statement. My hunch here is that they just fixed traps to get all stats from hunters, and when updating the tooltip they included expertise even though that’s not actually something that’s going to come into play.

The Careful Aim nerf is very substantial for MM hunters, and also nicks SV hunters a bit. For MM hunters the Careful Aim nerf could be as much as a 5% dps loss; however, this is going to push MM back down to the BM dps range, which is a good thing for class balance. MM will continue to use the Careful Aim talent, but SV will not be interested in it at all anymore.

The Black Arrow buff is a much needed buff for SV, and compensates for the Careful Aim dps loss and then some, bringing’s SV’s single target dps up a couple percent to bring them more in line with BM as well — in addition this makes Black Arrow clearly better than trap launching an Explosive Trap to proc your Lock & Loads.

We are also seeing 10 new pets added to the game, and all of these pets include very specific taming challenges. Rather than just walking up, dropping a trap, and pressing the tame button, each of these pets will require special techniques to survive the taming process. The pets include several new spirit beasts and five lava spiders — most of them are reused skins with just a change in color, alas, but the mercury crab and obsidian cat are cool. You can read about how and where to tame the new pets in the patch 4.2 pet roundup.

Patch 4.2 Hunter Tier 12 Set: Flamewaker’s Battlegear

Patch 4.2 of course brings us our brand spanking new t12 set, along with the new t12 set bonuses. The new t12 hunter set is the Flamewaker’s Battlegear, and it’s definitely a step up in badassedness from our Murloc Stalker set from t11. Personally, I’m not sure about the horns, but I did armor that’s on fire. Now when we’re hunting something, they’ll never find us! (’cause, you know, we’ll be hunting amongst the flames of the firelands).

Hunter t12 set bonuses:

  • Hunter T12 two-piece Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 80% instant weapon damage as fire.
  • Hunter T12 four-piece You have a 10% chance from your Auto Shots to make your next shot or Kill Command cost no focus.

The hunter t12 set is a definite step up from t11 in damage-dealing potential. In particular the 2-piece set bonus is really, really good (as opposed to our t11 set bonus which sucked). Figure your average hunter will be getting well over 300 dps from the t12 2-piece set bonus. SV benefits the most from this set bonus, of course, since their mastery amplified all magical damage dealt — including the fire damage of the 2-piece proc.

The 4-piece set bonus isn’t the giant step up that we usually expect. In fact, in most cases the 4-piece set bonus will be pretty similar in dps gain to the 2-piece. MM benefits significantly more from the 4-piece bonus with the ability to use the proc for Aimed Shot hardcasts.

For a full rundown of the details of the set bonus numbers, including when to switch to the t12 set, see the Hunter t12 Set Bonus DPS Numbers article.

Hunter Gear

Flinklocke's Woodchucker hunter scopeWe are, of course, getting a wealth of new hunter gear in patch 4.2. This includes raid drops, new vendor items, and new craftable items.

Valor and Justice Point Changes

As soon as patch 4.2 drops, all of your valor points will turn into the lesser justice points — and everything that currently costs valor points will now cost justice points. The new gear will require spending valor points that you’ll get from doing the t12 raids, and of course the heroic & Zandalari dailies. The old t11 raid bosses will now grant justice points instead of valor points.

Additionally, the maximum number of valor points you can gain in a week has been lowered to 980 (down from 1,250). In theory this maximum number will be available from heroics and Zandalari heroics alone, without even stepping foot into a raid.

PvP Ranged Weapon Harder to Get

There will of course be new pvp gear, including new pvp ranged weapons. Unfortunately the pvp weapons (see: guns) will be much harder to acquire for pve hunters and take a vastly longer amount of time — around 2 months of capping your weekly PvP points — because before you can buy season 10 conquest weapons you’ll have to have a acquired a minimum sum of conquest points that is vastly more than the price of the item (the example given was a melee weapon that cost 3,400 but required at least 11,650 total points gained to unlock it).

DMC: Hurricane Nerfed

Darkmoon Card: Hurricane was substantially nerfed:

Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.”

