Hilarious! The dead zone is back!
I’m sure that’s just a bug when they tried to re-implement the minimum range after accidentally removing it. But goddamn. Seriously?
My pets do not seem to have any new abilities. Here are the changes we see, both datamined from MMO-C and from poking around on live…
Beast Mastery
- Viper Venom and Scorpid Venom seems to be gone.
- Focus Fire now has a 15 sec cooldown. Down from 30 sec.
- Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.
- Kill Command now triggers the global cooldown.
Marksmanship
- Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
- Multi-Shot – Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
- Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2.5 sec to 3.5 sec.
- Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
- Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].
- Artisan Quiver (specialization): instead of giving 25% attack power boost as both BM and SV specializations do, this now increases auto-shot damage by 15%.
Survival
- Serpent Spread – Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 12/15 sec of its total duration.
- Scatter Shot – now has a minimum range of 5 yards. (Mistake when fixing the minimum range on other stuff?)
Base focus regen rates look untouched. Interesting to see a change to Artisan Quiver for MM — I wonder if this means we can expect either the BM or SV “25% AP” one to chance in the near future?
The loss of viper and scorpid venom is odd. I kinda understand viper venom, which has only situational (pvp) uses, but scorpid venom? I guess we shall no longer be one of the classes bringing the armor debuff.
The big news on the BM front is that the Imp Kill Command talent has gone back to boosting the crit chance of Kill Command. This means that the talent no longer removes the cooldown on Kill Command — thus BM now will need to use arcane (more on that in a bit) as a focus dump and kill command on cooldown. Boosting the crit chance on kill command is also great, as it combos with sic ‘em and cobra strikes. This is the start of an actual rotation for BM! Add to that Kill Command now triggers the global cooldown, and at the very least we’ve removed the one-button rotation macro. Whew!
Focus Fire now has a cooldown equal to its duration, of 15 seconds. This is a… odd change. You’ll still want to hit it every time it’s available (except, possibly, during big red pet) and it still doesn’t trigger the global cooldown. This is still looking like an ability that requires no thought and will just be macro’d into all the other shots.
Shot Damage Adjustments
Many shots have had their damage adjusted so that they are less dependent on weapon damage and scale more with attack power. We’ll have to do testing to see how this actually works out, but I figure it’ll be a wash, and I totally agree with this move. We’re still scaling with weapon damage, just not as strongly.
Kill Shot looks like it got weaker overall, with a reduction both in base damage and in attack power coefficient and its cooldown increased. It is also now free, not costing any focus.
Aimed Shot is far weaker. In fact it’s only a bit better than arcane shot seems to be. Gone are the days of the 20k aimed shot crits. Now the average crits for me at level 83 seem to be around 11-12k.
Arcane shot had it’s base damage reduced a touch, but had its attack power coefficient increased. Is this the predicted tweak to make arcane worth using again? Will it go back to being better than steady/cobra and thus go back to being our focus dump? Initial testing suggests that arcane is indeed a *bit* better than cobra shot for BM, and certainly better than steady for MM. The numbers are close enough however that I should really do some good long target dummy tests.
Multi-Shot AoE
So multi-shot has been changed to be pretty much exactly what I thought it’d be — except instead of a conical attack, it’s sort of an exploding attack. You shoot one guy, and everyone within a certain number of yards (we don’t know how far yet) also gets hit. Still costs us 40 focus, meaning at best we can only fire 2 or 3 in a row before going back to steady/cobra. It still has a minimum range.
This does indeed feel like their intent for a more huntery feeling aoe. By which they maintain our minimum range mechanic, and we go back to having a weak aoe (but we still have an aoe). It is true, however, that we have fewer aoe situations than we do in Wrath, and that everyone’s aoe has been weakened.
Ultimately I suspect I’ll be fine with this version of our aoe. The big disappointment is that we can only fire it twice and then work on recharging. Also, MM has a talent that makes it cheaper so can fire more; SV has a talent that makes it land much harder (serpent sting applied on every single target? OMG) and BM… is screwed? Let’s get them something to make our sucky aoe a little less sucky.

some of these changes really suck!
Since the venom changes happened pretty much right after they started their pass on pets, my guess is they decided to move the armor debuff back to a pet special. Hopefully it won’t be an exotic only this time around
…or maybe BM could get some BM-only pet with AoE capabilities. Maybe something that synchronized well with Multishot. Just a thought…
Kill Shot change makes me sad. :< That's terrible!
And I was really looking forward to scorpid venom. I rarely ever see a warrior, let alone a warrior that stacks sunders. I could've been useful! …. useful-er?
And the aoe… well… here's hoping they realize we can't stack on the bosses in Cata. I really wouldn't want to do LK without volley, for example.
Also…I’m not against Multishot change, though maybe a name-change is in order (if they’re sticking with radial damage over conic damage, that is). Perhaps Splintering Shot (or if Explosive Shot was named Concussive Shot instead…). Just a thought.
But as always, good info. Thanks, Frost.
There was a post, after this build was put out, by GC where he referred to the Venoms (plural) so maybe it is a bug. Could also be moved to a pet talent that we can still refresh. Could also be that the sky is falling and Blizzard hates hunters AMG!!! (I keed I keed little dog little joke).
