Skip to content


Best MM Marksman Hunter Glyphs

reviewed and accurate
Reviewed 8/26/2010
Patch 3.3.5

Read all WHU WoW guides Here.

WotLK brought us a new way to customize our MM hunter in the form of glyphs, and patch 3.1 gave us a wider selection of glyphs. For the MM hunter trying to get the best dps out of raids or groups, choosing the best major glyphs is an important way to increase dps. Best of all, the best MM hunter glyphs are usually nice and cheap on the auction house.

This glyph guide is specifically for Marksman hunters. Other hunter specs will have different glyph needs, but for the discerning raid MM hunter, these glyphs will help you on your quest to top the dps charts. Keep in mind that your glyph choice can change based on your gear, and what is the best glyph for one hunter may not be the best for you; however, there are several glyphs that are clearly on top and all very close to each other.

Best MM Hunter Major Glyphs

g-serpentstingGlyph of Serpent Sting
Do the math and you’ll immediately see that Serpent Sting is the single largest dps return glyph for the MM hunter – and it’s the best by a large margin! The reason it’s so great is the MM hunter has Chimera shot, which does 40% of the total damage that our serpent sing would do. Increasing the serpent sting duration by 2 ticks thus increases the damage that Chimera Shot does. (If you have questions about this, you can see our Chimera Shot Clarification post).

g-steadyshotGlyph of Steady Shot
Steady Shot may be the lowest priority shot in the MM hunter shot rotation; however, it still adds up to be a pretty large contribution to your dps (as high as 2nd or 3rd most damaging overall for geared MM hunters), and adding 10% to that damage makes the Steady Shot glyph a solid #2 in the MM hunter glyph choices.

The Third Glyph
Every MM hunter will want the Serpent Sting and Steady Shot Glyphs; however, that third slot actually has several options. Which glyph to use for your third major glyph slot depends somewhat on your gear levels.

  • Glyph of Kill Shot is a strong option and is often best for MM hunters with very high armor pen ratings. If you’re using spreadsheets to evaluate, remember to adjust your settings to a reasonable amount of time in kill shot range (the default is too long and overweights this glyph). Remember that with kill shots, executes, and other talents that boost damage at low health, most boss fights spend far less than 20% of the fight in Kill Shot range.
  • Glyph of Chimera Shot is a favorite of many MM hunters. This glyph is only going to help you at certain haste and latency levels, however. The only certain way to test this is to run out to the target dummies and do your rotation with and without the glyph. See if you actually get more Chimera Shots in while using the glyph. If not, the glyph is doing nothing at all for you.
  • Glyph of the Hawk: This glyph, and haste effects in general, is too often disdained by hunters. While it’s true that haste is our lowest dps-return stat, it is still increasing our damage (primarily through more auto shots) and this glyph is a substantial haste boost. Hawk is definitely one of the top options for your third glyph slot.
  • Glyph of Trueshot Aura: A crit boost to Aimed Shot means not only more aimed shot damage, but more Piercing Shots bleed damage from those extra crits. This is a common glyph choice if you’re not at the gear levels for Kill Shot or Chimera Shot, and if you don’t manage movement well enough to take full advantage of the extra haste from the glyph of the hawk.

Best MM Hunter Minor Glyphs

g-mendpetGlyph of Mend Pet
This is the best minor glyph by far. Sure, no minor glyphs actually help our dps, but by giving Mend Pet a chance to increase your pet’s happiness, you no longer ever need to carry around pet food again. That is awesomesauce!

g-feigndeathGlyph of Feign Death
Reducing the cooldown of Feign Death can definitely be an advantage in raids where the bosses have a pretty good chance of resisting it. At least you can claim there is some kind of advantage to it, unlike most hunter minor glyphs

g-genericGlyph of Whatever
For your third glyph, there is pretty much nothing that is practically useful except in the most rare situations. So take whatever tickles your fancy.


1 Star2 Stars3 Stars4 Stars5 Stars (16 votes, average: 4.81 out of 5)
Loading ... Loading ...


71 Responses

Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.