In other words: it’s damage is lower and it’s no longer affected by SV’s mastery. Sorry everyone who shelled out a ton of cash for it. It’s not exactly bad or anything, just no longer a contender for top 3 or 4 trinkets.

Tier 12 Upgrades

A new system is in place to upgrade tier 12 gear — Crystallized Firestone will drop from Firelands bosses in heroic mode, and can be exchanged at a vendor outside the Firelands raid instance to upgrade some of your tier 12 gear. The fascinating thing about this system is you can actually use it to upgrade items that are purchased with valor points — which traditionally have not had any upgrade/heroic option.

New Craftable Gear

  • Dragonfire Gloves are the new leatherworking craftable gloves. They are not as good as raid drop equivalents.
  • Extreme-Impact Hole Puncher is the new engineering craftable gun, and sadly the only new gun available in patch 4.2. It is a new heroic-equivalent gun, and will not be competitive with the ranged weapons that drop from raids.
  • Flinklocke’s Woodchucker is the totally awesome new scope that will be engineering craftable, and will likely be the new scope of choice for hunters. Reports suggest that it will take nearly a month of daily grinding before engineers are able to get the schematic, however. Available from Damek Bloombeard after completing Additional Armaments.
  • Earthen Scale Sabatons are a new leatherworking craftable boots — thus far I haven’t seen a raid equivalent, though I assume there will be one, and these will likely be as good or better with the red socket and agility socket bonus.


New Valor Point Vendor Gear

As usual, the vendor gear for valor points is quite good, and often our best choice for raiding gear.


Rep Gear

We do have some new gear available through reputation, which are all available from the new Avengers of Hyjal faction. These include:

  • Sleek Flamewrath Cloak available when you’re friendly with the new Avengers of Hyjal faction, is sadly worse than the raiding equivalent cloak.
  • Firearrow Belt is available at honored
  • Ancient Petrified Seed required revered with the Avengers of Hyjal. The trinket could be worth using for a time, though Fluid Death is still better than the seed.
  • Viridian Signet of the Avengers, a ring available through exalted rep with Avengers of Hyjal (well, that and 500 gold).


Raid Gear

For a full rundown on all of the new raid gear coming available for hunters in patch 4.2, including which pieces are better, you can see my Patch 4.2 Hunter Gear article over on WoW Insider — this also includes the rep and craftable gear.

Hunter Spec Balance in 4.2

A lot of hunters are asking which spec is going to be on top in patch 4.2 — will the MM hunters still be leading, or will the Careful Aim nerf give rise to a new spec? The short answer is, unfortunately, that we don’t know for certain yet. On the surface, it looks like the MM nerf is just taking them down to about the theoretical level of the other specs, so all three should be more balanced than ever.

In practice, the answer is going to have a lot to do with the specific mechanics of the boss fights, and whether we hunters figure out some new trick that lets one spec squeeze ahead. But right now the balance looks great, with BM leading on movement single-target fights, and SV leading on most aoe fights.

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  1. Phydeux says:

    I’m assuming you got your computer de-malwared?

    Good job. And thanks for all the 4.2 info in one spot

    • Frostheim says:

      Yeah — added to the fix time was leaving town to go to a wedding, but computer is clean and lean, though I haven’t yet reinstalled everything.

      • Yoda says:

        Not only new to Hunting…and to the Union, but also where to approriately ask any questions, so my apologies for my ignorance, if this is not the appropriate location.

        Question……with the new Catyclysm, and recent patch, my hunter is currently running in the early 40′s. Is there a good set gear for hunters at that level, and where might I need to go to aquire them…or make them?

        If no sets, any suggestions at the best PvP and/or PvE armor for a 44+

        Thanks in advance, and may the force be with you
        The all seeing, but not-so-all knowing, Yoda

  2. Omogon says:

    Glad you are ‘back to normal’

    Looking forward to new firelands and another daily rep grind LoL :D

  3. Bheleu says:

    Thanks for the info (and all the hard work you do!). FYI – a typo, while I’d love to know how to tame the mercury crap, and it does sound cool, I assume you mean crab! ;)

    • MyBlackSheep says:

      Oh my gosh I would LOVE to dps with my mercury crap pet :D

      I might be even more imba than Sporebat!1

  4. Tibbelkrunk says:

    Thanks for organizing this all in one place!

