reviewed and accurate
Reviewed 2/2/2012
Patch 4.3.2

View all WoW Cataclysm hunter guides here.

Welcome to the Level 85 Cataclysm Hunter Hit Cap and Hit Rating Guide, updated for patch 4.3. We’ll talk about everything you need to know in WoW about hunter hit, miss, hit chance, hit rating, hit cap, pet hit rating, how your hunter hit rating affects your pet hit rating and your pet hit cap. We’ll also explain how the Draenei racial affects your hit cap. Every raid hunter should know the basics of hit and miss chances, what the hit cap is, and understand how this affects gear decisions.

The Hunter Hit Cap Basics

As a level 85 hunter, you sometimes miss when you shoot your target. Your chance to miss depends on what level mob you’re attacking. This percentages have not changed with Cataclysm, but the rating has.

Level 85 Hunter vs:

Level 85 mob: 5% miss chance
Level 87 mob: 6% miss chance (heroic boss)
Level 88 mob: 8% miss chance (raid boss)

This means that against a raid boss, for example, 8% of your shots miss – that’s your hit cap. By increasing your hit by 1%, you’ll have 1% more of your shots hit, therefore you’ll be doing about 1% more damage (actually, it’s a bit different because of complicated stuff explained below). So it’s very much in our interest to increase our hit chance. However, since we can’t hit more than “always,” going above 8% does not help us at all, which is why it’s referred to as the Hit Cap. It’s the cap of the amount of hit you can have that will benefit you.

We hunters have two ways to increase our hit chance: “hit rating” found on gear (including gems/enchants/reforging) and the Draenei racial bonus.

Hunter Hit Rating

For a level 85 hunter, 120.109 hit rating gives you 1% hit.
961 Hit Rating is needed to reach the Hit Cap
841 Hit Rating is needed for Drenei to reach the hit cap

Therefore you would need about 961 hit rating to reach the hit cap and ensure that you (and your pet) always hit against a raid boss.

Furthermore, your bonus hit chance from hit rating is also applied to your pet’s hit chance.

Dreanei Bonus
The Dreanei have a racial bonus that grants a +1% hit to themselves only. So if you are a Draenei this counts toward reaching your hit cap. Currently this is not transferring to the pet; however, we’re pretty sure that’s a bug that will be fixed by the time Cataclysm goes live.

I should note that it is still not a good idea to roll a Draenei hunter — even with this bonus, you still have a tail. It’s just not worth it. Make a dwarf instead and enjoy the rugged good looks.

Pet Hit Chance

Your pet is a level 85 character just like you. It has the same miss chance as you do, and the same hit cap as you do. So increasing your pet’s chance to hit by 1% increases your pets overall dps by 1%. But how do you do this?

Any bonus hit you get from gear with hit rating on it will transfer to your pet.

Furthermore, your pet gain expertise equivalent to your hit rating. What does that mean? A typical raid boss has a 6.5% chance to dodge all melee attacks and a 14% chance to parry melee attacks from the front. By being at the hit cap, that means your pet cannot be dodged or parried (though since pets attack from behind and can’t be parried anyway, only the dodge matters).

This translates into a substantial increase in pet dps — one of the reasons increasing your hit chance by 1% will actually increase your dps by more than 1%.

Raid Tier Hit Scaling

We were told before Cataclysm launched that there would be a mechanic in which certain stats scaled differently with progressive tiers of raid content — so that you would need more hit rating to be hit-capped against a t12 boss, for example, than a t11 boss.

This is not happening for Cataclysm after all — the devs must have decided against it.

Is Hit Rating the Best Stat Ever?

For a long time hit rating was the best hunter stat in the game, but it appears this is no longer the case in Cataclysm. Hit rating is still better than our other secondary stats (crit, haste, mastery) but 1 agility actually contributes more to our dps than 1 hit rating does.

That said, you always want to be at the hit cap for whatever content you’re facing — though raiding hunters tend to prefer to carry 8% hit rating at all times. If you are below the hit cap, the best way to reach it is by Reforging your gear.

Some Technical Info

Interestingly, it seems that WoW uses a two roll system for special attacks. (ie: roll to see if it hits, then roll to see if it’s a normal hit or a crit), as opposed to the one roll table for regular attacks.

This means that the increased hit chance also increases your chance to crit — again, up to the hit cap. For example: you have a 30% chance to crit. If you increase your hit chance by 1%, on that extra one percent of the time you hit there’s a 30% chance that your hit will turn into a crit. Thus the 1% hit gives you 1% bonus to your auto-attack dps, and a larger bonus to your special attack dps.

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  1. hunaklu says:

    “Level 85 Hunter vs:
    Level 80 mob: 5% miss chance
    Level 82 mob: 6% miss chance (heroic boss)
    Level 83 mob: 8% miss chance (raid boss)”

    i think you mean level 85, 86 and 88 mobs there

  2. bottekott says:

    I know you mention reforging at the end, but might want to add it here too?

    “We hunters have two ways to increase our hit chance: “hit rating” found on gear and the Draenei racial bonus.”