  1. Dunkelweisen
    Member

    I’d be really interested to see your numbers on these. Serpent and Steady Shot make sense to me. But as soon as I got rid of hunters mark glyph and took aspect of the hawk, my dps on the target dummy went way down. Did taking these glyphs alter your shot rotation much?

  2. quivering
    Dues Payer

    interesting. i figured it would be Serpent, hawk, and kill. steady shot addition really surprised me. i found steady shot to be a circumstantial shot. in many naxx fights, it was fired 2-3 times as often as chimera and aimed. but in ulduar, where fights tend to be a bit more mobile, i found it was low in times fired.

    i know you said there are other choices for different play styles, but im curious how do you think the steady shot glyph will fare in ulduar compared to the others?

  3. quivering
    Dues Payer

    thanks, btw, for the recent MM guides.

  4. hunaklu
    Member

    i’m curious to know where the hunters mark glyph came in dps-wise compared to the ones listed here

  5. TaurenGunner

    Would be nice if you listed reasons why other gifts were not included in your runner up choices.

    Personally for me i like having Serpent, Aimed & Chimera glyphs because my rotation lines up nicely that the cds finish off 1 sec after the other.

  6. Dunkelweisen
    Member

    yeah. The combination of glyphs that you choose definitely plays a factor, which I’m sure was part of Frost’s testing. Like trueshot + aimed shot sounds like a good combination.

    The weird thing about serpent + steadyshot + hawk is that none of those 3 glyphs really play off of each other at all. Where as serpent + chimera play off of each other because serpent increases the damage of chimera shot and chimera would also be happening more often. Or trueshot + aimed would mean that aimed shot’s cool down would be 20% less and it would be critting 10% more of the time. I still can’t see how Hunter’s Mark wouldn’t be up there with these 3 tho. It’s like adding 250 attack power. That’s better than any enchant out there. Not to mention the fact that it buffs every other hunter and melee in your raid.

  7. Arthemystia
    Contributor

    Only surprise to me is that Hunter’s Mark doesn’t get a mention. But I’m not surprised at the 3 best, and I luckily don’t have to change my glyphs since these are the ones I’m sporting currently. With BM as my off-spec, I just switch Serpent Sting for Explosive when I spec back to SV (depending on the group and what we’re doing).

    Nice work recently, Frost. Hashing out all the MM stuff so quickly is commendable.

    /salute

  8. Hargrim

    I am actually suprised by this selection. What rotation do you use when equipping these glyphs? ATM I use Serpent Sting, Aimed and Chimera which leads to a very tight 9 sec rotation with chim – aimed – arcan – steady – steady – steady – chim – aimed…..
    This only works perfectly when haste softcapped but if you have a retri pala wirh you this usually is not a problem.

  9. Noah

    Hi there,

    I just found this blog today and I’m surprised I hadn’t seen it before as there’s lots of good stuff here!
    Anyways, a question on your glyph selection. Trueshot Aura functions when TSA is active, so does the glyph lose all functionality if your TSA is over-written by the Enhancement Shaman or (Blood spec I think) Death Knight buffs that are known to cancel TSA? If so, the glyph doesn’t seem like a great idea unless one’s raid never has either of those specced classes along.
    And Steady Shot is theoretically a DPS boost but that shot is the first to get sacrificed when the Hunter has to do something other than shoot, such as moving. And even then, I haven’t noticed it playing a significant role in my dummy testing. Any DPS difference there are within the range of chance and variance.

    Currently I’m running with Aimed, Chimera and Serpent as it does give me a fairly solid rotation and so far seems to yield the best results. But Hunter’s Mark is looking pretty good these days though I have yet to see any real data on it.

  10. Frostheim
    Admin

    The reason for choosing one glyph over another is that the theorycraft math – supported by target dummy testing – showed that some were higher dps increases, and others were lower. We chose the highest.

    Keep in mind that Hunter’s Mark glyph does not scale, at all. With Imp Mark, the HM glyph increases your attack power by 130. With better gear, it’s still 130. With 10-man raid buffs, still 130. With 25-man raid buffs… still just 130. Compare to steady shot’s flat 10% damage increase, which scales beautifully with every kind of raid buff!

