- High burst damage.
- Control and massive utility with Readiness.
- Only spec with an interrupt(Silencing Shot).
- The “Cookie Cutter” PvP spec.
- Mediocre sustained damage on plate.
There’s currently an issue with the Kill Shot glyph not resetting the cooldown after firing, and another bug with Concussive Shot not making a difference to run speed at all (Read: Broken). I haven’t yet confirmed that either of these have been fixed, as I don’t use the Concussive Shot glyph and only just recently started using Kill Shot lyph again, but I will update if it’s fixed. I would recommend the Trap Launcher glyph for offensive comps and the extra utility, and raptor strike as an optional glyph you would use if you find yourself being a target dummy again. I don’t find too much use for it though since I’m constantly using every global to get out of melee range, not stay in it.
Marksmanship is currently the go-to PvP spec for hunters. Its massive burst damage, coupled with unparalleled control and mobility, and the utility of Readiness for 2x cooldown makes it the “best” spec overall.
You may have noticed that there is a discrepancy in the specs of high rated hunters. Some dropping Entrapment for One With Nature, some taking Resistance is Futile over Termination etc. The reason for the variations has to do with playstyle, and team composition. I almost never use Snake Trap due to the fact that it breaks or delays my ability to CC with Freezing Trap, and since Ice Trap shares a cooldown with Freezing trap, I rarely ever use it in arena.
Pathing*Recommended* – Most hunters prefer to take this over Imp SS due to Serpent Sting being almost instantly dispelled in arena, and it doing only slightly more damage than an Arcane Shot, which would deal the damage instantly.
Survival Tactics*Recommended* – Amazing talent for 2 points. It’s practically a must have for trapping and the 4 seconds off Disengage offers some extra mobility as well. With the Disengage Glyph, your Disengage will only have a 16 second cooldown. Comparing it to the cooldown on Shadowstep and Charge, you’ll almost always have a way to create a gap between you and the melee you’re kiting.
Entrapment – Adds some utility to Snake Trap and Ice trap. It’s a worthy talent if you find yourself using either Snake or Ice Trap, however in most comps you’ll find yourself using a Scatter Shot into a Freezing Trap. Up to you whether you feel you need the extra root.
One With Nature*Recommended* – With the recent buff to Aspect of the Hawk, 3/3 in this talent gives you a whopping 2600 AP.
Bestial Discipline – Only get this if you’re planning to spec into BM to get Spirit Bond.
Spirit Bond – Most hunters don’t choose to spec into BM to get Spirit Bond due to the need for Survival Tactics in survival. Spirit Bond would be an option to go for if you prefer doing battlegrounds over arena, as the heal is quite useful and you don’t really need to use Freezing Trap in Battlegrounds.
Resistance is Futile/Termination – Most of the time you aren’t using Steady/Cobra shot on a target who is on ~25% unless you’re focus starved. I don’t really find RiF useful because my pet isn’t always on my target, and sometimes I have it on the healer to stop him from drinking. It’s up to you whether you want the free damage from RiF or occasional focus from Termination.
In arena you can call/dismiss pets anytime, so having an arsenal of 5 pets with abilities for all situations is a must. Also note that when you change your pet, even to another pet of the same type, the cooldowns are reset/new. For this reason I have 2 spiders, to web twice. I can use web on one, dismiss it, get the other spider out, and web again.
- Spider – Web – Probably the best pet out there for MM/SV
- Birds of Prey – Snatch – Great pet for melee cleaves. The disarm can lower warriors damage entirely, very useful for when you see Collosus Smash pop up on a friendly.
- Monkey – Bad Manner – This ability is amazing for a little extra CC. It does not share a DR with trap or scatter.
- Moth – Serenity Dust – Not too bad for a class that has no interrupts.
- Wolf (wait what?) – Furious Howl – Now, why a PvE pet you ask? simple. When you’re in arena, buffs that last over 30 seconds will stay even after the doors open. Call your wolf out, wait until about 15 seconds left until doors open(there’s a count down message in-game) and use Furious Howl, then dismiss the wolf, and call one of your other pets. When the game begins you’ll have about ~50 seconds of +5% crit.
Pet Talent Specs:
Overall, Marksmanship is the clear winner for PvP. You just can’t go wrong with its burst damage, Readiness and Silencing shot. However the other specs aren’t too far behind, Beast Mastery is great for 1v1, but Survival is really suffering from the recent nerfs to Explosive Shot and Black Arrow. Black Arrow is no longer specced into due to the poor damage, dispellability, and high focus cost of the shot.
– 1v1/2v2/3v3 Guides
– A run down on class abilities(Hunter, and others) When to use what and how.
– Video tutorials
– And much much more! Only @ Warcrafthuntersunion.com