The so-called hybrid tax has been the subject of much debate since early Wrath, and the topic has recently gained momentum again. The theory is that hybrid classes are slightly more desirable in raids since they can respec to fill a different role if needed, so they should do slightly less dps in their dps spec than a pure dps class would. Most references to the hybrid tax suggest that it is, or should be, or was said by Blizzard to be, a 5% dps difference.

Almost all discussions of the hybrid tax include a lot of references to something Ghostcrawler said or promised, but very few actual quotes, and a lot of mistaken belief about what was said.

So I thought it might be worth some time to research the history of Ghostcrawler quotes about the hybrid tax and collect it all in one place. This was somewhat complicated by the WoW forum change in Cataclysm that wiped all previous posts, but through various blue trackers and blog and forum posts quoting the blue posts from back then (and collecting a nasty computer virus in the process of digging through dozens of sites years dead), I’ve been able to piece together what I think is the history of the hybrid tax, including where the hybrid tax discussion started.

This post (which will be horribly long) will detail the history of the hybrid tax and the relevant Ghostcrawler quotes about it. Here is the short version:

  • In reworking the game for WotlK Blizzard buffed hybrid class dps, while homogenizing buffs in an effort to lessen the need for class stacking
  • In 2008 in the WotlK beta forums Ghostcrawler indicated that hybrid classes should do slightly less dps than pure dps classes
  • Ghostcrawler later made if very clear that this small dps difference was part of their design theory
  • Ghostcrawler never directly said that the hybrid tax was 5%, that I can find
  • A hybrid class is any class that can fill a role other than dps
  • There has been no blue post I could find that says their philosophy changed in Cataclysm, or that there’s no longer a hybrid tax

It’s also worth noting that throughout the history of both Wrath and Cataclysm so far, that while the hybrid tax may be an element of WoW design theory, there’s no hard evidence that it really exists in practice. Hybrids often out-dps pure dps classes. Of course when you’re balancing to a margin of under 5%, the slightest boss mechanic differences can throw that out the window.

The Beginning: Sept 2008

As far as I can tell, the whole hybrid tax thing started in the Wrath beta forums. The earliest mention I could find was in September of 2008, a couple of months before Wrath released — though the beta forums had several conversations about it, and there may have been one earlier than this. Ghostcrawler responded to a ret paladin question and followed up a couple of times, stating that a ret pally might be a couple hundred dps below a pure dps class. See the full thread here.

Ret should be as close to the top as anyone else. Our buckets at this point are basically DPS, Tanks, Healers. When the tank and healer are doing dps, it’s even closer.

You may be a couple hundred dps lower than a pure dps class (hunter, mage, warlock, rogue) but for most players, the numbers will be close enough that a raid with a good Retadin and an okay rogue will see Ret on top.

This is a change in philosophy from the BC era, where we would engineer hybrid classes to be 25% to 30% and sometimes much lower than dps classes.

You’re trying to read too much into my words… which is the kind of thing that makes blues reluctant to post.

If there are dps differences, it’s going to take a very, very skilled guild to be able to accuately decipher them. That is because a boss is not a training dummy. For almost all of us, it’s going to be impossible to tell whether the rogue doing 2500 dps and the paladin doing 2300 dps is because of the class or the player. And it is likely to be a different number on the very next boss.

We’re trying to hedge out bets and NOT promise that every class will do 2500 dps in all cases, because that just won’t happen. There are too many other variables. But you won’t be far below other classes… as you often were in BC and Classic WoW.

If your guild fills up with 10 rogues instead of taking you, that either means your guild leaders are misinformed or you just need to L2P a little more.

Again, this is a goal. If a month after we ship someone discovers that the best way to play a mage is to get some obscure combination of trinket, set bonus, enchant and flask that allows them to do 3500 dps at no mana cost, well that’s clearly not the kind of thing we expected to see and we’ll take steps to adjust it. We have a lot of clever players though, and it’s going to take some time before everything has been fully explored.

