Build: 12803
Focus regen: about 4.15/sec
Level cap: 83

We’ve had new builds just about every week for the last month or so, all of them bringing various hunter changes. Despite all this constant change, the details of hunter rotations are holding pretty steady… for the most part.

Arcane shot has been repeatedly tweaked time and again — and every time made weaker. Currently arcane shot actually hits for less damage than either cobra shot or steady shot (a lot less damage – nearly half the damage). So if you’re at full focus, you’re actually better off using another steady rather than an arcane. The result is that currently MM and SV will use Kill Command to dump excess focus.

However, I’m sure their goal isn’t to effectively remove arcane shot from the game, and I’m guessing they’ll tweak that damage back up so that it becomes a valid focus dump — which seems like the correct role for the shot… though I am a little baffled as to what they were thinking when they made it do less damage than our free focus-generating shots. Do they want to remove arcane from rotations?

Multi-shot is now down to only 20 focus, and I think that change came in a wee hot-fix patch that came after the latest beta build. The damage still sucks, and it’s still just 3 targets, but we probably have to wait for another actual build or two to see what their plans for multi-shot are. However, with Serpent Spread SV is probably better off applying Serpent Sting via multi-shot rather than pushing the serpent sting button. The shorter duration doesn’t matter, ’cause cobra shots will take care of that.

The MM rotation now looks more like it did earlier in the beta when arcane shot was expensive — since it’s now using Kill Command instead of arcane shot, but again, I’m assuming this is temporary and arcane shot will go back to being the dump. BM is still a decision-free spec, but it’ll probably take a build or two before that gets fixed (and to those who disagree, I can only assure you that Blizz does not want a spec to be devoid of decision-making or to be playable at near-optimum levels with a one-button macro).

Kill Command has an annoying bug, that I’m assuming will get fixed: when you’re fighting bosses with large hit boxes, your pet is considered too far away to actually use Kill Command. So currently tough to get actual KC data in actual 5-mans, and when I’m MM I end up capping on focus since I’m better off using steady shot rather than dumping focus with arcane shot, which is a sad failure of the focus mechanic.

I am, however, kicking ass on the dps charts in 5-mans. Whether this is because I’m a bit more familiar with the instances, or just the fact that dps balance hasn’t been done yet, it’s still nice to see. I’m doing either about the same or slightly more dps on average than I do now in heroics (usually a chunk over 7k). And that’s without volley.

Admittedly I’m level 83; however, my dps has actually gone down every level from 80 simply because I was super geared for level 80, and as those rating changes hit (losing 40% crit, 16% haste, etc) the dps plummets despite the increase in shot power.

Misdirection

As I’ve mentioned before, our new Misdirection has the added text at the end:

Transferred threat is not permanent, and will fade after 30 seconds.

This left us with the question of what “fade” means. Does it mean the transferred threat just vanishes, disappears into the ether? Or does the threat move back to us after 30 seconds, making the transfer temporary?

Happily, I did some testing and it seems we got the best deal, and the transferred threat just disappears — it does not go back to the hunter. So we can still use MD to get a few threat-free shots off, even if we don’t permanently boost the tank’s threat in the process. I am finding that I’m having far more aggro problems in dungeons now than in Wrath, even with tanks pulling over 4k dps.

Also, when I asked a guild tank who’s in the beta to help me test this to see how it worked, he had some questions:

Og: What exactly do you want me to do?

Frost: I just need you to stand there while a mob beats on you for a while.

Og: And that’s it?

Frost: Yes, you need to generate zero threat. My pet will attack a mob a couple times, generating a few hundred threat. Then I’ll MD to you and shoot the mob a couple times, generating several thousand threat and sending the mob to attack you. Then after 30 seconds when MD fades we’ll see if the mob comes to me, or goes to the pet.

Og: So am I going to end up naked in front of a target dummy? Because that’s what testing always seems to be to you.

Frost: Not this time, no. And that’s not me! That’s just the way science works!

Mastery

Obviously the mastery bonus for each spec are not balanced against each other. Radically not balanced. I mean, you get a few pieces of gear with mastery, and suddenly your SV spec is getting an extra 5% damage to everything except auto-shot and your pet. That’s f’ing awesome! You’re MM and the same gear gets you an extra 4% chance to proc a half auto-shot damage shot. That is much, much less of a boost.

