Hunter spreadsheet results is a topic that I get a lot of email on, and recent discussions of how ICC loot affects MM vs SV has sparked these questions into overdrive. I feel like spreadsheets are massively misunderstood, frequently misused, and I’d like to take a moment to explain what they do as well as what they don’t do.
Spreadsheets are a fantastic and well-crafted tool that are shockingly accurate for many calculations. I use hunter spreadsheets regularly myself. However some people discover the spreadsheets and become devoted to them. They spend hours tweaking talents and gear and seeing how it changes the theoretical dps, and then treat the results as gospel. I call them Spreadsheet Disciples.
Spreadsheet Disciples
These spreadsheet disciples generally don’t understand the actual math and assumptions behind the calculations in the spreadsheets. They aren’t theorycrafters, but they think they are. What I mean by this is if there is a discussion about talents or specs, these are the people who will come on and say “No, this is 23dps better, just plug it into the spreadsheet.” And it doesn’t matter what the discussion is, or what kind of logical arguments someone makes, their answer will always be the same: the spreadsheet says so.
I think Blizzard said it best when responding to the increasing wave of Spreadsheet Disciples:
“Not everyone is going to be an expert theorycrafter or mathematics expert, and we’re not expecting you to be one in order to participate in these forum discussions. But also be honest about the fact that linking to someone else’s work doesn’t necessarily turn you into one either.”
Well said, Blizzard.
What Spreadsheets Do
Spreadsheets attempt to model the statistical average dps you would do in a completely stationary fight against a single boss target.
The first step to understanding spreadsheets is to understand that statement. Seriously, think about it for a moment. Now try to list every WotLK boss fight that fits that description. Patchwerk and Koralon are the only ones that come to mind, and a couple of others that come close.
From this theoretical model, spreadsheets go on to extrapolate out certain information, such as the amount of dps that each stat is contributing, the value of different gear, or talent points.
What Spreadsheets Don’t Do
Anything other than that.
When Spreadsheets May Not Be Right
There are three words in the definition of what spreadsheets do that could introduce errors when you use their calculations to predict the actual raid dps differences between abilities or stats: average, stationary, and single. Let’s look at each of these:
- Averaging: spreadsheets generally average abilities with cooldowns – this is very common in theorycrafting and often the only logical way to go about it. However, as we’ve discussed before, skilled hunters intelligently stack their cooldowns, giving a multiplicative effect that’s greater than spreadsheets predict. The benefit adds up to a significant dps gain over the course of a boss fight, and different specs see different levels of benefit, depending on the cooldowns and the amount of control over them.
- Stationary: we all know that in almost every boss fight we’re going to have to be moving. Out of void zones, after adds, away from adds, chasing the boss around, kiting, etc. All hunters, regardless of spec, should constantly be working to lose as little dps as possible while moving – using jump-shots, shoot & scoot, and disengage movement. But that we are going to lose some amount of auto shots and steady shots is just a bare fact. The effect of that loss on stats and specs varies in ways that spreadsheets don’t even try to predict.
- Single Target: increasingly we are seeing additional targets pop up in boss encounters. TotC had exactly zero single target fights.There are only a couple of ICC fights that are wholly single-target. Skilled hunters can swap targets without missing a beat and understand the effect of their shots on each target and adjust their shots accordingly (such as leading off with arcane shot on non-sundered adds, or saving shots when they know a switch is coming). In addition, the best hunters are able to keep rolling serpent stings on two targets at once – or even more if the situation warrants it.
Hunter Specific Examples
There are many, many examples of abilities that you can either get more than predicted benefit from, or that you can be certain you’ll get less than predicted benefit from. Let’s take a look at a handful:
- Haste: since haste only affects our auto-shot and steady shot, movement completely negates any benefit we’d get from haste, including Imp AotH and raw haste on gear. Realistically, haste is always worth some amount less than spreadsheets tell you.
