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	<title>Comments on: Spreadsheet Theorycrafting</title>
	<atom:link href="http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/</link>
	<description>A gathering place for hunters who have paid their dues</description>
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		<title>By: Susan</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-5293</link>
		<dc:creator>Susan</dc:creator>
		<pubDate>Wed, 19 Aug 2009 04:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-5293</guid>
		<description>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#039;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

Susan

http://onlinemariogames.net</description>
		<content:encoded><![CDATA[<p>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#8217;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.</p>
<p>Susan</p>
<p><a href="http://onlinemariogames.net" rel="nofollow">http://onlinemariogames.net</a></p>
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		<title>By: Myrliandre</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4131</link>
		<dc:creator>Myrliandre</dc:creator>
		<pubDate>Tue, 30 Jun 2009 06:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4131</guid>
		<description>Not sure I&#039;d use &quot;Kill Shot Glyph&quot; as a good measure,

Bosses that enrage or change tactics (added damage) at low health are not uncommon, and the &quot;end of the fight&quot; can sometimes be a higher pressure situation than the start of the fight.  Being able to down the last bit faster is often an advantage -- and definitely when pushing new content.</description>
		<content:encoded><![CDATA[<p>Not sure I&#8217;d use &#8220;Kill Shot Glyph&#8221; as a good measure,</p>
<p>Bosses that enrage or change tactics (added damage) at low health are not uncommon, and the &#8220;end of the fight&#8221; can sometimes be a higher pressure situation than the start of the fight.  Being able to down the last bit faster is often an advantage &#8212; and definitely when pushing new content.</p>
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		<title>By: Armin</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4103</link>
		<dc:creator>Armin</dc:creator>
		<pubDate>Mon, 29 Jun 2009 09:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4103</guid>
		<description>Very good post!

An example of some spreadsheet hunters: look if they have the Kill Shot glyph. Most useless non-PvP glyph, but many hunter&#039;s take it to take them higher on the dps. The sheet told them it does ...

In reality it is just a show-off glyph they can take out of their pocket when the raid-team already got the boss down to 20% (or wiped X times trying). The thing is the team will also get it down then without the speardsheet-showoff hunter shaving of a few secs of the fight and pushing him upwards on the recount-logs. He&#039;d better glyphed on something that helps the raid also during the first 80%.

(And yes, there are those one or two multi-stage bosses where this is different. Sure, but did you honestly glyph on purpose for that boss or are you just trying to find excuses? ;-) )</description>
		<content:encoded><![CDATA[<p>Very good post!</p>
<p>An example of some spreadsheet hunters: look if they have the Kill Shot glyph. Most useless non-PvP glyph, but many hunter&#8217;s take it to take them higher on the dps. The sheet told them it does &#8230;</p>
<p>In reality it is just a show-off glyph they can take out of their pocket when the raid-team already got the boss down to 20% (or wiped X times trying). The thing is the team will also get it down then without the speardsheet-showoff hunter shaving of a few secs of the fight and pushing him upwards on the recount-logs. He&#8217;d better glyphed on something that helps the raid also during the first 80%.</p>
<p>(And yes, there are those one or two multi-stage bosses where this is different. Sure, but did you honestly glyph on purpose for that boss or are you just trying to find excuses? <img src='http://www.warcrafthuntersunion.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  )</p>
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		<title>By: Myrliandre</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4097</link>
		<dc:creator>Myrliandre</dc:creator>
		<pubDate>Mon, 29 Jun 2009 01:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4097</guid>
		<description>So an interesting post Frost, ...

Raises a question / point which I&#039;ve been at some contention with you over for a while, but haven&#039;t mentioned, which is your definition of &quot;Theorycraft&quot; - and to extension, what part of the puzzle it addresses.

On the whole I agree with your statements -- Spreadsheets are not the whole picture &amp; that experimentation is an important part of answering the question &quot;How do I get the best out of my character?&quot;

My contention is that empirical data collection is not the same concept as theorycrafting.  In my mind I divide the two data sources -- just like the division between &quot;Experimental Physics&quot; and &quot;Theoretical Physics&quot; --  To *me* Theorycrafting is the developing of the models aimed at developing a simulation of the game mechanics.

Using these models to predict in game behaviour and help make decisions on gear or glyphs is ok, but hinges on the complexity of the simulation process used .. To date spreadsheets have very simple simulations -- about the only fight even close to the simulation is Patchwerk.

Answering the questions that involve more complex situations, require more complex simulators.  OR the development of empirical experiments (in practice both).

When you present your &quot;scientific&quot; exploration of topics, I see it as a step beyond the definition of &quot;Theorycraft&quot; because you take it to the operational experimental stage. As oppose to developing experiments to test the theoretical models.