Oct 2008: Buff Changes and the Hybrid Tax

Still before Wrath released, Ghostcrawler explained how the hybrid tax (still not yet named)  had to do with the massive reworking of the way buffs functioned in Wrath and the subsequent increase of hybrid dps — and the birth of the concept “bring the player, not the class” which was largely a reaction to the imbalances that class stacking caused in Burning Crusade. Here’s what Ghostcrawler said (full post here):

Ghostcrawler: Our logic worked out like this:

1) Buffs are breaking the game. There are many examples you could insert here, but here are a few:
— Ret paladins can’t get into the melee group because of all the buffers in there.
— Stacking shamans for Bloodlust rotations.
— Stacking Shadow Priests so mana conservation would be irrelevant.
— Mages getting shut out of raids, in part because it was better to bring yet another lock to benefit from Curse of Shadows.
2) We decided to consolidate buffs such that similar ones would not stack, but we extended the effects to raid wide.
3) Thus, in a 25-player raid, you need far fewer than 25 players to get the buffs you need, allowing you to fill those remaining slots with who you want.
4) Without the benefits of those buffs, those remaining slots would most likely just go to pure dps classes. Shamans, for example, might go from 5 per raid to 1 (or 1 death knight instead).
5) So we buffed hybrid dps a lot.
6) But we knew at the other extreme that pure dps classes risked getting shut out of raids if hybrids could do their damage.
7) So we made sure the pure classes could still do superior dps given similar skill and gear. We wanted you to risk having lower dps if you brought all hybrids.

We don’t go into a lot of detail about how much higher or lower certain classes should be, because we noticed that players respond to this by posting WWS parses that shows their class in the #10 spot and get all bent out of shape about it (and totally ignoring the bit about equal gear or skill).

The net result is that hybrid dps is much higher, but not as high as pure classes. If you are an awesome hybrid player, then you will sometimes top the damage meters depending on your gear, skill and the specific encounter. But you probably won’t do it as much as a rogue, mage, warlock or hunter (again depending on their skill).

I know the edge here sometimes seems fuzzy. It is. WoW’s combat system is pretty complicated and hard and fast rules can only get you so far. But that is the basic model in very simple terms.

Dec 2008: More Talk on DPS Balance

The topic started to heat up in early December, a few weeks after Wrath launched and players were working through Naxx. In this post Ghostcrawler talks a bit about balance between pure dps classes, and reinforcing that hybrids should be a bit lower, but can certainly out-dps the pure classes. I believe this post was in response to someone complaining the rogues could out-dps mages on Patchwerk, and started a big debate. See full post here.

Ghostcrawler: If you balance rogues, hunters, locks and mages to all do the same dps on target dummies, then what you find in a raid is that the ranged dps comes out on top because the rogue has to spend a lot of potential dps time on positioning and running out of fires. This isn’t true of every encounter, but it is true of a lot. (If there is an encounter where a rogue should shine, it’s something like Patchwerk.) So rogue dps on a combat dummy probably needs to be higher so that net dps in a raid is about the same as other classes. Make sense?

And once again, if you are taking an inexperienced rogue in blues and PvP gear in a raid, then don’t be surprised if expert Moonkin, Retadins, Fury warriors and Enhancement shammies (and all the other hybrids who will Suspect Something Is Up if I don’t mention them) blast past him on the meters.

Dec 2008: First Mention of 5%

The first reference to the hybrid tax being 5% that I could find came from a player (who said “5% or less”) and Ghostcrawler quoted the player, essentially confirming the sentiment, though not necessarily any exact number. See full post here.

Quote:
I am not sure what you are saying. If Blizz reached their stated goal (which I will boil down to equally skilled pure dps should have a slight advantage (5% or less) over equally skilled hybrids (i.e. good ret beats so-so rogue, etc.)), then I see no problem with DPS races and enrage timers.

They’ve not met that goal yet, which I think even GC would admit. So far that’s not a problem as all raid content available is tuned to be entry level. However if the class imbalances that currently exist persist when more challenging content is released and said content contains a hard-DPS timer, I for one will feel guitly (depsite being the raid leader and GM) about bringing myself to said hard-DPS timer, instead of another hunter/lock or DPS warrior.

Q u o t e:
Blizzard never stated that. Ever. They did say classes would be close, but they also specifically said rogues would top DPS by a small margin (at least on rogue friendly bosses). And with all classes close, classes wouldn’t matter, just player (and their gear). There is no problem with the theory.

Ghostcrawler: I wanted to quote these two because they said what I would say probably better than I would have.

What we don’t want is for your class mechanics to hold you back if you are vying to do the best dps you can. We are not at all guaranteeing that every raid will end up with all the dps classes within 5% of each other. The biggest factor will be skill, followed by gear and then just random luck.

