ThinkGeek - Cool Stuff for Geeks and Technophiles

[Note: my thoughts on the changes coming soon -- however, I have to do this for WoW.com, so I'll post the link here as soon as it's up.]

Here it is, the details we’ve been waiting for:

New Hunter Abilities

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).

Resource Mechanic Change

Here we come to the meat of the upcoming hunter changes.

  • Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues’ Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
    • Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
    • Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
    • Aimed Shot/Multi-Shot: 60 Focus.
    • Concussive Shot/Tranquilizing Shot: 35 Focus.
    • Rapid Fire/Master’s Call/Disengage: 30 Focus.


Changes to Abilities and Mechanics

In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.

  • A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags — though each hunter can only have one and non-hunters will not benefit from this change — and we will not be making any additional quivers.
  • Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.


  • Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
    • Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
    • Ravagers: Will provide a debuff that will increase an enemy’s Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage).
    • Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).


  • Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
  • Viper Sting will now restore 9 Focus every 3 seconds.
  • We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.

New Talents and Talent Changes

  • Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.
  • Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
  • Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
  • Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
  • Thrill of the Hunt grants Focus when you land a critical strike.
  • Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.

Mastery Passive Talent Tree Bonuses

Beast Mastery

  • Ranged Damage
  • Haste
  • Pet Damage


Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

Marksmanship

  • Ranged Damage
  • Armor Penetration
  • Double Shot


Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

Survival

  • Ranged Damage
  • Ranged Critical Damage
  • Elemental Damage


Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing.

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  1. Myrdreon says:

    All i can say is.. hope they change the focus numbers or mechanics.

    Opening with 2 attacks and then not being able to do anything for 6-8s really is dissapointing. Hope they’ll introduce several focus-generating talents/skills or a way to make steady/cobra instant.
    Either that, or you’ll be forced to use viper sting in pvp in order to make attacking possible.

  2. Xhero says:

    Camouflage seems a bit blah…however, assume you stay out of the fire, Marrowgar can’t whirlwind you anymore..just stand there and waive your hand over the face “you can’t see me”

  3. quivering says:

    waiting for your comments, frost. curious how you feel about this.

  4. Xhero says:

    oh…and trap launcher..that’s a win. You can now set your AOE trap prior to a trash pull, misdirect and Volley….

  5. Mavraan says:

    One thing I am confused with right off the bat is the wording of “Double Shot”. Will it be an additional shot like Wild Quiver where it just happens or will we randomly see the GCD not triggered and get to select the shot we want (and in process refreshing the GCD for any shots that are currently on it, like Readiness). Or is it something completely different that I am missing?

    I am very, very excited for the loss of mana but I don’t have the time to crunch the numbers and to see if the energy recovery rate and costs will make our rotations any more efficient. Also, I like the Active/Inactive Pet idea, should really help when you’re missing a class and reminding everyone who dang sexy we are. I wonder if that means Call Stabled Pet will be nixed, or just open our stock from the 3 active to all tamed at level 80.

  6. Kylaella says:

    If you can attack while camouflaged, then I like it.

    Just last night on Dreamwalker I muttered that I wish I could shoot a frost trap.

    I am also concerned about the “8 seconds that feels like an eternity” shot time.

  7. Thorzwilhunt says:

    I’m very excited, feels like a whole new class!

  8. Hippo says:

    Kylaella, camo will be like a rouges stealth, you do one attack and it breaks, and you get incresed damage on that attack.

    My biggest dissapointment is the ammo. I liked the idea of different ammo giving different stats but not being a consumable, now it feels like our range weapons will just be like automatic wands…

  9. Phuzzybunny says:

    wow…this does NOT suck.

  10. Mike says:

    Kylaella – “Just last night on Dreamwalker I muttered that I wish I could shoot a frost trap.”

    HAH! I was thinking the exact same thing on…. dreamwalker… last night! That’s funny. Stupid supressors….

  11. Xhero says:

    Actually the ammo change is a bit vauge, it mentions no quiver, no ammo slot, but does not mention how/where you would equip your ammo, and you still have to equip even the existing shots/arrows somehow.

  12. Myrdreon says:

    By GC:
    ” With focus you might hit moments where you don’t need to Steady at all, and you’ll never run dry again for long periods of time like you might with mana. ”

    This really makes me want to know what important talents/skills they’ve left out.

    Also.. with freezing shot going away, i wonder what replacement we’ll get?