To me, you&#039;re addressing the questions of &quot;what is better&quot; rather then &quot;extending theorycraft&quot; (i.e. improving the models)

Regardless ... Anyone who claims the models in the spreadsheets are 100% right, is crazy, and anyone who believes the simulations the spreadsheets run are representative of real fights is likewise loony.  Spreadsheets offer an interesting perspective - a good point to produce hypothesis for empirical testing too -  but are not the be all and end all of knowledge.</description>
		<content:encoded><![CDATA[<p>So an interesting post Frost, &#8230;</p>
<p>Raises a question / point which I&#8217;ve been at some contention with you over for a while, but haven&#8217;t mentioned, which is your definition of &#8220;Theorycraft&#8221; &#8211; and to extension, what part of the puzzle it addresses.</p>
<p>On the whole I agree with your statements &#8212; Spreadsheets are not the whole picture &amp; that experimentation is an important part of answering the question &#8220;How do I get the best out of my character?&#8221;</p>
<p>My contention is that empirical data collection is not the same concept as theorycrafting.  In my mind I divide the two data sources &#8212; just like the division between &#8220;Experimental Physics&#8221; and &#8220;Theoretical Physics&#8221; &#8212;  To *me* Theorycrafting is the developing of the models aimed at developing a simulation of the game mechanics.</p>
<p>Using these models to predict in game behaviour and help make decisions on gear or glyphs is ok, but hinges on the complexity of the simulation process used .. To date spreadsheets have very simple simulations &#8212; about the only fight even close to the simulation is Patchwerk.</p>
<p>Answering the questions that involve more complex situations, require more complex simulators.  OR the development of empirical experiments (in practice both).</p>
<p>When you present your &#8220;scientific&#8221; exploration of topics, I see it as a step beyond the definition of &#8220;Theorycraft&#8221; because you take it to the operational experimental stage. As oppose to developing experiments to test the theoretical models.</p>
<p>To me, you&#8217;re addressing the questions of &#8220;what is better&#8221; rather then &#8220;extending theorycraft&#8221; (i.e. improving the models)</p>
<p>Regardless &#8230; Anyone who claims the models in the spreadsheets are 100% right, is crazy, and anyone who believes the simulations the spreadsheets run are representative of real fights is likewise loony.  Spreadsheets offer an interesting perspective &#8211; a good point to produce hypothesis for empirical testing too &#8211;  but are not the be all and end all of knowledge.</p>
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		<title>By: troublewithtribbles</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4073</link>
		<dc:creator>troublewithtribbles</dc:creator>
		<pubDate>Sat, 27 Jun 2009 07:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4073</guid>
		<description>am I allowed to say that I hate that $%()$*# spreadsheet?  I think I&#039;m just too darn slow to get it to work. Either that or it simply doesn&#039;t like my mac-based excel.  It errors out every time.</description>
		<content:encoded><![CDATA[<p>am I allowed to say that I hate that $%()$*# spreadsheet?  I think I&#8217;m just too darn slow to get it to work. Either that or it simply doesn&#8217;t like my mac-based excel.  It errors out every time.</p>
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		<title>By: Luckedout</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4049</link>
		<dc:creator>Luckedout</dc:creator>
		<pubDate>Fri, 26 Jun 2009 20:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4049</guid>
		<description>I&#039;m glad you go through all that work Frost bc that would bore me to death! Instead I just come here, read your hardwork, try it out and if I like how things feel I keep it. Hasn&#039;t failed me yet! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you go through all that work Frost bc that would bore me to death! Instead I just come here, read your hardwork, try it out and if I like how things feel I keep it. Hasn&#8217;t failed me yet! Keep up the good work!</p>
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		<title>By: pawelski</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4048</link>
		<dc:creator>pawelski</dc:creator>
		<pubDate>Fri, 26 Jun 2009 19:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4048</guid>
		<description>Ya, it&#039;s pretty much a method for quantifying gear value.  The thing about even true theorycrafting and dummy-testing in general is that only a few fights are really like that.  Most have tank and spank aspect built around more complicated phases that require movement and/or utility.  For example, the whole Marksmen vs SV thing - for me, hands down MM has better overall DPS against a training dummy or a Patch-like fight (I know because I can pull 6.5k on patchwork with MM and only 6.1k (maximum) w/SV with more or less the same raid buffs/target debuffs). The thing is, in Ulduar, there is so much going on other than tanking and spanking, Explosive Shot equipped SV hunters can pop explosive shot which is the highest damage shot in the arsenal and that will carry on for 6 seconds and you&#039;re still doing large amounts of dmg even if you aren&#039;t pounding away on your cooldowns.  You can then be more of a utility player - MDing, CCing, adds, whatever it may be. When you take MM to that same complex Ulduar fight, you have so many cooldowns that  not-focusing on your DPS will take a larger toll.  Of course, a skilled MM hunter will manage, but depending on the fight, SV can still take home the gold.  Now, the whole point of this comparison is that on Shandara&#039;s Spreadsheet, you have your MM showing up significantly higher than your SV, but you SV could very well have produced better results in the fight.  My point is not that SV is a more versatile build, I don&#039;t believe that, but rather that DPS is situational, so you can get good ideas from theorycrafting, but as Frost has said multiple times, with the RNG and various style battles in Ulduar, having skill and knowing the fight will put you higher on the dmg meters than having the PERFECT DPS setup. Sorry this is so long.

