Welcome to Tapington’s first Hunter PvP guide — we’re starting off with the very basics in this 3-part series with how to gear for PvP (including hunter pvp gems and enchants) and going over all of the possible pvp racials available to our hunter.
Many more hunter PvP guides are in the works and will be going live very soon!
Hunter PvP Part 1 Contents:
Human – Every Man For Himself – Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects. 2 min cooldown.
The human racial acts as a PvP trinket and opens the door to many different trinket options. You can go double PvE trinket for mass damage, or run with double PvP with the on-use and proc for a mix between resilience and damage. One of the better racials if you have access to crazy PvE trinkets.
Night Elf – Shadowmeld - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. 2 min cooldown.
Shadowmeld is one of the more interesting racials in the game. It has the unique ability to make you drop combat, kind of a faux feign. It used to also make you “immune” to spells or abilities casted on you at the same time you use Shadowmeld but that was removed in a past patch. Still a useful racial to drop target for a few seconds.
Dwarf – Stoneform – Removes all poison, disease and bleed effects and reduces all damage taken by 10% for 8 sec. 2 min cooldown.
Stoneform is a great racial if you happen to be the target other teams train(which is most often the hunter). And you grow in size. How awesome.
Draenei – Gift Of The Narru – 40 yd range
Heals the target for 20% of their total health over 15 sec. 3 min cooldown.
A pretty “meh” racial.
Worgen – Darkflight – Activates your true form, increasing current movement speed by an additional 40% for 10 sec. 2 min cooldown.
Amazing racial for mobility, great for battlegrounds and is quite useful in arena.
Tap’s Commentary: The human racial here stands out for the sheer amount of options it opens up for you. The dwarf racial is again a great defensive racial if you find yourself being the target, but not too useful if you aren’t the target dummy of the team. Darkflight is very viable for either battlegroup or arena usage, but pales in comparison to the human racial. I’d recommend Human for a rushdown comp, and Dwarf for comps where you find yourself the target the most.
Orc – Blood Fury – Increases attack power by 1169. Lasts 15 sec. 2 min cooldown.
Can’t go wrong with extra ap.
Undead – Will of The Forsaken – Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects. 2 min cooldown.
One of the better racials. Very useful since spriests and warlocks are a hunter’s bane.
Troll – Berserking - Increases your attack and casting speed by 20% for 10 sec. 3 min cooldown.
Decent with Rapid fire. Stacks for crazy Aimed Shot casts.
Tauren – War Stomp – Stuns up to 5 enemies within 8 yds for 2 sec. 2 min cooldown
Not too great for a hunter to be honest. You’re rarely meant to be in melee range.
Blood Elf – Arcane Torrent – Silence all enemies within 8 yards for 2 sec and restores 15 of your Focus. 2 min cooldown.
One of the best racials around. This baby can turn the tide of a battle or seal the kill against the other team by silencing the healer, or even saving your own by silencing one of their dps.
Goblin – Rocket Jump – Activates your rocket belt to jump forward. 2 min cooldown.
Another good racial for mobility. Can be amazing for eating traps that would otherwise cc your healer for 8 seconds, getting away from that warrior chewing your ass, or even get around that corner to get a kill shot on the fleeing mage.
Tap’s Commentary: For Horde you’ve got the choice between a fear breaker, a rocket jump, and a silence. It really comes down to playstyle and what you feel you need for your comp. Overall, I would choose Human for Alliance, and Blood Elf for Horde, but feel free to play with what you think looks best. There’s no point playing a race you don’t like the look of.
When it comes to gearing for PvP, it’s pretty simple. A flowchart would look like “Does it have Resilience? No? -> Don’t use it. Yes? -> Use it. Rinse and repeat. However with the slight resilience nerf in patch 4.1 expect to be seeing a few PvE pieces here and there. Rings/neck can be subbed out for 372 pieces, and you can run with 4/5 PvP and either PvE pants or other substantial piece.
What To Get First:
- Trinkets – The ~300 or so resilience from trinkets easily makes them the first purchase for your PvP set, as it’s the biggest upgrade.
- Weapon – A major upgrade if you’ve just recently dinged. it only takes about 2-3 weeks to get the points required to get the 359 bow. It’s important to note that 2h is far better than 2x1h due to stats.