  13. Odrob says:

    i am not impressed with the changes.. gz to BM hunters tho :)

  14. Rukiaa says:

    The trap launcher looks awesome. And pet filling in spots that isn’t in a raid/party sounds cool. the shots seem to me they are going to cost a lot of focus. in all it does look like it is a new class. But what i want to know is what the racial are going to be. i think i heard that they are going to be changed.

  15. Rukiaa says:

    Oh and SV doing elemental damage when did a hunter become a shammy with a gun

  16. sonicross says:

    Camoflage – great except our pet should stealth with us, camo won’t work if other players can still see your pet. And NO I don’t wanna dismiss and call it out every time.

    Quiver – will the 28 slot quiver (Nerubian Reinforced Quiver) turn into a 28 slot bag – EVERY hunter should get one of those now!

    Pet “Bank” – it’s about time

    Mongoose Removed – so we are defenseless in melee again?!?! really?

    Starting pet – undecided….

    Ammo removal – one less thing we have to pay for

    The big QUESTION – what happens to our current gems / enchants? does ArP become agility? Does AP become haste?

  17. Thornagol says:

    Keep this in mind. Steady shot doesn’t cost any focus to use and it gives us a much higher regen rate. Also, haste will become a hunter stat and they will start stacking it on gear. I don’t think we’ll be nearly as focus starved as people think.

  18. Odrob says:

    Regarding Camoflage, a blue post:

    “Quote from Blizzard staff
    It is *not* stealth. Your enemies will never wonder where you are. We’re trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It’s protection from ranged attacks and it gives you some combat bonuses, but it’s not like Shadowmeld or rogue / druid stealth where players can’t find you.”

  19. Xhero says:

    After poking around a bit, without them saying it, I’m know coming to the conclusion that there will be no ammo of any kind to equip or otherwise, they’ll just add dps value to ranged weapons to make up for the loss of it on ammo.

  20. Férn says:

    I think awesome hunters are gonna jizz their pants, average/not quite so skilled hunters just got nerfed considerabley. I think my soul just died a bit :(

  21. RobUK says:

    Some more info on Camo:

    It is *not* stealth. Your enemies will never wonder where you are. We’re trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It’s protection from ranged attacks and it gives you some combat bonuses, but it’s not like Shadowmeld or rogue / druid stealth where players can’t find you.

    As most of you know, we tried Camo once before, but because it was true stealth it was very hard to balance, plus it felt like we were just handing out the same cool abilities to every class instead of coming with unique mechanics. Hunters were so overwhelmingly excited about the basic idea that we wanted to try it again, but not as stealth.

  22. Gradoz says:

    Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6). shouldn’t thanks fix the 8 sec of no shots?

  23. Merckx says:

    It’s not look good for hunters in pvp

  24. Gradoz says:

    thanks should be that lol

  25. iceveiled says:

    I like most of what I see here. A couple worries:

    A) No ammo at all. It looks like we’re just getting whatever DPS our ranged weapons give us. It said the ammo slot on our character sheet was going away completely. I was hoping for different types of ammo, but without having to keep stacks of them in our bags.

    B) quite a bit of focus to disengage, yet melee attacks going away. I’m okay with useless melee attacks going away, but how will we defend ourselves against melee dps in PvP if we can’t generate focus by utilizing ranged attacks, and can’t disengage because we’re focus starved?

  26. Wynd says:

    I like the idea of hunter pets being able to fill in for missing buffs more (was actually hoping they would do this)… Now (wishful thinking) which pet is gonna give me mini heroism?

  27. iceveiled says:

    Also, starting hunters with a pet is possibly the biggest improvement here. Those first 10 levels of not having a pet and the game starting you out with basically no great ranged shots is what contributes the most to melee huntards who never learn to play properly.

    ’bout damn time, blizzard.

  28. quivering says:

    they could do ammo like sigils/relics/totems/librams

    of course, that would mean we had Main Hand – Off Hand – Ranged – Ammo slots… 4, whereas everyone else has 3.

  29. Ryuki says:

    I’m not all impressed with the changes.. and this new Camouflage.. that sounds like.. what Shadowmeld was before it got nerf.. other then we can’t attack but can drop a trap… meh.. you know that’s going to get nerfed.. you watch. I can see trap dancing coming back.. and didn’t bliz nerf that being they didn’t like it? So that right there makes no sense.