    On the T12 helmet, I think it’s supposed to resemble the head of Shannox, the new hunter boss in the Firelands. (Screenshot: http://ptr.wowhead.com/npc=53691#screenshots:id=235230)

    Woot! I’m excited to start killing new things.

    By the way, I heard that they’re holding off on raid guns because they’re considering giving dwarves super-soakers instead. Imagine the DPS you could do to Ragnaros with one of those!

  5. Kaneli says:

    Welcome back Frost, nice work as always. :)

    I just noticed that in the new BM build HvW is filled out even though you do talk about putting the points in Pathing?

    • Frostheim says:

      Whoooops!!! Thanks for catching that (that would have been embarrassing!) — got it fixed now. I’m so used to filling out talent trees I don’t actually read the mouseovers… which clearly I should.

  6. Clinh says:

    Welcome back Frost

    Ok, someone enlighten me, how does a trap “scale”?

    And since when was expertise a hunter stat?

    • Clinh says:

      oops, sorry, just read the explain. I’ve been puzzeling over this for weeks and meaning to post this question. lol. Anyway, I still don’t really understand it.

  7. Papaoomowmow says:

    Glad you are back up to ramming speed Frost. Terrific post.

    Are there also threat changes on traps? The rumor I heard sounded interesting, and might make dungeon CC a little easier.

  8. Laeleiweyn says:

    Very nice overview over the patch! Can’t wait! Well, have to, as it’s not until tomorrow here in Europe… 2 quick reminders:

    - There are also crafted LW-boots to add to your crafted list: Earthen Scale Sabatons
    - About the gloves, the tooltip has been updated in the Scattered Shots-article, it seems all available gloves now have one socket each, and thus the crafted ones would be equally good as the rest.

    Lae :)

  9. Cyador says:

    Did I miss it somewhere. What about the CC trap change:

    “Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

    • Frostheim says:

      Sure, I can add that in — though it’s no so much a hunter change as a mechanical change for dungeons. Though I suppose there could be some extreme soloing implications to it…

  10. 7seti says:

    You missed out the removal of Aggressive stance. Although it’s not a hunter-specific change, it is pretty significant and should probably be mentioned.

  11. thori says:

    Just a quite question..

    You’ve said the craftable Dragonfire Gloves won’t be as good as the raid drops, i assume this would be because they used to not have a gem socket, but as far as i can see they now do? or is that just a tooltip error or something?.

  12. Thremim says:

    i have a question about the patch. Maybe is me but i heard that rare pets get there own special atack, so this makes rare elites verry intrested. but is this for only the new rares or all the rares in the game ? and what if you have allready catched some rare pets.?(like me , i have only rare pets)

    and i wonna thank you for all the nice info you give us and the time you spent for it :):)
    nice work!!

    greetings thremim

  13. Kithanra says:

    The traps thing is towards PVP I believe. Right now, even w/ spell pen and hit cap, traps can be resisted by chance -_- make it very frustrating when relying on a CC, having your ducks in a row and then having it be resisted… However..like you said I don’t know why they included expertise in there…

  14. Suupy says:

    Yello! Another great post. I love that you updated talent builds, however the new mm/bm builds change haste plateaus, just wondering if that is on your next to do fix list. Keep up the good work… cause I love being lazy and just letting you do the work for me.

  15. Kyubbi says:

    Mmo champ still lists in its loot tables a gun that drops off trash in firelands that has identicle stats to the crossbow that drops off Lord Rhyolith, also i was wondering what happened to the buff to MM mastery, i remember reading it in patch notes but cant find it, have they decided to drop it?

    • Frostheim says:

      There was no buff to MM mastery — MMO-Champ mistakenly listed a tooltip update as a buff.