March 2009: Patch 3.1 Released

Ghostcrawler clearly states the basic logic behind the hybrid tax (full post here):

Ghostcrawler: Our logic is actually pretty simple. If hybrid classes can do the same dps as pure classes, then why have pure classes in the game? So we design the pure classes to do slightly higher dps.

Again, the difference is so small that realistically, very few of your guilds will even notice it. If you have bad rogues and good warriors, the warriors will be on top of the meters. For nearly all of the people reading this thread, you have many things you can do that will improve your dps by 5% or more, such as get good gear, experiment with a better spec, or just learn to play better. If you are in the top one or two guilds on your server, then you probably will notice dps differences among the classes. However, you are probably not the ones at all worried about losing your raid spot.

August 2009: No 5% Rule

Ghostcrawler comes out clearly and states that Blizzard does not use a 5% rule for the hybrid tax. See full post here.

Ghostcrawler: The “5% rule” isn’t a rule we use. I’m not sure at this point if the community came up with it or we tossed it out as an example and it stuck. We generally don’t like to offer players concrete “speed limits” like this because then as soon as they see their own dps not measuring up to the official mark, they generally blame us instead of trying to improve their own game.

October 2009: Sticky on the WoW Forums

As hybrid discussion continued, about how certain classes or specs didn’t seem to be paying the hybrid tax, Ghostcrawler stickied a thread detailing the hybrid tax theory. See the full thread here (which also explains the reasoning for the hybrid tax).

Vaneras: We only recognize two types of classes for PvE purposes:

Can respec to fulfill a different role = hybrid.
Cannot respec to fulfill a different role = pure.

The roles are tank, healing and damage.

In our design, the pure dps classes (hunter, mage, warlock and rogue) should do slightly higher dps than hybrid damage-dealers all things being equal. All things are rarely equal. Player skill, gear, raid comp, latency, random luck and most importantly the specifics of the encounter will often favor one class, spec or player over another.

The reason we want pures to so slightly higher damage is that pures can only fulfill one role. If your guild or raid has no more need for damage-dealers, there is no way for these classes to raid with you. By contrast, the six other classes always have the option to respec for another role either temporarily or for the long haul.

The Blizzard definition of hybrid in this context has nothing to do with whether you can perform multiple roles within a single fight or even within a single raid. It has more to do with the potential for your class to ever fulfill more than one role.

Likewise, the Blizzard definition of hybrid in this context has nothing to do with the power of certain buffs or class synergy. We want all classes to bring useful tools to the raid.

April 2010: Hybrid Tax Staying

Ghostcrawler emphasized once again that the hybrid tax is still part of the game design as they start discussing plans for Cataclysm. Source.

We’ll continue to polish it, but we’re not fundamentally changing the design. We think there is plenty of evidence to suggest that pure dps would die off if more flexible classes could do everything they could do and more. Again though, in most cases gear or skill will have a much bigger influence on your performance than the potential maximums we engineer into the classes. While the averages more or less follow our general design (with some exceptions that we need to address), you can find plenty of individual parses where a hybrid “wins” or a pure “loses.

2011 April Fools Patch 4.1.11 Reference

The hybrid tax was mentioned in an April Fools post, referring to warriors. See post here.

The Arms and Fury warrior hybrid tax is now slightly taxier than other hybrid taxes.

Hybrid Tax Today

I haven’t seen any recent Cataclysm blue posts about the hybrid tax, though there’s a lot of conversation about it: some players claiming it no longer exists in Cataclysm, other saying of course it does. Of course since the trolls chased Ghostcrawler out of the forums, we don’t have as much information coming at us as we used to.

Again, the hybrid tax is supposed to be a small enough difference that it will be almost impossible to measure, especially with different boss mechanics. But thus far the most recent direct quote I could find about it was during the pre-Cataclysm info releases, and stating that the design philosophy has not changed.

Whether you agree with the concept of the hybrid tax (and being hunters here, I suspect most will) or disagree with it, I thought it was a good idea to document the main factual references to it so at least we can discuss what was really said. If you find any major references that I’ve missed (anything earlier than Sept, ’08, anyplace GC actually says 5%, or anything since Cataclysm came out) please post it in the comments and we’ll get it added to this list!

 

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  1. Papaoomowmow says:

    Always educational Frost. Thanks.
    (hope da virus is long gone)

    Gotta dmit I personally would even rather read Alan Greenspan or Bernanke testimony that Ghostcrawlers’; But GC is much more straightforward than those two.