Of course, I figured, MM does more damage naturally, so they need a weaker mastery so that in the end the specs can dps about the same. Only as I’ve been thinking about it more, I’m not sure this is such a good thing. Certainly you can’t expect them to be perfectly balanced — they’ll always be off a bit and will move around and blizz starts to tweak those numbers to balance the spec.

The unfortunate result of the benefit of mastery being so varied is that the specs are going to value the mastery stat wildly differently. So differently, in fact, that you could end up needing a different gear set for SV than you do for MM. This is a bit disappointing to me, because I was looking forward to an era in which the specs were dps balanced and we’d use our dual-speccing to swap from spec to spec mid-raid to use the spec that compliments the fight mechanics of a particular boss the most.

But if we need different gear to play a different spec… yikes!

Population Explosion

Back in the first days of the beta, it was kind of like being in an awesome club of like-minded folk. People were helpful and worked together and chatted together. Don’t get me wrong, I’m sure there were asshats then, but I never really encountered them. When people disagreed, they talked about why they disagreed. If it was a technical disagreement someone would produce data. If it was opinion they’d disagree respectfully and go on their way. It was like a guild.

Now with the population explosion of the beta in the last three weeks or so, it’s a far less nice place to be. The beta forums have gone way, way down hill. When people disagree they start getting into name-calling and personal attacks rather than discussing what they actually disagree on. You also see more and more people posting flat contradictions (rather than making an argument) and then treating people who contradict them as morons.

There’s also a whole lot more wrongness going on in the forum. This was always there, but the percentage seems to be higher now. People who claim patently silly things about rotations — a favorite of mine was that MM doesn’t need to save up focus for Chimera, instead that focus will somehow just always magically be there when you need to fire the shot. And these people, of course, post them just like the contradiction — no reasoning to support their weird thinking.

The larger chunk of the beta invitees — as I understand it — is effectively a random sampling. The people brought in specifically for their expertise or experience are a sufficient minority that they shouldn’t skew the sampling in any statistically significant way.

Whether there are a thousand or fifty thousand people, the percentage of asshats and trolls and scum who exist just to pollute the internet should be the same. So why does it seem like as any given population increases, the percentage of the loud-mouthed worthless increases?

Is it that they are dragging other people down to their level, the gravitational pull of the lowest common denominator? Or is it just that the loud-mouthed ranting of these rage-filled asstrolls has caused the non-rage-filled asstrolls to step out of the conversation. I have to admit to struggling with that impulse myself.

For the time being I’m sticking it out — despite that there are other channels available for sending feedback, including the in-game bug & suggestion reporting — I feel like presenting the feedback within the beta community is more important, and is a responsibility of the beta tester. You never know when someone is going to have a perfect answer to why your thought is wrong, or when your thought sparks an even better thought in someone else. Just submitting suggestions via the reporting tool is working in a vacuum, giving a thought without a bunch of people to chew that thought over and offer insight, support, or disagreement to supplement your voice to the developers.

But I tell ya, if things keep up like this, I’m tempted to subscribe to the work in a vacuum theory, no matter how much nature abhors those people.

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  1. Deepfriedegg says:

    I know that current situation with Arcane shot and Kill command is not what was intended but it is funny that now you actually dont have any shot to spend the focus on. Do you remember the moans like “oh, i will have to wait 8 seconds to be able to fire a shot!!!” :)

    Also: I wanted to ask you, Frost, how does the rotation of MM feel like at Kill shot range (especially with Termination talent) but now when we effectively dont have a focus dump shot and our rotation is broken, it is pointless to explain it. However, Kil Shot on 6 sec CD for 20 focus dealing so much damage seems to be so overpowered

  2. DarkDragoon says:

    thanks for the info frost. the beta’s sounds like as if you took the trolls off every server’s trade chat and put them all on the same server together. you are truly a man of extreme patience :) im curious, why does multi-shot do so little damage now? is it a scaling issue, or just base damage being so low?

  3. Valacia says:

    Ugh, I already carry around two sets of gear for raiding and soloing, plus another set for fishing (along with various fun items like my boot flask, Time-Lost Figurine, etc…). Plus 10k bullets on average, food, elixirs, pots, and so forth. Not looking forward to having to maintain an additional set of DPS gear for raiding if it ends up working like that. I’m already preciously low on bag space as it is. Leveling will be a HUGE pita unless we get bigger bags/moar bank space as it currently stands.