      As far as I know the gun that became a crossbow is still a crossbow (last I checked Wowhead still had it as a x-bow, though MMO-C goes back and forth)

      • Kyubbi says:

        ok thanks for clearing that up for me

      • Gormanthomas says:

        It’s still a crossbow. And as a cruel joke to dwarves, Blizzard left in gun sound affect. Is a crossbow that shoots bullets still a crossbow? …

      • Malkie says:

        Yea, got it tonight and it’s still a xbow, and yes it does make gun noises. On an unrelated note, the new helm may possibly be my favorite hunter helm since T6.

  16. Venadin says:

    With all the adds on three of the 4 bosses, i’m looking at using the spec I was using for Cho’gall that did not have termination and used concussive barrage instead. It is a tough choice, because as our haste levels go up termination might actually be viable. By the way, congratulations to Wyrmfoe on your kill before the patch hit.

  17. itsonlyme says:

    What do you think of the change to aggressive? Will ‘assist’ work differently with /focus if you’ve set it to the tank in the group?

  18. Barfolomew says:

    “this is going to push MM back down to the BM dps range”

    Usually you provide empirical evidence when you make statements like this.
    Based on simulations MM’s theoretical dps is still quite a bit higher than BM.

  19. NiteClubbin says:

    Thanks for a really good write-up on the changes and what to expect, Frost.

    Another applicable tidbit from the patch notes for some hunters may include:

    “Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.”

    I’m guessing that’s an overall nerf.

    • Frostheim says:

      Excellent point — definitely a nerf (though technically a buff if your crit rating is low enough) and a *massive* nerf for SV hunters using it.

  20. Ghedrhalla says:

    Just tested the ‘assist’ on pets and the target swapping is fairly swift. The fact that pets sit by yourside on ‘defensive’ until you or they get hit is a little annoying going to have to see how that plays out when kiting and getting hit versus the pet staying on target.
    As for the Freezing Trap change (aka, the ice-block trap) we now have a ranged sap. No more having to ask to ranged pull the mobs we can just go and trap whenever without a mob of, well, mobs rushing to tear open our faces. Of course, Camoflage loses even more of its charm now :(
    Trap scaling is providing much better damage on Immolation and Explosive. Not sure if the values are modified while ticking, but on launch they do seem to benefit from procs, etc.

  21. Dave says:

    Some other hunter changes I noticed are

    1. Hunter pets stay out when mounted on ground mounts.

    2. Aspects persist through death at least in battlegrounds.

    3. Bats no longer have Sonic Blast under level 20.

    4. Pets can no longer be set to Aggressive, just Assist, meaning they attack what the hunter is attacking.

  22. Fradin says:

    Great to see your back up and running Frost great post too it seems to cover all the bases can’t wait to get out there and give it a try. Thanks for all your hard work as usually keeping us all up to date !!.

    • Frostheim says:

      Well, I still have a bunch of software to install — including WoW! — but I have a functional computer again. Seem to have lost the second monitor in the process — going to have to look into that one this weekend.

      • Tenzi says:

        Hey Frost, did you know that once wow is installed including all add-ons, you backup the complete dir and use that backup to install wow on ANY computer? 8-)
        I do that all the time. I also make a complete mirror image of my system drive after I install the OS and my most used programs ( Browser / Mail ), so if it does get infected or the hd starts to die, I can recover in about 20 mins.

  23. Postman says:

    There is a Blacksmithing item not mentioned that I found on Wowhead… just thought i would add

    (Witch-Hunter’s Harvester)
    Two Hand Polearm

    361 Agility
    541 Stamina
    241 Crit
    241 Mastery

    8 Truegold
    6 Heavy Savage Leather
    4 Hardened Elementium Bar
    5 Chaos Orb

  24. Zee says:

    I was showing Season 9 PvP weapons requiring only 7450 Honor, unless I was reading your post wrong, just thought I would point this out

    • Zee says:

      oops, you did say season 10, not season 9, my apologies

  25. guywithgun says:

    Hunter pets will stay out and run along side their master when the hunter is mounted on a ground mount.

    wassnt this long ago before i played wow at soe point i believe i ones heard such a thing

    • Eargyllann says:

      Hey Frost any idea why Bizz decided that Firelands needs 2 crossbows of the same stats and model instead of doing the hunter community a favor and implementing a gun?