    They all love to tinker….

  2. Demoniouss says:

    Typo in title?

  3. Wisent says:

    The “Hybrid Tax” is defined by Blizzard in such a way that neither it’s existance or non-existance can be proven at this time which is exactly what Blizzard needs.

    If someone were too proof the Hybrid Tax exists (so measurable with a statistically significant difference compared to pure dps) all the hybrid classes would complain.

    If someone were too proof that the Hybrid Tax does not exist or Blizzard would admit there is no Hybrid Tax it would decimate the number of pure classes played.

    With the changes to the Talent trees for Cataclysm (and the elimination of hybrid specs) the whole Hybrid Tax argument has become less important but having a few hybrids in a 10 man raid group is very useful in case you need to replace someone.

    • Kalven and Hobs says:

      The number of pure DPS players would be reduced by 10%? Nah, I know what you mean, just poking fun.

  4. Dianth says:

    My main is a spriest and when we went from BC to Wrath, I leveled as Holy because of the changes to the game. It was good for Holy, but the wind up time for Spriest was dismal. I didn’t raid at all for Wrath and many Spriests buried their toones in the graveyards at shadowpriest.com. That might be a place to read if you’re interested in the history from our POV.
    http://www.shadowpriest.com/viewtopic.php?f=34&t=15697&hilit=graveyard

    When that happened, I started considering a pure DPS class and discovered the beginnings of the WHU guild. I’ve recently started raiding on my spriest again and while my dps is decent, the upcoming whoosh of the nerf bat to our dots has me on the fence again.

    • Thomas says:

      To be fair Blizzard are buffing shadow priests cast times up to compensate, this actually reduces the ramp up time of shadow priest dps.

      Back on topic, I think this is a great post and I will be linking to it whenever people get into a discussion with me about the tax, info is always good to have on hand.

      There is a joke here with the phase ‘Nothing is certain but death and taxes’ but I can’t see it right now.

    • Dianth says:

      The hybrid tax impacts both the individual, as well as, the raid group when players prefer to stick to a particular spec. After attempting raid healing in all three expansions, I just can’t shoehorn myself into something I don’t enjoy.

      Just to clarify it a little more. Spriests will be doing more damage, about 12%, with their casted spells, it still takes the same amount of time to get them ramped up, and 12% less with their dots. Like Frost says it’s dependent on the fight and I could add what the new gear adds to the mix.

  5. Harvoc says:

    Personally, I think that there should exist a hybrid tax but that it should be minimal. 5% seems like a good point for it. Blizzard should definitely concentrate on buffing Subtlety and Frost in PvE though because those specs are like 60% lower than the top spec.

  6. Tibbelkrunk says:

    For me, the Blizzard definition of a hybrid class doesn’t provide a compelling enough reason to differentiate between in-combat performance.

    If a hybrid classes that can perform a hybrid role mid-fight, then that seems like a good argument for lower potential DPS.

    Pure DPS classes don’t have anything on the order of a Tranquility or Healing Rain that can be used to help the healers out during a rough moment, but those are just specific spells tat could probably see adjustments. Other “hybrid actions” (like significant self-healing and battle-rez’s) are being spread around to many classes, pure and hybrid alike.

    In Cataclysm, I don’t see pure-vs-hybrid classes so much as DPS-vs-healing-vs-tanking specs. As the developers have said a lot with regards to balance issues, it’s really like there are 31 classes. llyini

  7. Rammstein says:

    According to blizzard’s definitions, self-healing and battle-rez’s are not “hybrid actions”.

    Do you play a hybrid class?

    • Tibbelkrunk says:

      I understand the Blizzard definition of a hybrid, and I don’t play one – I play a hunter.

      But until you can re-spec mid fight, then a boomkin isn’t any more of a healer than a rogue is.

      I just don’t think that “being able to re-spec to fill a different role” is all that relevant. Cutting-edge guilds are bringing in different raid compositions for each progression fight anyway, and more casual players aren’t so willing to switch away from their preferred role.

      Should druids and paladins be designed to be weaker healers because they could re-spec to fill a tank role too? I don’t think they should.

      • clevins says:

        “But until you can re-spec mid fight, then a boomkin isn’t any more of a healer than a rogue is.

        I just don’t think that “being able to re-spec to fill a different role” is all that relevant. ”

        Sure it is. A pure dps class CAN’T change roles without leveling an entire new toon and then gearing that toon. A hybrid can change roles by paying 10g and pressing a button. They may need to regear, but that’s it (and reforging helps bridge the gap).