  11. Armin

    The HM mark is 150 AP, 20% of 500 AP. I got 750 AP with 3 points in Imp and the glyph. But it is not the scaling I’m worried about. It’s the fact so many SV hunters overwrite your mark. Especially now, since EJ forums claim that the current patch is bugged and a SV no longer refreshes our MM mark, but replaces it!? In general using the mark wastes GCD and mana for SV, but even many experienced kick-ass SV hunters cannot keep their mouse-pointer away from the mark or fix their macro’s I noticed :-)

    Second issue I’d like to raise is the Glyph of Chimera Shot. I tried EJ’s sheet and indeed steady was up by a few dps points (but only a handfull) towards the mark glyph, but Chimera ended up a clear, very clear, #2 after the Serpent?

    I personally don’t use it, just as I don’t like the Aimed shot glyph, because the faster timings required. Yes, it will make dps higher, but with my playingstyle, I noticed that when I slack just a little, the dps is down the drain, where other marks don’t seem to be so dependent on how much coffee I had during work :-)

  12. Frostheim
    Admin

    Chimera is very dependent on your haste rating and executing your entire shot cycle pretty close to perfectly. In a real-world raid situation, it’s just too easy to end up getting zero effect from the glyph, even if you’re in one of the haste windows that make it good.

    Also… I love Shadra’s spreadsheet to death. I use it all the time. However, in general I don’t approve of “spreadsheet theorycrafting.” There’s more going on than what’s in that spreadsheet. It makes a very valuable data point, but it’s just one data point. Without both doing the math and doing actual testing, you aren’t necessarily getting an accurate answer.

  13. xWarrior

    Frost, thanks for another excellent guide.

    With regards to steady shot, if you are testing the results on a target dummy and you are not moving around while testing, then I agree the 10% dps increase to steady shot will yield very favorable results.

    However, as you are aware, most Ulduar encounters require you to be very mobile. This means that you will not always be firing steady shots while other instant shots are on CD. This should significantly diminish the potency of steady shot glyph. Did you find this to be true in your Ulduar raid over the weekend?

  14. Frostheim
    Admin

    xWarrior: actually I found that on many Iron Council attempts, and finally the kill, Steady Shot was still my #2 most damaging shot. It’s a very mobile encounter, and I certainly lost a chunk of steadies, but I was still using it enough to more than justify the glyph!

  15. Armin

    Eh, I screwed up my math. Obviously the mark glyph is 100 AP (20% 500, where talents give 150 AP). I still think it is a good glyph though exactely for the reason Frotsheim gives. The spreadsheet is not all, it is about real-raids. The ‘make something faster’ glyphs require too much clicking and bring potentially back the mana issues in 10 man raids that we finally lost with the last patch. For me steady is 3rd or 4th in damage, so perhaps I need to work on my rotation, but as long as that is the case, I’d prefer the mark glyph.

    ( If only Blizzard would bring back the old ‘A more powerfull spell is already active’ behaviour for the hunter’s mark, and SV’s wouldn’t overwrite the glyph anymore…. )

    My recommendation, is indeed, try with your playstyle and try with several bosses.

  16. Noah

    I’m having trouble seeing The Hawk glyph as a DPS upgrade. I gave it a spin on the dummies and it seemed to generally net me a significant decrease in the area of 200 DPS, sometimes more.
    Right now I have Serpent, Steady and Aimed (it was Aimed that I swapped out for Hawk in testing) and it seems to be a fairly stable set but I cannot help but think I could do better.
    Steady proved an upgrade from my previous Chimera so Aimed is under review. I like the shorter CD as it means one more Aimed to one less Steady generally speaking which translates to a big instant up sooner when I’m on the move.
    But I also see the shortcomings of the glyph only being a CD reduction. So really, I’m not sure what to do here.

  17. Frostheim
    Admin

    The aimed shot glyph basically gives you 2 extra aimed shots in a minute. Assume best case scenario you’re replacing steady shots for the aimed shots. The dps increase is pretty minimal, even if you’re taking full advantage of it.

  18. Noah

    Good point.
    Perhaps I’ll need to give more extensive Hawk testing. The five or so rounds I was able to squeeze in before raid time were very discouraging.