    The pet change I like, even know they did not say how many pets slots we’ll get beyond our standard 3 or for BM 5 nor did they say these slots will cost. However, they said nothing about pet scaling and it does sound like all pets are going to be the same.. so I guess by the wording, with out saying it all pets are going to be wolves now, being they said all pets will get a damage buff skill. I saw that coming. And if I read that right.. they are adding more spirit beasts to the game? Great.. just want we needed, more over the top pointless pets.. how about some pets we can use?

    So our ammo bags, so I have a 28 slot ammo bag, will that become a 28 slot bag? That is sort of nice.. does that mean they are going to add a 28 slot bag to the game? What if I on my leatherworking make a grap load of 28 slot ammo bags, will they all become 28 slot bags that I can use? Being they removed the point of having ammo bags a while ago, they can be made really cheap now. Or will they make it one of those things I can only use one of?

    So basically.. what we all thought about the ammo isn’t going to happen. So now all our range weapons will be like wands now. Perfect… and here I thought we get different types of ammo.. this right here makes me want to not play a hunter anymore.. call me crazy.. but having a ammo bag, and using ammo was part of the fun.. thanks for taking that away :/ I wouldn’t have mind something close to what Frost had posted up on wow.com a while back.. but this.. just is lame.

    I really.. really hate this new Steady Shot/Cobra Shot thing. I mean really its nice to get another shot to the class, but this Cobra Shot seems to be able to use at all specs.. so once again BM gets screwed out of a BM only shot. Being they say that BM will get a talent to make Cobra Shot better then Steady Shot.. so BM hunters will still have the same amount of shots.. Why do they need to do this? It’s bad enough we have a number of shots that share a cooldown with another shot.., why not just give BM their shot, Cobra Shot seems more BM anyways by the name. We can still use steady shot and remove the shared cooldown on those other shots. As it seems almost like we’ll be standing there not being able to do anything.. maybe BM will be top again, cuz while we can’t freaking shot cuz we have no focus our pet will still be dishing it out.

    Right now we have only three traps, Fire, (2) Nature, Ice (2) does this mean we’re going to get more traps? Shadow damage? A shadow trap sounds a little cool. Maybe add another Fire that’s better and another nature trap, could be cool,

    Latter, I like to hear Frost’s take on this as well, form how I read this, half of the stuff sounds good, the other half sounds really pointless and some just bad. So they are taking away some of our melee skills but I didn’t see anything about helping us against the fact we have only a small handful of things to help us get away while other classes have more then enough to close in on us.. after all that’s PVP but still…

    @Myrdreon
    They are taking freezing arrow out and giving us Trap Launcher, which basically gives all our traps the same power as Freezing arrow has now.

    This seem to bring up more questions, for me then answers. I hate to see what happens to the other class.. man.. I’ll just have to wait.. some of this could change once we get a beta out.

  30. Haerich says:

    Interesting.

    OK, mid fight (beyond setting up a sting, opening with an Aimed, etc.) it looks like by default we’ll have only 2 buttons to push.

    Earlier, they said that they wanted to take away the cooldowns on our shots, and make focus the limiting factor instead. Assuming for a moment that this is what we’ll see, we will use one of the three shots that cost 45 focus (Arcane, Chimera or Explosive) and mix those with Steady Shots to regain.

    Three GCDs = 4.5 seconds. In that time we will gain 9 x 3 = 27 focus just for being a hunter (6 focus per second across 3 GCDs). If we cast two Steady Shots that will gain us 9 x 2 = 18 additional focus, for a 45 focus gain.

    Rotation:

    Arcane / Chimera / Explosive
    Steady Shot
    Steady Shot
    Arcane / Chimera / Explosive
    Steady Shot
    Steady Shot

    repeat ad infinitum.

    Again, this omits our initial setup, traps, etc. This is just the meat of the rotation. But it seems a bit dull, unless there are reasons to use other shots.

  31. Willaam says:

    After looking at what haerich has said, it leaves our initial rotation, but now with no limits on mana…. yay.

  32. calvinball says:

    first off, apologies if someone else already noted this, i blame my missing it on the fact that i’m reading on my lousy cell phone :-) . myrdreon, it does state that steady and cobra cost no focus, and actually generate focus to boot. Seems like they plan for those two shots to be in our rotation as fillers in between the costly shots; cobra for bm and steady for mm and surv.