- Main set – The 2 set and 4 set bonuses are great and should be attained first before any other offset gear.
- Everything else. – Rings/Offset etc.
How To Gear:
- Arena – First and foremost, and I cannot stress this enough, fill your conquest cap every week. Get those 5 wins! It’s the easier way to gear up.
- Battlegrounds – Any will do, just sit in the back and shoot stuff. Try to help your team and don’t farm HKs in mid, as tempting as it is to go 1vX and walk away with 110% health like I know you can, you’re better off being a team player. Hunters offer so much crowd control in battlegrounds and a few clutch traps and silences here and there can win the battleground for your team.
- Crafted sets – I wouldn’t really recommend these. On Saurfang they’re extremely expensive(1k+ a piece) and get replaced with Bloodthirsty very quickly. Next season when vicious gear will be on the honour quartermasters, expect to see crafted sets die out.
*Important*Reforging and Stat Weights:
Marks/SV: Hit (until you are at the 5% hit cap)> Agility > Crit > Mastery > Haste.
BM: Hit (Until you are at the 5% hit cap) Agility > Mastery > Crit > Haste.
For Marks and SV, reforge your haste/mastery into crit where you can, and for BM, reforge haste and crit into mastery where you can. Do not drop below 5% hit.
- Use this or the Bloodthirsty counterpart. Note that the upgrade from Bloodthirsty to Vicious trinkets is very low, and should be the LAST thing you upgrade from. Upgrade all your other Bloodthirsty gear into Vicious before upgrading Trinkets.
The Main trinket is pretty straight forward, a chunk of resilience and a pvp trinket. The Alt Trinkets on the other hand are abit trickier. Above we have 2 on-use and 3 proc trinkets, but which one to go? Most of it has to do with playstyle, do you want a higher sustained damage or burst on demand? It’s entirely up to you and what you think feels better with your comp.
You could put the 5 above trinkets into 2 categories, Defensive and Offensive. I would highly highly recommend Essence of the Cyclone for those who have access to it, and the on-use Badge of Conquest for those who don’t. Now, for those who have an Engineering glove enchant, using your gloves will cause a 10 second cooldown where you can’t use your on-use trinket. This is why I am running with a proc trinket instead of on-use, because I run with the Synapse Springs enchant.
For those human hunters out there, I would recommend EotC and on-use Badge or Proc+On use.
Head – Arcanum of Vicious Agility
Shoulders – Greater Inscription of Vicious Agility
Back – Enchant Cloak – Greater Spell Piercing
Chest – Enchant Chest – Peerless Stats or Enchant Chest – Might Resilience(Poor hunter’s enchant)
Bracer – Enchant Bracer – Agility or Enchant Bracer – Critical Strike(Poor hunter’s enchant)
Gloves – Enchant Gloves – Mastery or Heavy Savage Armour Kit(Poor hunter’s enchant) Engineers get Synapse Springs
Waist – Ebonsteel Belt Buckle(Gem with 40+agi)
Pants – Dragonscale Leg Armour or Charscale Leg Armour – Choice between offensive/defensive, though I would go with Charscale because of how well Agi scales.
Feet – Enchant Boots – Assassin’s Step or Enchant Boots – Earthen Vitality(Poor hunter’s enchant) *NOTE*: We’re using movement speed enchants on the feet because we’ll be using the Agile Shadowspirit Diamond Meta.
2h – Pyrium Weapon Chain
Ranged – Gnomish X-Ray Scope
In full PvP gear, you will have 1 meta, 3 red slots, 3 blue slots, 3 yellow slots and 1 prismatic. You’re also going to want ~170 Spell penetration so your magical shots and some damaging shots wont get resisted.
Meta slot – Agile Shadowspirit Diamond
Blue slot – Stormy Ocean Sapphire and 1 Shifting Demonseye
Yellow slot – With the changes in 4.1, hunters generally wont be gemming yellow slots with resilience, rather they will use Deadly Ember Topaz
- 1v1/2v2/3v3 Guides
- A run down on class abilities(Hunter, and others) When to use what and how.
- Video tutorials
- And much much more! Only @ Warcrafthuntersunion.com