It is very very important that you learn how to keybind efficiently and use your mouse to turn. Keyboard turning(Using A and D or Q and E to turn) is very inefficient and ineffective. It is much more effective to use your keyboard to bind all your spells than it is to use your mouse to click them. I’m sure some of you may find it difficult at first to adjust from clicking or keyboard turning but once you get used to it, you’ll see just how much quicker it is. Most FPS gamers find it natural to turn using the keyboard, and strafe with the movement keys. It’s almost impossible to kite, jump shot, accurately use disengage to do a full 180(I call this the hunter charge) if you use your keyboard to turn, and mouse to click your abilities. Do yourself a favor and unbind your “S” key. There’s no place for backpeddling on the battlefield!
Initially when I started I clicked as because the action bar’s were unbinded and the main action bar only went from 1 to =, and I thought that was the only way to play. I quickly figured out how to keybind and over time found what was comfortable to use. I’ll post my keybindings so you’ll have a bit of an idea of what it’s like to have EVERYTHING keybinded.
Main Action Bar:(Have a second action page I access by holding shift and using the scroll wheel down. It just has mounts and unused aspects/res pet)
1 – Steady/Cobra Shot
2 – Arcane/Explosive Shot
3 – Multishot (Almost never use)
4 – Aimed Shot/Intimidation
5 – Chimera Shot
Shift+Tab – Cobra Shot(For when I’m MM and want to use Cobra instead of Steady. Reason being Cobra hits a fair bit harder, so I’ll use Steady Shot twice to get the 15% casting speed buff, and then use a few Cobra Shots.)
Ctrl+Tab – Aspect Of The Fox
Ctrl+Space – Deterrence
Shift+ Space – Disengage
Bottom Left Action Bar:
F1 – Wing Clip
F2 – Concussive Shot
F3 – Scatter Shot
F4 – Kill Shot
Ctrl+C – Mend Pet
Ctrl+Q – Aspect Of The Hawk
Ctrl+E – Rapid Fire
Ctrl+R – Cannibalism
Shift+C – Camouflage
Shift+Q – Scare Beast
Shift+E – Will Of The Forsaken
Shift+R – Hunter’s Mark
Bottom Right Action Bar:
Ctrl+F1 – Aspect Of The Cheetah
Ctrl+F2 – Trap Launcher
Ctrl+F3 – Explosive Trap
Shift+F1 – Tranquilizing Shot
Shift+F2 – PvP Trinket
Shift+F3 – Flare
Shift+F4 – Bandage
Shift+1 – Feign Death
Shift+2 – Freezing Trap
Shift+3 – Silencing Shot
Shift+4 – Ice Trap
Right Action Bar:
Q – Glove Enchant
R – Kill Command
E – Snake Trap
C – Master’s Call
S – Call Pet
Ctrl+S – Rocket Boots
Shift+S – Dismiss Pet
Z – Consumables(Healthstones/Food)
Ctrl+Mouse Button 4 – Focus Scatter Shot
Ctrl+Mouse Button 5 – Focus Silencing Shot
Ctrl+Scroll Wheel Up – Master’s Call on Mouseover
Ctrl+Scroll Wheel Down – Roar of Sacrifice on Mouseover
Mouse Button 4 – Focus Target
Mouse Button 5 – Autorun
Pet Binds -
Ctrl+1 – Attack
Ctrl+2 – Follow
Ctrl+3 – Move To
Ctrl+4 – Web/Special Pet Ability 1
Ctrl+5 – Bullheaded/Special Pet Ability 2
Now don’t worry about binding absolutely EVERYTHING. Just focus on what you know needs to be accessible quicker. I have boundall my abilities to be close to where my movement keys are, so I don’t have to reach all the way to P, for an example, to cast a trap etc. Don’t try to copy my binds, they work me because they’re mine and I’m used to them, and they probably will seem very foreign to you. Rather, create your own. Use the Shift/Alt/Ctrl modifiers. use Q/E/R/C/X/Z. You’ve got plenty of keys to choose from, be creative. Make it yours.
I actually use a lot of macros. Not all of them were created by me, so I’m not going to take credit for any of them, but I’ll share what I think are the most important ones.
List of Macros:
#showtooltip# Wing Clip
/cast Wing Clip
/cancelaura Hand of Protection
What this macro does is cancels any immunity that you may have on you, so you can start attacking again. I find it useful to bind with Wing Clip, instead of having to use another keybind for it.
#showtooltip Eagle Eye
/use !Eagle Eye
This one is just a fun macro. It allows you to use Eagle eye just like a Shaman’s Far Sight ability.
Now what the ! does before flare, is keeps the targetting circle toggled on, even if you mash the button a few times, so you don’t lose the targetting reticle. The following macros do essentially the same thing.
/cast !Aspect of the Fox
/cast !Aspect of the Hawk
Now I don’t use one of these for AotCheetah. Reason being I want to cancel it, when I hit the button again.
#showtooltip Roar of sacrifice
/cast [target=mouseover,help,exists][help][target=player] Roar of sacrifice
What this macro does, is cast RoS on the portrait or friendly you currently have your mouseover. If you have no mouseover target, then it will use RoS on you.