    • Tularis says:

      Back in vanilla WoW, the pet always ran alongside the mounted hunter. It was awesome; set pet on aggressive and run through a village of mobs. Made kiting dead simple and allowed you to drag dozens of mobs through your traps.

      They’ll probably nerf this again.

      • 7seti says:

        Unlikely, as pets don’t have an aggressive stance anymore and they are forced into passive stance while you are mounted.

  26. Corey says:

    great post once again. I checked up on the finalized gear that would drop from Firelands bosses and I found something very interesting. It looks like the BiS for Two-Handed weapons is Fandral’s Flamescythe, which happens to be the one staff every druid is going to be going for!

    This looks to be a very intersting patch

    Happy Hunting:D

  27. Lewelyen says:

    No, i believe the Ranseur of Hatred – Polearm is best in slot.
    It has Haste instead of Mastery on it.

    http://www.wowhead.com/item=71361

  28. Roccoman says:

    Trust me Frost, dont pick up the Lava Bolt Crossbow, Ghostcrawler somehow found a way to make a crossbow shoot bullets but not give Dwarfs the 1% crit

  29. Valilor says:

    Regarding the nerf to multishot – is this a nerf vs. what was previously on the PTR? i.e. is this a buff to 3.1′s multishot?

  30. Dy says:

    …so what is the best build choice for dps now? still BM or MM? plz answer

  31. Brock says:

    Traps don’t scale properly still. It takes capped spell pen AND Survival Tactics talent to make it so your traps aren’t resisted. Lame attempt to make you still take the talent, but whatever. I hope there are some more PvP changes next patch, god knows we need them.

    • Getout says:

      Freezing trap is very buggy. Tested it for quite some time, and CC’s for maybe 30 seconds on average, 55 seconds longest, 20 shortest duration of actual freezing of the mob.

      Its kinda nice it doesn’t aggro, but doesn’t CC very well either.

      Also had some misses, and was over hit capped for mob lvl in BM spec.

      • Pepprdgefarm says:

        The trap scaling is with regards for PVP. Haven’t seen an issue yet with traps in any of the Firelands content. It’s been nice in the BGs this week, not having random resists to my CCs.

    • Pepprdgefarm says:

      How much spell pen are you capping? Usually, you only need 195 spell pen, but if you’re going up against a class with spell resists (paladins for example) you’ll need more like 220 spell pen.

  32. Thalin says:

    So this may have been covered but is anyone else noticing issues with their trap launcher macros since 4.2 went live? Changing from one trap type to another after activating one seems to not work the same way. Not sure exactly what is happening, but it’s definitely not working as it was.

    • Pepprdgefarm says:

      I’ve never used a trap macro. Could never use any of em without some bugginess. It’s way too important for arena to risk it. Which macro are you using?

      • Thalin says:

        #showtooltip
        /castsequence [nomod] reset=3 Trap Launcher,!Ice Trap

        I used to be able to hit the button a second time to cancel the launcher and pick a different trap, now it’s like the launcher is stuck for like 5-6 sec before I can cast a trap. So if I decide to change traps while my launcher is armed, I’m screwed.

  33. Bahzob says:

    The new pet stances are buggy and not to be trusted atm. I noticed this and did quick google of “pet stance defensive”. Sure enough first hit is for a bug report raised by hunter but with bumps from other pet loving classes (and DKs).. So seems general problem with stances.

    (bug report here http://us.battle.net/wow/en/forum/topic/2743724859?page=1)

  34. Armin says:

    Saw a lot of disconnects yesterday when using disengage. Not all times it happens, untill I noticed the pattern.

    On flat ground: all fine
    On a hill: disconnect 100% repro rate.

    In teh latter case the GFX driver needs to effectively zoom out the current textures, which seems to cause disconnects.

  35. Niko says:

    So is MM still better for Single-Target PVE or what?
    It cant be BM.

    SV sucks anyway, and so does BM.