- Armor Penetration: again, if you’re moving, the benefit from armor pen also reduces. All three specs leverage armor pen differently — MM a lot, SV less, and BM the most. And the danger of lots of ArP is losing a lot of your stats while on the move. On the other hand if you have an armor pen proc that you can stack with another cooldown – agility, attack power, or haste – you can get a multiplicative benefit from it.
- Rapid Fire: if you have to turn and run just after popping rapid fire, you’ve just lost the strongest hunter cooldown completely. However, since in most fights you can predict when you’ll have gaps where you can stand still, rapid fire is the single strongest multiplicative cooldown you have, that can be stacked with trinket procs, on use trinkets, and boss mechanic effects that increase damage. MM can potentially gain an enormous multiplicative benefit from the ability to use this effect 4-6 times per boss fight – a benefit that spreadsheets do not model.
- Sniper Training: a talent that just clearly is going to have some amount of down time in most boss fights, thus not as good as the spreadsheets model.
- Black Arrow: the dot and lock & load proccing of black arrow are benefits you’ll just about always be able to get. However, a very strong benefit of black arrow is that it increases all your damage done by 6%. If you have to move while black arrow is up and lose auto shots or steady shots or steady shots, you’re now getting less benefit from it than spreadsheets predict. Alas we have very little control over this, since saving it for more than a few seconds also results in a net loss. Similarly the benefit of procs with black arrow are highly subject to randomness.
- Wild Quiver: again, while moving it can’t proc. With such a low proc chance though, the loss is pretty minor.
A Point of Proof
With the new gear being released, many people are now crossing into the point where their gear on average is about equivalent of the previous BiS TotC heroic geared people. And many of them are finding the spreadsheets telling them that SV is a bit better dps. And for some, it may be.
But understand that we can look up the top hunter dps benchmarks in the world and look at each fight from people with similar gear levels, and those show us what kind of dps the best hunters in the best raid groups can do (and before you complain about comparing to the very best – realize the spreadsheets model a hunter even better still). And it’s not just that MM is doing more dps, it’s that MM is doing a lot more dps. Certainly more of a difference than the spreadsheets would show. And you know what, that makes perfect sense once you understand how spreadsheets work.
What Spreadsheets Are Good For and Less Good For
The first and greatest benefits of spreadsheets, in my opinion, is that they do a pretty darned good job of evaluating how good stats are compared to each other. It’s a qualitative analysis so ignore the dps number. One agility is not getting you “1.63 dps,” but it is going to be a bit more than twice as good as 1 attack power. It’s good for comparative purposes. Just realize that your haste and armor pen benefits are going to be a bit smaller than the spreadsheets predict.
And since it’s directly related to stats, the spreadsheets tend to be very good at gear evaluations. However if any bit of gear has a proc or on-use ability, that’s a red flag that the spreadsheet will be averaging it. If it can be intelligently stacked, the benefit will be greater than the spreadsheets show.
In general, the spreadsheets can give you some very good information about talents as well; however, understand that this is where the modeling starts to break down significantly. As we discussed with rapid fire, black arrow, wild quiver, sniper training, rolling serpent stings — when you start to pile them all on top of each other, the discrepancies are not minor, but potentially quite major indeed.
But as long as you understand how the spreadsheets are working, you’ll be able to tell when the spreadsheet results are likely to be wrong. You may not be able to calculate exactly what the dps will be, but you can easily look at sniper training, and say “Oh yeah, my dps will be a bit less than it thinks.” or look at the Death’s Verdict trinket and say “Oh, I can stack this, so it’s even better than the spreadsheet shows.”
In the end, the spreadsheets are remarkable and useful tools. Use them, but don’t worship them.

I was thinking that one possible enhancement to the DPS spreadsheets might be some movement coefficient. Something like you can set up Sniper training uptime, you would be able to set up percentage of time you will be running and the spreadsheet would 1) lower accordingly relative values of haste and ArP 2) lower your “estimated DPS” (both based on your shot rotation)
Thank you Frost for your analysis. I have worked with both the spreadsheets and Rawr and compared the results to 5 man instance runs and dummy sessions. I came to the same conclusion that a stationary fight is not the same as the real world and overly relying theoretical tools does not make me a better hunter.