The serpent spread does sound very cool
Looks like Multishot should be renamed Shotgun now… (oh yes please *pray*)
I have a feeling the Scorpid Venom and Viper Venom removal is a bug (unless confirmed elsewhere?) because Chimera Shot still lists effects for them.
The kill shot and aimed shot was rather obvious for a change, 3-shotting everything with the first being from stealth (camo) seems a bit not-as-intended.
I just hope they come with some nice talents for at least aimed shot, besides the perma-crit one we have now, to improve it. If it stays as close to arcane/steady as it is now, i dont see any real reason to get the talent. Well, besides the arrow to chimera forcing you into it.
Also i wonder what chimera will change into, since it lacks the various debuffs it will also lack the various procs to benefit off.
Don’t forget that the “perma-crit” talent, Careful Aim, also affects Steady Shot — and steady shot crits proc Piercing Shots. Now that it works at 60% health and higher, Careful Aim is a must-have talent for MM.
Hmm, a separate BM AoE could be fun. Personally, I think it would be cool to have an ability that sends your pet into a rogue-style Killing Spree, leaping quickly around multiple mobs and tearing them all to shreds.
As I thought, the new “AoE” requires a target and has minimum range. That certainly makes it more “hunter-flavoured” but it’s a lot more limited than Volley.
A breakdown of a few interesting changes in the latest Beta build:
Rogue
Combat
* Fan of Knives now deals 80% of weapon damage, up from 60%.
Subtlety
* Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.
Shaman (poor poor Shaman’s)
Elemental
* Magma Totem base damage increased by 33%.
* Fire Nova base damage increased by 33%.
Warlock
Affliction
* Seed of Corruption base AE damage increased by 33%.
Destruction
* Hellfire base damage increased by 33%.
* Rain of Fire base damage increased by 33%. Range increased from 30 yards to 35 yards.
Mage
Arcane
* Arcane Explosion base damage increased by 33%.
Fire
* Flamestrike base damage increased by 33%.
Frost
* Blizzard base damage increased by 33%.
Druid
Balance
* Hurricane base damage increased by 33%.
*Starfall now has a 40 yards range, up from 30 yards. Base damage increased by 33%.
Feral
* Swipe (Bear) base damage increased by 33%.
* Swipe (Cat) now deals 215% weapon damage, up from 125%.
I thought AE was going away, or going to be less prevalent…
I also like the little buff to cloak,
The latest comments of Ghostcrawler on the last beta regarding the return of the deadzone and Camouflage:
—
Deadzone – bug.
Camo looking badass — not bug.
—
No comments about the venoms so I think that means they are gone for now. Hopefully we get some new venom’s in return because having only 1 venom and 1 real sting left is silly and turns Chimera shot from something cool into something boring.
It’s actually quite funny what they’ve done with Multi -shot. Cast your eyes back and you’ll see it’s essentially the old version of explosive shot minus the tick.
I agree that BM should have something – maybe an exploding sheep pet? :p
BM Should get the Beastmasters Stampede ability from WC3:
Stampede:
Calls down hordes of rampaging thunder lizards to explode upon the Beastmaster’s enemies.
Sorry if linking is bad. Wasn’t sure of the status on that.
wow this really sounds bad. i really wanted to do BM as my level and raiding build but now its sounding to be a bad idea. hopefully more changes are to come to the BM rotation/abilities. also im not in it for top dps so maybe BM is still good in cata.
Dead zones are no good. I do hope they fix that one sooner then later.
Wait, I know how to fix it. Remove the minimum range and it is all fixed.
I do not care what all the other classes will rage about if we can shoot at melee range but lets be honest here for a second… since when can you not fire a gun at point blank range?
Minimum range is retarded. Plain and simple. It is also the reason for dead zones. Instead of trying to fix a dead zone each time one comes up, remove the reason for there being a dead zone to begin with as there is no (acceptable) reason for a minimum range anyway.
BM is looking to be shaping up really sweet. I am going to be glad to be able to give it a serious chance again.
of topic on wow.com i read in your post about taking 5 hunters into dungeons an do it wel it just happens that me and some friends did that we took fos and pos (vids op on youtube this weekiend i hope) and i can totaatly recommend anyone doing it it was pure fun
Just a note on survival right now- Arcane shot seems to be more DPF and DPS than explosive shot. Makes me assume that Arcane’s bugged too high.
They also may have messed with cobra, it’s hitting a bit harder.
Best SV dps atm *seems* to be cobra/arcane spam, with a KC for emergency focus dump during LnL. There’s no way this can stay as-is, of course.
Frost, what’s Chimera hitting for now since the latest beta update? Posters on EJ have noted that the damage is way down, even to the point where Chimera isn’t necessarily worth using over Cobra (since both refresh Serpent Sting now).
I get the impression the damage and Focus model has swung wildly out of balance.
I’m the only one who dislike the chimera and aimed shot coef changes?
I’m not really sure I understand the point in aimed shot now.. It seemed like it was only worth casting when it came up as instant before these changes, so why would it be worth casting at all now?
I would also like to know about the SV talent that causes serpent sting to do instant damage. Does cobra shot and the multi-shot sting spread make this useless?