    I think that the reason there are more idiots on Beta now than previously is that the number of players who were selected specifically because they are press is a much lower percentage. While I certainly don’t think that having a blog automagically means you aren’t a douche bag, I do think that any blogger/writer who is visible enough for Blizzard to send a beta invite to is going to have a bit more head on their shoulders, and as such they will take the Beta a bit more seriously.

    Meanwhile, as more and more “normal people” are getting random invites, you end up with more and more people who think that Beta is a game, free wow, somewhere for them to get their jollies and brag to their friends that they get to do it first.

    Call me jaded, but IMHO, 75% of the population of the web are basically wasting air.

  4. jimbo says:

    as do i think the same about beta testing. i hear from guildies and friends the same ppl are all complaining and not thinking of the beta as a beta. they are thinking of it as a free ride and not really giving a hoot about fixes and reporting.
    with what frost said, i hope we dont need 2 sets of gear for swapping specs. atleast i hop not for BM/MM. im really worried that BM is not going to be viable enough in a raid situation in cata. i love MM but also love BM. any info at this point in time in beta if BM might be useful for raiding frost?

  5. Anansi says:

    Regarding the Mastery discrepancies, I understand the notion of an overall balance between specs, but as gear and level increases, that SV Mastery is going to scale up a heck of a lot better than the MM one. In fact, it seems to me at the moment that the MM spec is very static and looks designed solidly for level 80 while SV seems set to scale up much more efficiently and powerfully.

    What sort of DPS are you pulling as SV, or have you only really done the instances as Marks? I’m curious as to the difference. 7K at 83 seems quite low.

    As for needing different gear sets for different specs, I’m a bit ambivalent towards that. It seems a bit excessive for a non-hybrid class, but then I also play a Resto/Ele Shaman that engages in PvP so I’ve got 3 full sets of gear on him, while my Hunter only has two (PvE and PvP). If Hunters need different gear for different specs, well, welcome to the world of many WoW players!

    Arcane Shot doing less damage than Steady and Cobra is absurd and I hope they fix that. As you say that is a total failure of the Focus mechanic redesign.

    Lastly, I’m wondering if you will do more SV testing. I’m actually looking pretty strongly at that spec for Cata but I know nothing about it really, especially how it’s shaping up in play style in beta. I’d be interested in reading more about it.

  6. Tallrock says:

    “So why does it seem like as any given population increases, the percentage of the loud-mouthed worthless increases?”

    Because while we do think in terms of percentages or proportions, we “feel” things in terms of absolutes. Intelligent posters who are trying to make a point post -far- less often than the asshats who type down a string of badly-assembled insults then hit “Submit”. For instance, explaining your point takes a lot more time than just answering “u suck and u wanna ruin my class GTFOADIAF”. In the end you feel there was a huge jump in the absolute number of posts by imbeciles, then you notice they also skewed things proportionally.

    It doesn’t really matter how many good beta testers are there, the bad ones are always going to be posting more often and skewing everybody’s feelings about the forums. As a result, it makes some people who had perfectly good points not post at all, because they don’t feel they will get any meaningful feedback out of it. It’s self-defeating, really.

  7. Hulder says:

    What Tallrock said!

  8. Vael says:

    Well, as someone lowly who just got a Beta invite, (altho no notification email…just happened to check Battle.net, so I have no idea how long its been active…) I’ll try not to douche it up for you.

  9. Factoid says:

    Welcome to Democracy… Allowing a mob to rule will always end out poorly for those who think things through and care about the overarching goals as opposed to just what gets them the most right now.

  10. Camdin says:

    I just got started in the Beta this morning.(I won the Warcry Network’s beta key contest Wohoo!) I will try my best to not be a douchey beta tester. I never troll normally anyway but I have alot to go through for trying what I want to try before I start analysing abilities in too much detail.

  11. Camdin says:

    Ironically I only heard about the Warcry Network’s beta competition by listening to the Hunting Party Podcast. I hope you got a key too Darkbrew!!