Having said that – I spent some time with a guildy hitting dummies and his advice was excellent (thanks Chadma!). My gems were all off and with the data and his knowledge, I got more than 500dps improvement and a talent change. Rawr hated the changes I made (for some reason it wants me to stack haste??) and I have yet to run it through a spreadsheet.
I am still not close to where I want to be with my DPS but I don’t think it has anything to do with my gear, L2P is more likely. Controlling CDs better, anticipating movement during fights, rotating stings between targets etc are more important to me right now than eking out the last two DPS out of my gear.
All tools have their place and time and it is easy to lose sight of the real objective – bosses are down, raiders are up.
@Deepfriedegg: Recoding the spreadsheets for that would be a monumental task for minimal gain. If a fight requires movement, I’m going to lose dps. The only way to improve my dps in that fight is through better gear and better play. The spreadsheet can tell me what gear is better already; better gear on a Patchwerk fight will be better gear on any fight (for the most part.) It can’t tell me how to play better, that’s my responsibility. The spreadsheet is a base, a simple model of dps. The more complex a fight, the harder it is to model and the more specific the model must be. Since the goal of all strategies is to maximize the stand-and-burn portion of the fight, having a model for that portion of the fight means the model can be applied to every fight. Make the model too specific and it loses value.
If you want a more robust model, try simulationcraft. I do not have any experience with it personally, but I hear it’s quite powerful…once you figure out how to use it.
Nicely stated. Now, if they also understood the malicious nature of the RNG gods, too… you know them: They’re the gods that dictate your gun drops only when you’re not on a raid, the ones who ensure that the rare spawn shows up at the spawn point furthest from where you are, the ones who guarantee that if you aren’t hit capped, you’ll miss even more than you should.
Just to prove a point.
/shakefist RNG gods. “Stop following me from game to game!”
@Lyraat: you are right, i just didnt realize that the model probably wouldnt. know when to omit shots from rotation (perhaps include everytime a percentage if the shot will go off or not because of movement?). Lowering relative value of haste and Arp shouldnt be an issue but still: sometimes you can predict during the fight when you are going to move so you move when you fire CS and AiS (or Arcane if you have it in you rotation)
Neither I have any experiences with Simulationcraft…
Your jab about SV was duly noted, Frost
Be aware, however, that many gear configs will yield a higher real dps number with SV than they will with MM. The best hunter DPS parses will be done with MM, however unless you’re rocking some of the best gear currently available, I am fairly sure that even someone like Kripparian wouldn’t be able to get more DPS with my gear in MM as he could with SV. Except on fights that bias MM.
thanks for this frost… spreadsheets tend to really confuse me i have really tried to understand them, but they get the better of me, and its not from lack of trying. I am lucky enough to have a guildy friend who has done my spreadsheet and helps me a lot with recommendations etc as far as gear and gemming goes. I think they need to have a book ” spreadsheets for dummies” haha
Thanks Frostheim. I think of spreadsheets like experimental settings. They are laboratories, not the game world. In them, circumstances are heavily controlled to allow for valid comparison between treatments (that is, different stats combinations). But that internal validity comes at a price to generalizability to the game environment. The admirable constancy of the experimental setting is not present in the game world, limiting the confidence we can have that our experimental results will hold true outside the “lab.” There are, then, both pros and cons to spreadsheets, and this post does an excellent job of laying them out.
I think you should have mentioned in your post that spreadsheets are however much superior to dummy tests, and commonly used anecdotal evidence from puny data samples (a single or even a few raid nights). You can test out things like glyphs and changes in shot rotation on dummy’s, practicing proc stacking perhaps- but beyond this they are not going to get you as close as a spreadsheet will.
I never feel like updating EAP values into PAWN, so I just use spreadsheets for gear decisions, and take most of my other cues from the WHU. I have, of course, investigated certain aspects of huntery myself, but when there’s many respected sources doing the work as good or better than I could (the WHU foremost among them) it makes things easier.