    • Frostheim says:

      Well, that’s still stats on gear — likewise you could argue gemming and enchanting are ways to increase hit rating, but really it’s just ways to adjust the stats on your gear.

      • Corwyn says:

        Perhaps “found or added to” would be better then. Unless you typically find gear with gems already in it, in which case, tell us where! :-)

        I am seeing conflicting information on whether pets hit rounds down. Has this been confirmed?

        Thank You Kindly.

  3. Wisent says:

    Aren’t we going to need more and more hit with each new raid tier that will be introduced in cataclysm ?

    • Frostheim says:

      Indeed, we have been told that we will, and I’ll update to note that. However we do not yet know exactly how that scaling is going to work.

  4. Keejos says:

    I’d say percentage-wise things should stay the same.

  5. Spliitshot says:

    @wisent- the increased number value of hit (and many other stats) needed on our gear to hit a certain percent rises with character level, not necessarily raid tier. Ie. if at level 80 1 point of hit = 1% (not the real number, clearly) then at level 85 1 point of hit would be more like 1/2%, etc. Thus why the increased number value to hit your 8% hit rating when you become level 85, though I am sure frost can say it in a much more dashing, dwarven way :)

    • Wisent says:

      I know against normal mobs or dungeon bosses the amount of hit we need depends on the difference between our character level and the level of the mob we are attacking.

      However, at the US forum http://forums.worldofwarcraft.com/thread.html?topicId=26850257725&pageNo=4

      Ghostcrawler wrote:


      “…consider this series of boots:

      Level 83 quest blues with 10 attack power, 10 Stamina, 10 crit, 10 hit, 10 parry.
      Level 85 quest blues with 12 attack power, 12 Stamina, 12 crit, 12 hit, 12 parry.
      Level 85 tier 1 raid with 14 attack power, 14 Stamina, 14 crit, 14 hit, 14 parry.
      Level 85 tier 2 raid with 16 attack power, 16 Stamina, 16 crit, 16 hit, 16 parry.

      When yo go from level 83 to level 85 you stay at the same amount of power relative to creatures. Why? Because the creatures are gaining levels. Their health goes up, so you need that extra AP. Their damage goes up, so you need that extra health. Your chance to crit and hit and parry them goes down, so you need those stats as well.

      So far, so good.

      When you start raiding, the bosses are level 88. This makes them a little harder to hit and everything, so you need that extra budget on your gear to keep up. Still not a problem.

      Now let’s look at the final piece of gear. You’re going from a tier 1 raid to a tier 2 raid. The boss hits harder so you need that health. The boss has more health, so you need that attack power. But the boss is still level 88 like he was in tier 1. This means you crit him more than the previous boss, because your crit went up. You do more damage to the harder boss than to the easier boss. You also hit him more (unless you’re hit capped, which you probably are) and you parry him more.

      We solved, in an awkward way, the parry problem in Icecrown by putting a debuff on you. That basically allowed the creatures to scale with your gear. We couldn’t solve the crit or hit problems, so players just became more and more powerful and eventually capped those stats (or got close to it in the case of crit). Just as players are often very worried (and sometimes rightfully so) about not scaling with gear, the bosses were not scaling with your gear. All of those problems that can happen to players when their damage (or healing or tanking) don’t scale were happening to the bosses. You were scaling too well with crit, hit and parry.

      A different way to go would be that the tier 2 raid boss is actually level 89 or 90 instead of level 88. Then you’d naturally need more crit and hit and parry to face him. That makes intuitive sense, but it does some weird things to our game because creature levels were never intended to be used that way. For example, the boss would get crushing blows and resists. Even worse, it does weird things to the next tier of content. If Deathwing at the end of Cataclysm (spoiler!) is a level 93 boss, then what is the first boss at the end of the next expansion? Level 93? Level 90? Level 96?

      Instead, we are just faking the bosses gaining levels. We haven’t worked out the exact mechanic yet, but imagine they are level 88++ or level 88.3 or level 88 SKULL SKULL BAD SKULL. As you get more powerful and get better gear, they get more powerful… exactly like all those bosses you handled while leveling up. Rather than critting and hitting the more dangerous opponents more often, your relative power stays about the same. You scale.”

      Doesn’t this mean we will need more crit and hit with each new raid-tier or am I misunderstanding what they are planning to do ?

  6. Morynne says:

    “I should note that it is still not a good idea to roll a Draenei hunter — even with this bonus, you still have a tail. It’s just not worth it. Make a dwarf instead and enjoy the rugged good looks.”

    I’m not a Draenei right now, but I will be again soon! I like my tail! :P

  7. Mephator says:

    Thanks for the info, Frostheim, it’s very useful as always. You may, however, want to quickly go through the article and fix the multiple spellings of Draenei you’ve got going on.