Paws</description>
		<content:encoded><![CDATA[<p>Ya, it&#8217;s pretty much a method for quantifying gear value.  The thing about even true theorycrafting and dummy-testing in general is that only a few fights are really like that.  Most have tank and spank aspect built around more complicated phases that require movement and/or utility.  For example, the whole Marksmen vs SV thing &#8211; for me, hands down MM has better overall DPS against a training dummy or a Patch-like fight (I know because I can pull 6.5k on patchwork with MM and only 6.1k (maximum) w/SV with more or less the same raid buffs/target debuffs). The thing is, in Ulduar, there is so much going on other than tanking and spanking, Explosive Shot equipped SV hunters can pop explosive shot which is the highest damage shot in the arsenal and that will carry on for 6 seconds and you&#8217;re still doing large amounts of dmg even if you aren&#8217;t pounding away on your cooldowns.  You can then be more of a utility player &#8211; MDing, CCing, adds, whatever it may be. When you take MM to that same complex Ulduar fight, you have so many cooldowns that  not-focusing on your DPS will take a larger toll.  Of course, a skilled MM hunter will manage, but depending on the fight, SV can still take home the gold.  Now, the whole point of this comparison is that on Shandara&#8217;s Spreadsheet, you have your MM showing up significantly higher than your SV, but you SV could very well have produced better results in the fight.  My point is not that SV is a more versatile build, I don&#8217;t believe that, but rather that DPS is situational, so you can get good ideas from theorycrafting, but as Frost has said multiple times, with the RNG and various style battles in Ulduar, having skill and knowing the fight will put you higher on the dmg meters than having the PERFECT DPS setup. Sorry this is so long.</p>
<p>Paws</p>
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		<title>By: Frostheim</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4047</link>
		<dc:creator>Frostheim</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4047</guid>
		<description>MrJackdaw, you need to create an account!</description>
		<content:encoded><![CDATA[<p>MrJackdaw, you need to create an account!</p>
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		<title>By: Arthemystia</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4046</link>
		<dc:creator>Arthemystia</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4046</guid>
		<description>Kinda like Frost, I&#039;ve only been using Shandara&#039;s SS for gear choices.  It&#039;s as reliable a source as I&#039;ve found for calculating EAP values, and makes my life easier than trying to figure it out on my own (though I&#039;m also running Pawn for a second opinion, with approximated values for stats that are posted in the WHU&#039;s EAP guide).

But I&#039;ve found too many discrepancies between either my own experience and the spreadsheet, or Frost&#039;s rigorous testing and the spreadsheet, to trust it for anything beyond gear decisions.

So agreed on all counts.  For those that are disagreeing on the grounds that the spreadsheet is just a tool, guide, etc. I doubt Frost would disagree with you.  That is the intended purpose, and the spreadsheet does a great job being useful.  The problem is the people that DO use it as their only source of decision-making.  And many such people exist.</description>
		<content:encoded><![CDATA[<p>Kinda like Frost, I&#8217;ve only been using Shandara&#8217;s SS for gear choices.  It&#8217;s as reliable a source as I&#8217;ve found for calculating EAP values, and makes my life easier than trying to figure it out on my own (though I&#8217;m also running Pawn for a second opinion, with approximated values for stats that are posted in the WHU&#8217;s EAP guide).</p>
<p>But I&#8217;ve found too many discrepancies between either my own experience and the spreadsheet, or Frost&#8217;s rigorous testing and the spreadsheet, to trust it for anything beyond gear decisions.</p>
<p>So agreed on all counts.  For those that are disagreeing on the grounds that the spreadsheet is just a tool, guide, etc. I doubt Frost would disagree with you.  That is the intended purpose, and the spreadsheet does a great job being useful.  The problem is the people that DO use it as their only source of decision-making.  And many such people exist.</p>
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		<title>By: Lynux</title>
		<link>http://www.warcrafthuntersunion.com/2009/06/spreadsheet-theorycrafting/#comment-4045</link>
		<dc:creator>Lynux</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcrafthuntersunion.com/?p=1931#comment-4045</guid>
		<description>my brain hurts.</description>
		<content:encoded><![CDATA[<p>my brain hurts.</p>
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