  33. Xhero says:

    Also consider this, we will benifit from Haste and talents that provide focus on Crits, thus we will likley regen focus much faster then the default regen number because of haste, and once your shot crits, you’re going to get some there as well.

  34. Padluck says:

    Haerich, you are forgetting something pretty important. They said that haste will effect focus regen. Also there are bound to be talents adjusting focus costs and regen all over the place, so it will only be that simple if you are unspecced and naked.

  35. Sassafras1232 says:

    For pve the focus numbers look terrible, but I am hopeful that there is more we aren’t seeing yet. Either we will get energy regen talents or haste will have a veyr big impact on the regen rate.

    For pvp I am a little more worried. Freezing arrow is already the hardest cc to apply for a class with very little cc to begin with. Now they’re moving it from a 30 second cd to a 1 minute cd? And all the utility pvp stuff (disengage, tranq, concussion) will be stealing focus from our actual dps and/or getting locked out if we just finished a burst?

  36. Haerich says:

    Xhero, Padluck… true, but I’m guessing that haste will impact regen at the same rate it increases shot speed and the GCD. If so (and that’s an assumption, but it seems a safe one) we’ll be doing the same rotation (one 45-point shot and two steadys) across three GCDs. It’s just with haste that might happen across 4.2 seconds instead of 4.5 seconds.

    If haste works the way I think it probably will, it won’t change our rotation, just the speed at which we do that rotation. We get more energy, but can spend it at the same rate of increase.

    Talents, on the other hand, clearly will be a factor. Efficiency might end up making for a more complex rotation as every so often we can upgrade our Arcane/Chimera/Explosive to something more expensive, or can skip a Steady or something. I’m sure we’ll have procs to watch and the like.

    But the “core” of the rotation looks to be balanced around a three shot cycle, with two of ‘em being Steady.

  37. Bradagore says:

    The focus cost for disengage etc. reminds me of WOTLK beta when pet “react” abilities such as web had huge focus costs… until they realised that was just plain unworkable. Wouldn’t surprise me if disengage kept its cd but lost its energy cost (or had it cut to something much lower). There’s no point having a reaction ability that requires that much of your resources.

  38. Frostheim says:

    Just finished writing up my analysis of the change — I’ll let you guys know as soon as it gets put live on wow.com (alas, I’m required to write this for wow.com, so I can’t write it here). I can promise you that it will have the greatest header image of any class.

  39. Valacia says:

    Moving back to a rotation is the one thing I have been apprehensive about shifting to focus for. I sincerely hope that they are able to build out the system to avoid this. I rather enjoy a priority system that requires one to pay attention.

  40. Myrdreon says:

    @Ryuki, dont forget its also doubled in cooldown.
    Freezing arrow has 30sec CD, launcher has 1min.
    Can be considered a buff in pve for getting explosive/immolation trap into the aoe, but also a nerf as itll reduce the ability to cc/kite (which people love to drop onto hunters cause of our great mobility). In fact, with them steering more towards cc/single target and less towards aoe on cata it can be mostly seen as a nerf.
    Pvp its a plain nerf. So no, i dont really see this as a fair trade without getting another ability.

    @calvin. true, those will regenerate. but as you can see that means you’ll do steady-steady-chimera and be stuck with that. Even arcane mages have more challenging rotations.
    While thats “ok” most of the time, when it comes to movement on bosses, kiting, pvp you cant ever use cobra/steady meaning you can use 1 skill every 8 sec.

    So, unless they left out important info such as f.ex. go for the throat now also gives the hunter 25/50 focus on crit or something similar you’ll be thoroughly shafted.
    Seeing how rapid fire will generate 60 focus if talented i have quite some doubts we’ll get any plausible generation. Especially since such a talent will either quickly become mandatory for any possible spec, or plain unneeded as generation is fine without it.

    I know it feels like im preaching doom, but with their numbers posted they cant have missed the fact that the initial ‘rotation’ can only be steady-steady-chimera/explosive with no room for anything else in terms of both gcd’s and leftover focus for any other skill. Its so obvious its silly they havent said anything more in terms of talent/skill/mechanics changes.

  41. Zat says:

    Thanks, Frost. Can’t wait to read your thoughts. In all, I’m not disappointed with what Blizzard has delivered us, but that ‘s the extent of my emotion. There’s a lot that can happen between now and cataclysm and a lot of the changes are really hard to speculate on. Focus is everything. If they get focus right, they get hunters right. I’m prepared for some dynamic cycles of severely OP hunters and severely under powered hunters at the beginning of Cat.