        As to people who rolled a class capable of several roles but who only want to play a single role… why choose a flexible class? If you only want to do caster DPS, why choose a druid or priest over a mage or lock? Why choose a DK, warrior or druid over a rogue? Isn’t at least some of the appeal the potential to do something else? It’s nice to be able to level a boomkin and cut down leveling time by just healing myself vs eating or bandaging like a mage or lock would have to.

        In some ways, hunters have better compensations than other pure classes. Having the pet means I’m WAY harder to kill than I am on my rogue when I questing. FD, traps, etc are a great boon too. But in raids? I’m DPS.

        BTW, GC’s statement above that “Ghostcrawler: Our logic is actually pretty simple. If hybrid classes can do the same dps as pure classes, then why have pure classes in the game? So we design the pure classes to do slightly higher dps. Again, the difference is so small that realistically, very few of your guilds will even notice it.” is… interesting. If the difference is essentially unnoticeable… what good does it do? His second sentence seems to contradict his first.

      • Tibbelkrunk says:

        For the vast majority of players, what class they choose has more to do with the flavor of the class than the ease of playing it or the speed at which they can level it up.

        Aside from that, we should top the charts because we play better than everyone else rather than because we have to wait 45 minutes to get into dungeons.

  8. Sicarius says:

    I take it BM tax is more than Hybrid Tax? :P

  9. Diranux says:

    Frost and Sub are hard to buff for blizzard because they are very good in pvp

  10. Kalven and Hobs says:

    I was just thinking yesterday of how WoW has made armchair systems analysts of many of us. I don’t see this as a bad thing, but it needs to be tempered with a sense of scientific humility.

    The hybrid tax seems to me to be a holdover from before it was even named. I did not play during BC, but did in Vanilla. In Vanilla WoW, if you played a Warrior, you were a tank. If you played a Druid, Priest, Paladin or Shaman, you were a healer. Only Hunters, Mages (Magi?), Warlock and Rogues were expected to produce reliable DPS. There were some exceptions, but those were almost as rare as pet tanks are now.

    Coming into Wrath, I was pleasantly surprised to see the “Bring the player, not the class” design philosophy in effect. I have not in the past year and a half seen any evidence of an effective hybrid tax, so I for one will not recognize it. Even the concept is outdated, as pure DPS classes are valued for specific abilities and buffs, not for the supposed extra “5% DPS”.

  11. Zippø says:

    i think pures are just much more dedicated to their output. playing in a 10 man raid, the ‘real’ competition happens inbetween the mage, the lock and myself(and the rouge before he switched wo a twink), all the others are mere support classes.
    not only do we do more damage in numbers, we are the ones who care for their damage the most. our boomkin can just say ‘so what, i can heal too’ and so can the kitty, but the pures just brag for hours after a raid who was better, which classes are op and so on.
    for me, there doesn’t need to be a ‘tax’, i can make up for it with skill and dedication ;)

  12. Demoniouss says:

    I just want to add Frost, I have been reading your site daily since I found it at the start of Wrath. You do amazing work and are an invaluable member to the hunter community. I personally offer you great thanks and my firstborn for all of your efforts.

    - Demoniouss
    (85 Orc Hunter Maelstrom)

  13. Erikredturalyon says:

    the whole discussion seems pretty pointless to me, and this is because even so called “pure” dps classes have roles in raids that are not just pure dps. hunters need to lay traps, kite, cc and so. rogues have to interrupt, and apply helpful poisons and so on. so when u say “pure dps will be left out because hybrid dps can do same damage and are more versatile” i don’t think it makes much sense.
    theorethically, you can make a whole raid only with druids. in fact, druids can tank, heal, melee and stay ranged. ofc no one is so foolish to do it (if not for fun), because the success of a good raid depends on diversification. it has nothing to do with sheer numbers.
    even as hunter, i don’t feel that other classes should be nerfed only because after i would be able to do more dps than them. what i feel although, is that my class shouldn’t be nerfed either (as is happening apparently with 4.2) when finally is working perfectly as it is.

    • Frostheim says:

      Keep in mind their definition of a hybrid is a class that can spec to perform an additional role, other than dps — all classes are supposed to bring utility to raids. But if you’re a druid, you can always switch to a healer spec if it’s needed — in theory that makes you more valuable.