  12. Macerin says:

    As to the duel gear comment, there are 3 disturbing issues that come to mind here.
    1: All gear carried gets damage that accrues as you progress in your endeavors. ALL GEAR, higher cost for repairs, less bag space (albeit that is less important if you actually plan and equip yourself properly prior to a raid by leaving excess junk not needed for that raid in the bank), more situational awarness and less “oops”, etc.
    2: What Frost is talking about is that IF we switch specs mid stream in a raid or dungeaon we MAY have to switch gear, and if that is so this is bad to have to switch gear as a DPS spec. This is totally seperate from a PVP vs PVE situation.
    3: Last but not least, TWICE AS LONG TO GET THE GEAR in the 1st place

  13. Thenalia says:

    hmm, since the beta is no longer under an NDA that means you can post this informtion anywhere you want. What I am thinking is perhaps you move your posts(since you always post relevate information including theorycrafted data) to Elitist Jerks and the post a link in the wow forums. This way you get to post your hard work and anyone who posts has to provide productive feedback. If they do not do this they will be reported by their fellow forum readers and dealt with in a hilarious manner as anyone who has ever read “The Banhammer” segment of that site can attest, they do not take it lightly.

    In short you do entirely too much work to get questioned be trolls and griefers who refuse to do one ounce of research to refute your claims. I think you should take advanatge of excellent monitoring services that are already available on a trusted forum.

    just my 2c

  14. Arthemystia says:

    Remember when oodles of people, myself included, advised strongly against WHU forums? Look upon the beta forums and see what we saved you from. I’m not saying it would be as bad, but it might not be much better.

    ;-)

  15. QueenOfBlades says:

    “But if we need different gear to play a different spec… yikes!”

    I always suspected this is how Blizzard wanted things to be eventually. The time they put in to add the Equipment Manager, now (recently) the lowering of the dual spec cost in beta, removal of quivers/soul shard bags/etc. to add more universal bag space. I dunno, maybe I’m reading too much into it.

  16. Alisaunder says:

    Maybe there’s a guild perk that they expect us to use to summon bank, everyone grab your second gear set and bank our quest junk temporarily. I carry a fishing set and alot of stuff I might need for half completed quest. And in case my weapon breaks I have a backup and no matter how often I clear bags they fill right back up.

    If not a guild ability, Would engineering be a solution? Bank bot of some kind?

  17. DarkDragoon says:

    @ Ali: atm if you are an engineer the jeeves bot allows you to acess your bank on a 1hr cd.

  18. Myrdreon says:

    Im still wondering if this all isnt experimentation for the big hunter patch. At least, im still assuming that the hunters got major work to do. There’s tiers with 5 pts or less, tiers without choice as its dedicated pvp vs pve talent, no selfbuff in TSA, serious lack of 1 and 2 pt talents compared to more ‘done’ classes like the warrior or paladin talent tree’s.

    Some of them even got a 1pointer in every tier with even 2x 1pointer’s in the same tier, we got just a 1pointer every other tier.

    Hell, currently if you assume you only pvp or only pve, there’s basicly 1 option only as far as talents go – sure you got random points, but thats only because there’s no usefull talent to spend it on so it wont matter where those points end up.

    Im expecting stuff like MM getting a 1pointer to add the 20% damage back to camo… and lets be serious, MM’s chimera giving 15% total health on each shot or disarming on each shot depending on the venom used? Thats got to get some attention as soon as some Blizz reads it.

  19. DarkDragoon says:

    @myr: chimera shot really isnt really as OP as it would lead you to believe. the disarm is on a 1 min cd, and the healing is still only every 10 seconds (assuming that the venom doesnt just get dispelled and we are actually able to stay out of melee range at that point) and those effects will be very nice for niche situations in pve like say on a boss perhaps bladestorms and is disarmable or if we need a quick healing boost and we have a warrior with sunders up already, no need to use scorpid venom just use one of the others.

  20. AFK Rogue says:

    Sadly Frost the issue on the Forums and in Beta in general with the Asshats is the fate of all humankind. The Noble and Enlightened will be crushed by the Armed and Dumb. But good job sticking it out and I hope you can get alot done and heres hoping Smoke Bomb puts Hunters out of a job with LoS pulling.