  36. U'rkidding says:

    “the Careful Aim nerf could be as much as a 5% dps loss; however, this is going to push MM back down to the BM dps range, which is a good thing for class balance”

    Sorry Frost, but why on earth would you say that? BM is the easiest spec to play, has the simplest rotation, and because of this, is the source of more “huntards” in the game than any other spec! MM on the other hand requires a lot more work to master, this is not a “good thing”, it is the lowest common denominator…

    • Omarion says:

      Hello, I’m a BM hunter.
      I mean HUNTER, not huntard. You’ll want to check my Armory: http://eu.battle.net/wow/en/character/veknilash/omarion/advanced
      BM has probably been the noob spec in Wrath, but now it’s not. Its rotation is simple, but that doesn’t mean anything. Outside of BW we still have to use the right amount of CS and AS during KC cooldown, while SV uses only CS between ES (outside of LnL) and MM uses StSx2 and AS between ChS (outside of CA range).
      Yes, balance between the specs is good because now you can pick whatever you want and still top DPS meters (I AM my guild’s best DPS).
      Hell, it really gives me the grips when other classes whine one against another and for us Hunters there are feuds AMONG SPECS.
      Fact is, if you are a good Hunter you pick the spec that you like the most and then learn the other two to switch in case your guild needs a specific buff.
      If you are a FOTM guy that hates BM then… I’m sorry for you.

      Sorry for the rant, Frost.

      • Umm.. says:

        Your personal preference does not override the math and simply the fact that MM is superior to all specs currently, in regards to single target. The only fights I find myself going survival for is heroic maloriak, heroic magmaw, and bethtilac to kill the spiderlings.

  37. U'rkidding says:

    BM has been the “noob” spec for a very long time.

    I am greatful that your not a “huntard”, lord knows there are enough of them.

    “Its rotation is simple” – that we can agree upon.

    “I AM my guild’s best DPS” – good for you.

    Clearly my opinion has caused you some grief, my apologies. I neither like, or dislike BM as a spec, fact is I rarely play it, “grew up” playing SV, dual spec’d to MM. My concern is that I invest a lot of time and effort learning to play both spec’s as well as I can. To have them nerfed repeatedly in the name of “class balancing” is frustrating. If BM DPS is so bad relative to the rest of the class, why lower the other two? Blizz made an attempt to increase DPS in BM over the last few patches, not enough in my humble opinion, but I would rather they put effort into that than continually changing the rest of the spec’s in search of “balance”.

    And for the record, Frost, I am not sorry for voicing my opinion, but I am grateful for the opportunity to share it. :D

  38. Jaromor says:

    CC not aggroing anymore is just lame. Are we bunch of incompetent monkeys? What’s next? CC one-shots the mob? :(

  39. Yoda says:

    Not only new to Hunting…and to the Union, but also where to approriately ask any questions, so my apologies for my ignorance, if this is not the appropriate location.

    Question……with the new Catyclysm, and recent 4.2 patch, my hunter is currently running in the mid 40′s. Is there a good set gear for hunters at that low a level, and where might I need to go to aquire them…or make them?

    If no sets, any suggestions at the best PvP and/or PvE armor for a 45+, or perhaps where to go to start aquiring stuff for a level 50?

    Thanks in advance, and may the force be with you
    The all seeing, but not-so-all knowing, Yoda

    :)

  40. VorglÜhen says:

    Im now wondering though, what would be better for PvP SV or MM with the new buffs for SV.
    Iv been rolling MM and getting nice heals. i destroy warriors and mages and rogues as well. I dont have any problems with any classes at the moment but iv always wanted to try SV maybe i could get more burst? If anyone can give me some tips it would be awesome. Thank you ! (:

    • moy says:

      something im wondering at the moment is what class is better horde side for a hunter.

      I´ve heard a really strong debate from both the troll and orc. troll because of the crit and orc because of Attack speed increase but also the 5% damage boost it gives pets.

      do they both scale roughly around the same or does one have a larger advantage.

      with everyone taking the MM route and some taking the SV route in talents leaving BM out the 5% pet doesnt really come into it, but then whcih would you choose. or could you choose either and base it on which one you prefer – troll or orc?

  41. Nogeera says:

    Thanks Frost was kinda spinning my wheels till I found your site. Now I’m collecting pets and got my DPS back on track lookin to roll with the big boys…you rock.