And on a frank note, the absurdly idealistic numbers that spreadsheets pump out always mystified me somewhat. If the results end up being so far from what is possible in actual boss fights, that’s a lot that is potentially different or wrong.
Thank goodness the lone area I won’t let myself slack off is with pet tanking. The hoped-for pet scaling would likely ruin its simplicity, but right now with so few stats that transfer to pets, gear and spec decisions are comparatively easy.
Or a better answer is this: no less an authority than Kripparian, he of the numerous world-best dps parses, openly stated in his Hunting Party interview that how you play the fights has a MUCH bigger impact on dps than a few points of difference in a spec, or even one’s gear.
So worry less about this sh*t, tbh. Someone exhaustively learning fight mechanics will out-dps anyone who is just watching the spreadsheets.
I total agree Frost I am still using the basic EAP sheet we have here basically stack agility all the way, i think I will look into spread sheets a bit more once i start spending my emblems of Frost but until then EAP works fine with me. Yeah i had a fellow hunter the other day in our icc rep farming run he had the new arrows and slightly better gear as it was my alt hunter but i still pulled 100 plus dps on him and he was wondering how i did . I tried to help him out and gave him all the info I could and told him about this wonderful hunter site called WHU cause its the awesome sauce here that makes the high numbers possible !!! Thanks again all and especially Frost .
whetever happened to having fun
great site btw.
hunter from across the pond.
Hey frost,
Thanks for this explaination on Spreadsheet, Indeed allot of people worship the spreadsheet way to much indeed. Spreadsheet is great to figure uut if their Big difference between specs, and ofcourse it is a extreemly valuable things to figure out what the best gear/gems/enchants are (especially when juggling with a hit cap for example).
But also mention in a comment before, their are also the people that tell spreadsheet are useless and they much rather test their new configs in a 5 min fight agains a target dummy. Or even worse, Until their are OOM, and then they link dps saying this is what I can do on a target dummy…..
and @ dagor, for some people playing a evening with the spreadsheet and other programs that simulate boss fights, Is a FUN way to spend a evening
I have a question about when to use certain skills.
For example, when using two skills, let’s say skill X that increases damage by 10% with a 30 sec cooldown, and skill Y that increases attack speed by 10% with a 40 second cooldown.
Since they don’t have the same cooldown, you’ll need to wait with the use of skill X if you wish to stack it with skill Y. Is there an easy way (or a way even) to determine if waiting increases your dps or decreases it overall? Note that I’m not asking for this specific example, but rather for cases like this in general.
There is also one more practical use for spreadsheets: justifying gear choices.
I didn’t use to use spreadsheets and I still don’t use them to determine just “how much” DPS I should be doing. I didn’t determine that I need more crit because some spreadsheet says so but because I find that most of my procs are determined by crits, for instance. So, for instance, weapons with agility or crit is sometimes better than one with heaps of attack power.
But I find that referring to the “numbers” on a spreadsheet to justify why another melee weapon of the same iLevel (and, therefore, justifying why I, a huntard, am rolling for it) or why I’m still using an iLevel 200 trinket would be more beneficial for me actually gets the leaders to accept these assertions.
But I agree with you and most of the commenters here: some people just think that spreadsheets are the source of all truth and woe unto you if you don’t do exactly the amount of DPS that the spreadsheets predict. Some do not understand that with moving fights of course you’ll lose DPS, and that with some fights you will top the meters because you get to stand still or in a place of relative safety.
So while I sometimes wish that spreadsheets and Recount did not exist (with skill being judged by not how much damage was done but by how well it was done) I find it’s a good tool to justify our existence. Hunters are, after all, the only ones that have such a good, regularly updated spreadsheet.
this was a more balanced read, than most places which has turned the whorship of MM into religon. due to fightmechanics, SV is in practical terms equal (id say better tbh) than MM.
when moving, we loose alot less than the autoshot-crowd;)