  8. Omogon says:

    space goat is waaay easier to spell :)

  9. Spliitshot says:

    That is very interseting Wisent, I hadn’t seen that post. If they do decide to go that way it will make our stat decisions all the more important, and we will truly have to look at itemizing our gear well. Not that we didn’t before, but if the hit cap becomes hard to reach for example, we will have to really look at whether it is better to hit harder most of the time or softer all of the time (not to mention all of the other fun intricacies that Frost mentioned above). A bit further down the thread GC addresses it further- ” Some of the biggest decisions to be made about gearing come when you have to engineer enough but not too much of this one stat so that you can focus on the others. We want you to look at stats other than just ilevel.” Definitely food for thought a bit farther down the line as new raid tiers come out. As a side note, hunter’s with tails should not be allowed to equip a cloak…ever. It looks like you are hiding a large, excited mammal in your back pocket, and we all know that is NOT where you keep your pets. <3

  10. Zeherah says:

    Frostheim, I did some pretty extensive testing on beta and live recently, and I’m not seeing pet hit rounding down anymore. I notice you mention it in your article, are you getting different results in your tests?

    Also, I believe pets only reach the dodge cap with the amount of hit inherited from 8% hit. For PvE this isn’t really an issue since they’re rarely in a situation where parries are a problem, but I’m told in PvP parries are definitely showing up.

    • Frostheim says:

      Hrm, you know I haven’t tested partial inheritence, I just assumed it continued like before. Good news there.

      Oooh! The parry thing is a big deal, if they’ve removed that! That makes a huge impact on pet tank threat generation. I’ll have to do some testing to verify.

  11. Valacia says:

    Hry Frost, at some point would you mind expounding on (or directing to information such) that explains the two roll system = more crit chance? I have heard this from other people before and I guess my brain is just not parsing it properly.

    Maybe you’re just saying that more hits = more chances to roll for crit, not that it increases your chance to crit?

    Should I just have another cup of coffee??

  12. guntitan says:

    Now I see why some of the new engineering stuff in Cata has so much Hit.

  13. Eggknock says:

    Pvp hitcap still @ 5% i take it? Not a pvp hunter as such, but it’s always fun going up against something with a mind of it’s own.

  14. Kalven and Hobs says:

    I assume 721 is the hit cap for heroics? I hear other Hunters say they had to reforge a lot to get to 8%, but that is wasted if they’re not raiding. I’m keeping mine at 6% until my group is ready to raid.

  15. michael says:

    Ok i have a question i am hit capped by 100 hit rating. With being hit capped i am having a good chunk of my skills blocked is there a way to get around that so it is not being blocked? Or do i just have to stand behind the enemy?

  16. Carinne says:

    Im being told that everyone needs to be hit and expertise capped to raid, even hunters? since when is expertise useful to us? if we’re melee’n in a raid somethings wrong, and our pets get expertise from our hit dont they? please give me some info to dispute this, because the whole guild is arguing with me :(

    • Frostheim says:

      Hunters do not need expertise. Our shots cannot be parried or dodged (which is what expertise reduces). If someone is disputing this, offer to prove them wrong by duelling. Have them stand there in front of you while you shoot them full of holes and they get no dodges or parries.

  17. Mahia says:

    I love my hunter! I was lvling when everyone else was lvl 70 doing dungeons and since Cata Ive been struggling I chose a Tauren and im thinking I might have made a mistake. If I did do a race change what would you recommend? I am Horde keep that in mind. Also Im interested in doing more as far as pvp is concerned so any leads you could give me toward a site that is geared around hunter pvp would be nice. Thanks for your time.

  18. Ownleewun says:

    If I were to want to let’s say have only 6% hit rating to optimize my dps in heroics would that be smart. I mean with 240 less hit I would be able to get other stats up such as haste/mastery rating/critical strike rating. So, what’s your take would this be ideal for heroic?

  19. Mike says:

    Hey Frost, World of Logs has tossed me a puzzler from my last Cho’gall fight. MM spec w 966 (8.04%) hit rating. But WoL shows a small (6.7 to 7.4%) miss rate across my five main shots. Would you suggest that a) regardless of hit rating there is always a small inherent chance of missing, or b) that some intermittent debuff in the Cho’gall fight affected the hit chance, or c) that I need to push my 966 / 8.04% just a wee bit higher? Perhaps I am splitting hairs but when the tooltip says 0.00% chance of missing a raid boss, I’d think that to be as clear as it is stated. Or perhaps d) World of Logs has some sort of error..?

    Thanks for any insights.

  20. ed says:

    Do you need to fulfill a minimum hit threshold for pvp play?

  21. Maos says:

    I have a quick question, i was thinking and say a hunter gets enough hit rating to provide a 3% miss chance. Would it be better to forge ur armor with damage dealing specs and leave your miss chance at 3%? Because wouldnt the amount of damage that u deal overcome the amount that you miss? For example, what if on two pieces of armor (that you need for hit) instead had crit, haste, and mastery, instead of those two pieces of armor having hit, crit and haste. Wouldnt the extra mastery rating on those two pieces of armor supply more damage than the almost miniscule miss chance of 3%

  22. Anonymous says:

    PVP HIT CAP?

  23. IRONDOG says:

    PVP HIT CAP?

  24. Orff says:

    I am SV hunter, i tried with 5% an 6% hit on dummy’s aswell as on all the bosses DS10 in recount i really didn’t see significant miss since most dps is magic.. so do i still need the hitcap of 8% or rather go mastery instead since most damage is elemantal and thus increased by 1 % ?