  42. Alisaunder says:

    Focus reminds me of the DK power up requirement to use abilities starting from zero. Not a fan of that. Reminds me of my rogue and always waiting for attacks to get enough blood dots to get to use them. It’s really frustrating. If it does work like the DKs then a group on the move would let the hunted stay topped up but groups that dawdle between trash pulls and wait for mana and AFKs would slowly leech away our focus reserves.

    BM seems like it will have more of the fun and the shoot traps also. MM will get more damage which is always great but not sexy and will it only reinforce MM as the only raid spec except for a few special fights?
    Three active pet options will be great though a beginner pet while fun probably isn’t really necessary. Maybe at lvl five instead.

  43. Corwyn says:

    Can someone please explain the benefit of Camouflage to me?

    It doesn’t stop me from being seen.
    It doesn’t prevent me from being meleed.
    It doesn’t help me while leveling.

    It prevents ranged (single target) damage in all those situations when I might want to stand at range and NOT shoot back (which would be when exactly?).
    It gives a bonus to an opening shot.

    What am I missing?

    Thanks.

  44. Ashamel says:

    Alrighty guys, I see a lot of misreading going on… a lot of people are claiming that the trap CD’s are up from 30 secs to 1 min, but that’s incorrect!!!!

    TRAP LAUNCHER is on a 1 min CD. As I’m understanding it, we will still have the 30 sec CD on traps, but we won’t be able to toss a trap for a minute after each TL use. I could be wrong, but in no way did Blizz say there would be an increase on the CD of Traps.

    Overall, I’m worried about pvp for hunters. I think that Blizz will have this balanced out for pve come Cataclysm, but some of the current changes just seem to rape hunters in PvP, and tosses them completely out the window for Arena. Seriously Blizz… just grab our faces and slam the door on our heads a couple of times… it’ll be quicker and less painful than what’ you’re doing to our pvp skills.

  45. Ogueray says:

    Ali, I guess I’m not understanding your concerns with focus… Our focus starts at 100 and goes down when we use abilities. When just standing around it will regen to full in 10-12 seconds… so how does downtime between pulls leach our focus? We’ll be topped up if the next pull is in 15 sec or 15min.

  46. Ryuki says:

    Yeah the trap deal is a buff/nerf. Its nice to see all traps get that. But also the longer cooldown almost makes it not worth it. Then again as of right now, there are only a few times where tossing a snake trap out would have helped me.

    I’m not really going to get up in arms about any of this really until I see a live beta or even live in game. I’m still however unhappy they said nothing about pet scaling.. and they way the pet call deal works.. at level 80 we get Call Stable pet.. does this mean all hunters will get it sooner or maybe we’ll start off with it? They did say they where removing spell ranks form the game.

  47. Armin says:

    My first reaction: yes, indeed as I feared (as I don’t liek focus).

    <y second eraction. This is going to affect two things:

    1) it seems now a very major PvP nerf for hunters losing their burst damage, unless they serious increase the other on-the-move shots.
    2) a normal PvE rotation willmore more on what shots to choose, than how to sqeezein as many per period, except for burst periods where rapid fire kicks in.

    Add 2: So we'll have two sets of rotation: one for normal, and one for when we get high focus generation. If other classes also give us more focus (or indirect through haste bufs) this also means our rotation can be different for 5 – 10 – 25 man.

    I still don't like us becomming ranged roque's, but I'll just have to learn to live with it I guess :-)

  48. Armin says:

    My first reaction: yes, indeed as I feared (as I don’t like focus).

    My second reaction. This is going to affect two things:

    1) it seems now a very major PvP nerf for hunters losing their burst damage, unless they serious increase the other on-the-move shots.
    2) a normal PvE rotation willmore more on what shots to choose, than how to sqeezein as many per period, except for burst periods where rapid fire kicks in.

    Add 2: So we’ll have two sets of rotation: one for normal, and one for when we get high focus generation. If other classes also give us more focus (or indirect through haste bufs) this also means our rotation can be different for 5 – 10 – 25 man.

    I still don’t like us becomming ranged roque’s, but I’ll just have to learn to live with it I guess :-)

  49. ZeroUm says:

    @Ashamel
    I suspect there will be talents to reduce de Trap Launcher CD by 10/20/30 or 15/30 seconds.