/cast feign death
#showtooltip# Silencing Shot
/cast Silencing Shot
The /stopcasting in these macros ensure that you will silence your target instantly, or instantly feign, even if you are in the middle of casting steady/aimed shot.
/cast [target=focus] Scatter shot
/cast [target=focus] Silencing Shot
/cast [target=focus] Wyvern Sting
These macros will use the ability on your Focus target instead of your normal target.
Personally, I don’t run with very many addons at all. I used to use TukUI and various compilations with extravagant unit frames and all sorts of different addons for bars and sound. I find the default UI is sufficient for my needs with just a few addons that I’ll list below.
- LoseControl – Helps you to see CC better. It will place an icon in the middle of the screen of the CC that is currently affecting you and a timer on how long it’ll last. Also has icons/timers for party frames, and target/focus frames. A must have.
- Gladius – Arena unit frames with DR timers adjacent to the frames that allow you to see how long you have left on your DR’s. Also has a lot of call out options, for example “Tap is drinking!” “Tap has used trinket!” “Tap is ressing!” etc. Also has a Trinket tracker, so you can see whether your opponents have used their PvP trinket or not. Heavily recommended.
- OmniCC – This addon put a timer on your targets debuffs and on your cooldowns, allowing you to see more specifically how long you have left on a Scatter Shot cooldown, or how much time you have left on serpent sting etc. Absolute must have addon.
3. Overview of Hunters
Ah, the good ol hunter class. I have faced them many times in BC but never rolled one myself until Wrath of the Lich King. They have come a long way over the expansions, with many changes to their core mechanics over time. The removal of a dead zone, Aimed Shot being a casted ability, an instant, and then back to being casted again, Disengage being changed from useless into an escape ability, and the most recent, auto shot while moving has made the hunters playstyle change drastically over the expansions.
With the addition of spells such as Deterrence, Master’s call, and many different pet abilities, the hunter class has been opened to new heights in their potential to be played at a very high level.
Hunters are the only physical ranged damage(caster) class in the game. This means that we do incredible damage to leather and lesser armour types, but typically poor damage to plate.
A well played hunter is a great asset to any team, able to CC incredibly well, “peel” off other players to safety with ease, coupled with amazing burst damage, and loads of mobility make it not only a rewarding, but a very fun class to play.
Back in the Burning Crusade, hunters were typically played in drain comps. They hunter would utilize Viper Sting against the opposing team’s healer, and work them down over time, similar to a warlock’s playstyle. However with the release of Wrath of the Lich King, hunters took on an entirely new role.
The first season of Wrath was heavily imbalanced in favour of Survival hunters, and for those who were playing it at the time(read: not me) it was an easy Gladiator title at the end of the season.
After the nerfs to survival’s RNG TnT stun talent, and significant damage nerfs to Explosive Shot, Marksmanship became the new cookie cutter spec. Its burst damage, coupled with control, mobility, readiness for 2x cooldowns, and the only spec to have a “silencing shot” made it an easy choice for the go-to spec for PvP.
Over the course of WotLK, hunters found their spot in teams that utilized “Rush down” tactics, such as the infamous “Beastcleave” which consisted of a BM hunter, an Enh shaman, and a Holy paladin. An example of the ridiculous damage Beastcleave did to clothies is shown in this video at a popular WoW tournament. http://www.youtube.com/watch?v=0Q5pb-fEQhs
Fast-forward to Cataclysm, we are still the runt of the pack, currently holding only a 5% class representation across the board, and even less above 2600. Hunters have been the least represented class in arena for almost 9 consecutive seasons. But in our current state, I believe we’re the best we’ve been, with an exception for our immortal-like state of season 5. With the release of Cataclysm, many new class and spec combinations have become viable in arena, including many new hunter comps.
I would describe the current state of hunters as not bad. They’re great to jawdroppingly amazing in battlegrounds. In arena, we have our place in teams, and in certain comps we are gladiator viable, but our various bugs which have been disregarded by a lazy blizzard staff keep us from our potential.
Unfortunately the way arena maps are designed, they don’t exactly help our case at all. They’re often too cramped, have plenty of LoS for others to attach their arse to, to avoid our damage, that make playing a hunter frustrating at times. The truth is if you’re playing a hunter you’re going to have to overcompensate shoddy design with skill, and creativity. More often than not, you’re forced to have to outplay and outwit your opponents by a fair margin to progress in arena. It’s an uphill battle, but it’s rewarding, and being high rated as a hunter will earn you more respect than being high rated on any other class.
Big thanks to Frostheim for hosting this guide, and for the amazing site that is WHU. Special thanks to <extra bag space> for their support. Hope you guys enjoy the guide. As always feel free to post requests and ideas for future guides and I’ll write on what is most petitioned. Also as a bonus feature in the next part of the beginner’s PvP guide will be an in-depth Q&A so continue to ask those questions and I’ll do my best to include and answer them in part 2!
- 1v1/2v2/3v3 Guides
- A run down on class abilities(Hunter, and others) When to use what and how.
- Video tutorials
- And much much more! Only @ Warcrafthuntersunion.com