    /AFK

  21. Corvis says:

    Yeah well it’s a shame. Seems that today people need to talk shit to others for the smallest reasons, as that would make them feel important or better ( and you can see that in every chat in every server not only the beta I’m afraid ) . The low point where the world got to makes intelligence look like a bad thing to all the mindless morons out there and lets verry little space to collaboration between people or to helping eachother out. Most people when they see someone who is a “noob” ( not only in wow but in any other thing ) just start insulting him, they never try to help him out, share their experience and see if that “noob” is willing to listen and learn. This kind of spirit woun’t take us anywhere. Luckuly there still are some people with a brain who try to keep up what they can. You are one of them and I wanna thank you for what you do. And we should never let the mindless morons bring us down, it’s better to be a minority but continue doing good things, than just following everybody and their bad habits as mindless sheep. Thanks again and sorry for my bad english :)

  22. Armin says:

    Different gear for differen specs? How is that different from now? MM takes ArP, SV takes Agi and BM takes AP.

    OK, of course, I see that they take it further now, but I doubt that changes the game too much. Just switching specs without regemming is already sub-optimal now.

    In fact I’d welcome it. It will make specs really different. Of course that does mean Blizzard will have to balance things better than they did so far ever since patch 1.0. Else we’ll get again broken specs that noone will play in raids.

  23. Frostheim says:

    For mid-gear levels BM wants ArP, MM and SV want agil gems. At top gear levels, they all gem arp. But, we’re not talking about gemming, we’re talking about gearing.

    However, they don’t often want different *gear* — and the difference in gear is very minor. But a piece that is BiS for MM is probably also BiS for BM and SV. But if mastery is really that awesome for SV and that bad for MM you could see SV going after all mastery gear sets and MM avoiding it in favor of gear with different stat allocations. So completely different gear sets, which we do not have now.

  24. Anansi says:

    @Armin “Different gear for differen specs? How is that different from now? MM takes ArP, SV takes Agi and BM takes AP.”

    Yes and no. Marks only takes ArPen at very high gear levels and even then it’s dependent on the Hunter’s play style (eg if the Hunter is not very good at ensuring every one of their Auto Shots and Steady Shots fires than they’re better sticking with Agility). And BM can go with either AP or Agi, or even ArPen at better gear levels.

    You can have a main spec and off-spec to something else and not need to worry about changing gear. It’s not like being a DPS/Healer or Healer/Tank where you need completely different itemization, gemming and Hit levels.

  25. Corwyn says:

    I would hope they have more sense than that. The point, I thought, in having three mastery talents was that they could balance specs in different ways. The first two masteries would be used to balance base level. So nude brand new 85s would all do similar damage. The third (gear) mastery would be used to balance scaling based on gear. True, if scaling got very out of whack, the mastery stat starts having wildly divergent values to different specs.

    I would expect that the current values are completely unoptimized, and advise you to take your own advice, and wait until they do a masteries pass.

    I also expect that the mastery stat will be ubiquitous, and similar at any given iLevel, but that is just a guess.

  26. Massai says:

    Three ./cheers for the AFK rogue! Mm

  27. Massai says:

    I don’t know where those M’s came from.(frickin blackberry’s) But I concur with the afker, Asshats everywhere, It’s all a guy can do to not go around punching people. Ride on to the real, death to the fakers.

  28. a says:

    I think a different gear set would be fun…we finally would have a true off spec then

  29. a says:

    I mean – a true off spec to gear for

  30. Ninjamoo says:

    @ Frost

    How exactly are you calculating your DPS?

    The last time I checked my combat log was not showing any special shots, only Auto Shot and Serpent Sting were being parsed. Combine that with the combat text not working, I don’t see any viable way of actually, guestimating as best, your current DPS.

    Please tell me I missed something since I’ve given up on playing my hunter for the time without being able to parse anything.

    -Ninja

  31. Jindrax says:

    “You’re MM and the same gear gets you an extra 4% chance to proc a half auto-shot damage shot.”
    I thought the mastery was about firing any shot that you fire, like a Elemental Overload that procs with spells and white damage, also. FUDGE!

  32. Frostheim says:

    @Ninjamoo — my combat log seems to be recording everything just fine.

  33. Luisa says:

    Snort lol. Loved Og’s final comment heh heh. Luckily I wasn’t drinking a cup of coffee while reading this.

  34. Ninjamoo says:

    Interesting, my combat log is completely screwed then :(

  35. lomotil says:

    A very eloquent post Frost. I feel your pain.