      As an example, when Hrist and I were forming our 10-man team, we laid out what we wanted. 5 dps, 3 healers, and 2 tanks. We wanted one healer and one tank to have dps specs.

      Then, because you can’t rely on having everyone show up to every raid night, we wanted another 2-3 members: specifically people who could fill both a dps role and another role (healing/tanking) so that we’d be well covered regardless of who couldn’t make it.

      In this way, hybrids have value over pure dps characters in a raid team. So the hybrid tax theory is that pure dps should also have some kind of advantage to compensate for what they lack in versatility, to ensure that they don’t have disproportionately low representation in raid teams.

      • Pen says:

        This is very true, being a raidleader for a 10man raiding group, hybrids with pve offspecs are so much more valuable than a pure dps, simply because it gives us so much more flexibility.

        For example, during a normal BoT run for our raidteam with our progression, we use 1-3 tanks depending on the boss. Halfus HC we use a 3 tank tactic, Valiona & Theralion uses 1 single tank, and the council and chogal uses 2. If some of our warriors couldn’t switch between tanking and dpsing, we would be forced to have additional dpsers on standby, which would mean more people in the guild to keep happy, more logistics, more time spent swapping raiders in and out, and so on.

        When two of our healers left the game due to RL circumstances, one of our paladin tanks went full time healing instead, and thus made us able to keep on raiding since we couldn’t find any decent healers to recruit, but had a few promising tanks showing some interest in joining.

        The idea that the flexibility that a hybrid class offers have no value is flat out false, it’s often downplayed by hybrids when this conversation topic comes up, but the value is there, and it is very real, especially in a 10man guild where flexibility is mandatory to keep your raids going somewhat smooth.

        Hunters actually have it quite good too though, I’d argue that we are the best pure class from this perspective, since our petbuffs (+ being ranged) gives us probably the best flexibility of all the pures, using two hunters is actually viable even in a 10man group, something that can’t really be said about the other pures.

  14. Valacia says:

    What I find really entertaining about the whole “Hybrid Tax” debate is that it’s almost impossible for it to ever even be a consideration. Any hybrid tax is a theoretical maximum, which is basically unattainable outside of simulation. Scaling down from perfect gear/buffs/execution is only going to minimize the effect of any upper maximum that there is.

    Unless they were to adjust the tax do some large number (ie, > 5%) most players will never even encounter it, and if Blizzard were to do that, it would likely cause problems balancing encounters.

    I have to laugh any time I hear people talking about it like it’s some hard fact that is affecting their game play, when 99% of players will never play well enough or have a perfect enough connection for it to even matter.

  15. Ocastra says:

    I believe the hybrid tax makes perfect sense, Frost explained very well why when writing about raid composition here.

    What I found very funny is that it can be seen in this summary how the “5% rule” rumor probably came into existence. A player suggested the hybrid tax is probably “5% or less”. In a reply GC also threw is “5%”, although in a completely different context.
    The rumormill and hearsay get going and tadaaa! a lot of players assume the hybrid tax is 5%.

  16. Jaeger says:

    I think the only way to kill the debate would be for all classes to be hybrid classes, which I’m not necessarily against but don’t really think it can be done well.

    Hunters could pet tank.
    Locks could maybe do healing with some sort of life drain idea but that would probably be OP or they could pet tank or transform into a big demon to tank.
    Mages could pet tank or maybe transform into an elemental to tank.
    Rogues could… They’d have to tank somehow but it’d have to be through massive amounts of dodge or something cause they’d still be squishy.

    So lots of tanking options but not much extra healz… As I said, it’d be challenging to pull it off properly without the classes all kind of feeling the same and without too much QQ from the playerbase.

  17. Monnezza says:

    I’m ok with the hybrid tax, althought i suspect if it wasn’t there player skill would still make the difference over the flexibility of a class.
    First of all top guilds are already used to eventually change raid composition in between encounters to meet the best conditions for each fight, so the fact that one class can change its role is not necessarily a big deal.
    Second, anyone who tried a hybrid class knows that playing different roles means learning to play both or all of them, so even if i had a very good dps that can respec to tank or heal in a specific encounter, he’ll probably be somewhat less good at playing his offspec.
    Third to get great performance in wow you do need great equip, and most hybrid classes require a totally different item set to play a different role, and not everybody can gear up une or two addictional specs at the same rate as they do for their main spec.

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