    @Ogueray
    There won’t be MP5 mechanics in Cataclysm, meaning you will regenerate focus while walking, and the longest replenishment being 15 seconds at level 1, at 0 haste. Anyways, those numbers are just examples, nothing is final.

  50. Ogueray says:

    I know… which is why I was wondering why she said we’d be hurting for focus if we sat around between pulls…

  51. Ibet says:

    Ok I really hate this new focus recharge thing. Usually while doIng my dailies I can kill any lvl80 thing before it can get to me but now…..also how much focus would stings,kill shot(a huge factor in dps) and volley (that aleady costs 500+ mana with the glyph) cost?
    And would aspect of the viper help the focus slot or would it just make it a little faster and rape our dps by half? I’m pretty disappointed now

  52. Argent says:

    I’m not sure I understand what blizz means by focus, do hunters start off with 100 focus like a rogue or do we have to build it up like a warrior’s rage? ’cause the latter would suck

  53. florujin says:

    this camouflage business does it mean then that people can’t see us?
    and if so it sys we’r vulnerable to AoE attacks so if the enemy can see where our pet is standing chances are we’re near by, and then they AoE spam around our pet until they find us.

  54. florujin says:

    from what i understand argent we start with 100

  55. Craig says:

    @Ashamel
    Considering your opening line is about “misreading”, one would expect you to try and avoid the same mistake.

    - Trap Launcher (60s CD) is ADDED
    - Freezing Arrow (30s CD) is REMOVED
    - Trap Launcher + Freezing Trap (30s CD) _simulate_ a Freezing Arrow, but despite Freezing Trap going off CD in 30s —- it is STILL 1 minute CD to do another simulated “Freezing Arrow” (thanks to the Launcher’s CD).

  56. Clin says:

    I’m a little puzzled by the mention of armor penetration under MM – I had read that ArP was disappearing altogether?

  57. Haerich says:

    I gather from Blizzard’s earlier comments that Armor Pen. remains in the game, but is no longer something you can get from gems, enchants or gear. So MM hunters will boost their physical damage a bit with it, but you won’t have to worry about the cap or the math as their won’t be anything you can really do to directly gain more of it. They are mostly trying to reduce the amount of theory-crafting needed to be competitive in the game.

  58. Myrdreon says:

    Indeed, it is basicly saying +physical damage like sv has +elemental damage.
    Likely so MM will use steady>cobra at all times and at some point, for example 60 points into the MM tree, you wont ever use arcane again as the ArP makes other shots better like it does now.

    So you’ll get cobra on BM cause of talents, cobra on SV cause of mastery and steady on mm cause of mastery. Kinda makes cobra useless as they could just juggle a bit with talents/mastery so all can use steady.

  59. Armin says:

    @floruijn: this camouflage business does it mean then that people can’t see us?

    NO.

    Camouflage is not stealth.

    Personally, I don’t see any use for camouflage. You put yourselve in a ‘cannot be attacked from remote’ mode, which is prety much only nice for walking in PvP BG’s, and only if it also includes movement impairing attacks. This latter likely will be nerfed because other classes will likely complain…

  60. Dharion says:

    So we get some useless, crappy “camouflage” ability because….gods forbid, we get a stealth like skill, y’know, something similar to what DRUIDS have??? Why the hell do druids, priests of nature, need a stealth ability, but hunters, who by the very name, stalk and track prey, are all but forbidden a stealth ability?

    and don’t even get me started on the taking away of mongoose bite….

  61. Dawn says:

    Love: Removal of ammo, Ability to store large # of pets (been hoping for this!), New pet debuffs (hopefully I won’t feel like I always have to raid w/ a wolf), & Beginning lvl 1 w/ pet & better ranged.

    Learning to fight w/ focus instead of mana should be interesting!

    I’m not much of a pvp’er, but hopefully their concerns will be addressed in beta.

    I’m all for the reduction of the theory-crafting needed to be competitive in game. I’ve always felt it’s more complicated than it needs to be & is overly frustrating for the casual player. I’m not saying I want them to turn us into zombie button mashers, but neither do I want to have to whip out calculators & spreadsheets to figure out competitive stats.

  62. blackelvis says:

    So what’s going to happen with our current ArP gems we have equipped?