So having hit 85, I figured I spent some time looking at our stat conversions. Some of them are fairly simple, like hit and mastery and stuff. But some of them are less so, like agility to crit.
After playing around with them a bit, I abruptly decided to stop. I’m not yet convinced that these values are set in stone — they could change and we don’t yet have the end of the beta in sight. We aren’t at the tweaking stage of the beta yet, we’re still at the big heapin’ sweeping changes stage of the beta. And calculating this stuff isn’t so much fun that I want to do it twice.
However, here are some of the values I got before stopping. They’re a bit crude and the rating to 1% could be off by as much as one rating point. So not exact, but certainly pretty close.
The Hit Cap
The hit cap still appears to be 8%. There’s even a handy little thingymajobber on the paper doll that lets you know what your miss chance is for various levels.
It looks like we’ll now need about 120.19 hit rating to get 1% hit chance. This means a whopping 962 hit rating to reach the hit cap. Ouch!
Other Stats
Agility is indeed providing us with 2 attack power per point of agility.
We need about 179 mastery rating to get 1 mastery.
We need about 180 crit rating to get 1% crit.
The Gear
I can’t really say how the gear is going to work out or what stats to expect on our gear. When I leveled up to 83 in Hyjal and Vashj’ir and Blackrock Caverns and Throne of Tides I came across several pieces of blue gear that were almost as good what I have not. Almost. Usually with more stamina and the same dps stats, but without a socket. And of course I’d have to re-enchant, so I didn’t replace them (though the new gear had mastery, something that serves some specs very well at the moment).
But when I leveled from 83-85 they had xp turned off in dungeons (so I didn’t do them), and I quested in Uldum and Twilight Highlands. Neither of those zones have gear done yet, so you get no gear for the quest rewards. Blue posts have told us that we’ll be getting upgrades from questing there, but I cannot say what kind of gear we may or may not have.
With any luck I’ll be able to get some instance runs together with the Wyrmfoe beta crew and check out the newer 5-mans, and then we’ll see what the quality of the gear is.


On the other hand judging from released items’ stats, 900 hit rating probably won’t be so hard to get with 330+ budget. So I’d expect the difficulty to reach the cap being roughly similar to WotLK (with the added advantage of reforging).
Hopefully there will be more ‘fun’ additions to items (weird procs, more sockets or even cosmetic upgrades available).
Nice work Frost.
It’s good to see that Blizz is keeping to their goal of making theorycrafted min/max play possible, yet difficult. Well, at least this is how I interpret the numbers at least.
Thx again.
Thanks, Frost. Does it look like mastery will be the new arp, something that doesn’t scale monotonically with dps and is harder to casually compare to other stats? Do you think haste will also be difficult to eyeball in terms of gear choice and reforging?
Nice work Frost but dont all hunters get Focused Aim ?
Actually, Focused Aim appears to have been removed from the specializations. However, even when it was there all it did was grant 70% pushback resistance — not any hit chance.
Because thats kinda crazy at lvl 70 hit cap was 142 Standard – 95 w/ Sure Footed… then at 80 it was 263 standard – 164 w/ Focused aimed and at lvl 85 is 962? That is alot of hit
So no sign of T11 pics without getting rick rolled then
I wonder how much of this will be changing further in Beta… And speaking of that, I wanted to get an opinion from you Frost. Based on what you’re seeing in Beta, what kind of ball park estimate do you have for when these things might be ready? A few other Beta players suggested that it could move into late Dec or even early next year for Cata release. What do you think? Do they have miles to go before they sleep?
I like the idea of the miss chance screen. I think it’s a lot clearer than looking for some mystic number by fumbling through lots of information, most outdated, sometimes accidentally incorrect, and some maliciously so. That being said, I hope they remove all ‘spell type / ability type based hit talents’ or at least provide for them in that screen. Hunters thankfully avoid this nonsense, but other classes are downright cursed with it.
Soon as you can, let us know how much hit is on a peice of 85 gear, cause that seems high
i know this is off topic but any idea when they will get the new prof’s in game? have found the trainers but they don’t offer the new levels or any new crafts yet.