There was a bunch of discussion in the comments yesterday about Chimera Shot, and the poorly worded tooltip lead to some misunderstanding of how it works. Just like the Aimed Shot debuff doesn’t increase the damage of any other shots, Chimera shot does in fact do damage based on the entire duration of Serpent Sting.

Because the tooltip says that on serpent sting it “deals 40% of the damage done by your Serpent Sting” many people read this as it only did damage based on how much your serpent sting had already done. This lead them to believe the serpent sting glyph was worthless, and further that you should wait until the end of your serpent sting to hit Chimera Shot.
Fortunately, this is easy to verify, since you combat text reports the damage done from the serpent sting aspect of Chimera separately from the main Chimera Shot damage.
So I popped over to the target dummy and did a series of tests firing serpent sting, then immediately firing Chimera. After getting about 20 results, I repeated but fired serpent sting, then waited until it was almost up to fire Chimera. Absolutely zero difference.
Then I put on the Serpent Sting glyph and repeated the test, and indeed I was doing something like 400 more damage per shot (had no buffs, no hunter’s mark, and removed proccing trinket). Again, the results were consistent regardless of how long serpent sting was on the target.
So Is the Glyph Worth It?
Dunno yet. I hope to find some time this weekend to theorycraft out all of the glyphs for Marksman. It is, however, easy enough to take a quick peek at how the Serpent Sting glyph works. Here is the equation for Serpent Sting base damage:
RAP * 0.2 + 1210
Lets say in a raid and with Hunter’s Mark we’re hanging out at around 7,000 RAP. Obviously this will vary a lot by your raid composition, but it seems like a fair benchmark. Thus we’re looking at 2,610 damage from Serpent Sting. However, we do have improved stings, giving us and extra 30% damage, or 3,393 damage.
Now, this damage ticks every 3 seconds for 15 seconds (5 times), or it does 678.6 damage every tick. The serpent sting glyph adds 6 seconds, or two more ticks, which adds 1,357.2 damage over the life of the shot.
So, base serpent does 3,393 damage, and glyphed serpent does 4,750.2.
Chimera adds 40% of that as damage, meaning 1,357 damage from base serpent, or 1,900 damage from glyphed serpent — or the glyph adds 543 damage every time you hit Chimera Shot. Assuming you hit it every 10 seconds, you’re looking at a gain of 54.3 dps for using the glyph.
However, it’s not quite that simple. Because the serpent portion of Chimera Shot can also crit! If we assume a 40% buffed crit chance we’re looking at an average damage of the chimera portion (average of crits and hits combined, at 40% crit rate) as follows:
Base serpent: 1,923.8
Glyphed serpent: 2,660
Glyphed now is doing 736.2 damage more. Again, if you fire chimera every 10 seconds, that’s a 73.6 dps gain. (In actuality, the theoretical gain is actually a bit higher since I didn’t take Mortal Shots into account.)
At any rate, on the surface Serpent Sting looks like a killer glyph for MM hunters. I’ll try to go through the rest of the glyphs this weekend and put a glyph guide together for MM hunters!
This has been clarified for sometime on the EJ forums.
If you want to test the glyph, you can save a lot of work by just using one of the modeling solutions out there- Shandara’s DPS spreadsheet is my choice, but it’s a little more detail intense. Other options are the hunting lodge spreadsheet and rawr, however I’ve never used rawr and I hear it’s less accurate.
Magnum – And yet people are still asking him this question. Clearly not everyone visits EJ and Frost is taking the time to answer it so it’s available for his audience as well. There is always someone who “did it first” but that doesn’t stop people all over the world from doing it again.
@magnum – Some of us don’t venture into the EJ forums on a regular basis and I really appreciate when this information is laid out so easily without pages & pages of forum discussion surrounding it. The EJ forums are awesome, no doubt about it, but just because its there doesn’t mean it shouldn’t be here too.
Also, it would be helpful instead of just saying “Its on EJ” to provide a link directly to the thread or post that you think might contribute to the post.
All theorycrafting doesn’t always reach identical conclusions either. The EJ spreadsheet can be a useful tool, but doesn’t always match with what I’ve found in my own tests, or seen on here. Glyphs are a perfect example: similar conclusions will be reached by both, but the last time I checked, the recommended SV glyphs were different here at the WHU. Since it’s sometimes hard to see the math behind the spreadsheet’s logic, I tend to use it only for occasional help, not as my only source of info. Number crunching is good, but nothing beats actually shooting a test dummy for results.
in regards to the glyph, yeah its worth it, ive been playing mm a while and i found when i switched to the ss glyph there was a great increase in my dps
I switched to the SS glyph (and new MM build) on Friday before 25 man Nax (I switched out the Chimera shot Glyph). Patchwork saw me increase my dps by about 300 (3900+- to 4200+-).
A solid 4K is a good feeling, Thanks WHU!!!
(LOL)
wow…good deal..+300 dps for me too! :-0
Hello Frostheim.
in my free time i was studying some MM hunters and everything it has to be with them, and i found something, its kinda weird for me, anyway, is this:
Several MM hunters use Serpent Sting Glyph combined with Chimera glyph.
in other words… more time for S.Sting and less time for chimera.
IMO with this combo they r loosing an important glyph.
It doesnt have sense use these 2 glyphs at the same time. if im wrong plz let me know.
Ehm, Kleb…
And I mean that “ehm”…
The 40% instant Serpent DMG will not be executed every 10 secs, but every 9?
And adding the Serpent Sting Glyph, will make these 40% greater…
No be troll, mon :X