  19. Tsailencer

    just wanted to add (as I did in another post) that the new tier 8 (2 piece set bonus) increases the damage of your serpent sting by 10%…so tier 8 + serpent sting glyph + Chimera Shot = :)

    Tsailencer
    Antiquus Morte Ortus, Silvermoon (Horde)

  20. Imperialelf

    Great site, love your articles. Had a couple questions. If you plan on going permanently MM over SV, will you be replacing Agil gems/enchants with AP?

    Also, have you thought about any builds that use efficiency? Rapid reproc is nice for sure, but I wonder if taking those 2 points and the 1 point from improved steady shot (going off your mm guide build) and stuffing them into efficiency would net you more mana overall?

    Basically, I just suck at math/theorycrafting and was curious if you’ve possibly already thought about it or ran numbers to see which nets more mana overall…

  21. pearson

    Why no glyph of Chimera shot?

  22. Chumbly

    several things confuse me…

    please correct me but my interpretation of the tool tip, on both the glyph and the spell, for serpent sting suggest that the dmg is not increased only the duration, so technically the dps of the sting is reduced.

    Glyphs says increased duration by 6secs (no increase to dps or dmg mentioned).
    tool tip for serpent sting tells me:
    2600dmg over 15 secs un glyphed.
    2600dmg over 21 secs glyphed.

    Is the tool tip broken?

    Also, if you are refreshing the sting every 10secs with chimera, why do you need to extend the duration of the sting by 6 secs, especially if the glyph doesnt add dmg, only duration?

  23. Chumbly

    also, glyph of chimera?
    if as you say, is biggest dmg dealing shot for MM, why not squeeze in as many as you can…

  24. Chumbly

    (sorry should have put all this in the same post)…

    Hawk glyph… if you are pretty much haste capped, this will not give as much benefit surely?

  25. Noah

    Chumbly, the Serpent Sting glyph extends the duration of the DoT, so more ticks equals more damage. So when Chimera hits it factors in the extra damage from the improved duration. Basically it means that with the Serpent Sting glyph your Chimera Shot does more damage and therefore that one glyph is a must-have for Marksmanship.

    As for the Chimera glyph, that one second doesn’t make a difference. Unless you’re playing in the perfect no-latency environment and have the luxury of standing still to perfectly execute your shot priorities with precision timing, the glyph doesn’t do anything for you.

    With regards to Hawk, I’m not sure about being at the Haste cap. Presumably the glyph would not help that much but the Haste thing is largely a mystery to me.

  26. Noah

    Imperialelf, Efficiency doesn’t translate to DPS which is why Rapid Recuperation is more advantageous as it generates mana when you trigger a DPS increasing ability (Rapid Fire).

    Now, you also have to take your personal situation into account as well. What sort of content are you doing the most of? 5s, 10s or 25s? Questing? Dailies? PVP?
    In some of those cases Efficiency makes more sense as it’s generally a utility talent. For PVP and questing it’s great, for raiding not so much. If you’re doing Heroics you need to assess it for yourself. Is there Replenishment often? Go to the dummies and test your DPS vs mana consumption with an Efficiency build and with a Rapid Recup build and see which works best for you.

    And I’ve been stacking Agility with my gems and enchants. Maybe I should go for AP but I do believe AGI gives greater return. I don’t have the budget to swap out all my gems and enchants for testing, I wish I did.

  27. Frostheim
    Admin

    You can read the explanation of how Chimera Shot works and how the glyph works in our post here: http://www.warcrafthuntersunion.com/2009/06/chimera-shot-clarification/

    Short version is that the glyph does increase the overall damage of serpent sting, and thus Chimera shot.

    For MM, AP and Agil gems are really close, but Agil is a bit better. So for those of s switching from SV, no gem changes are needed :)

  28. Chumbly

    Thank you, seems that maybe blizz need to look at updating the dmg on the tooltip of serpent sting when glyphed… unless its just my old eyes failing me.

  29. nascair

    hmmmm it seem like you and elitist jerks cant agree on anything lol

  30. Imperialelf

    Noah,

    I don’t really understand how you can say efficiency doesn’t translate to DPS while Rapid Recup does. Whether you have Rapid Recup talents or not, you will still use Rapid Fire and gain the benefits from it.

    Since rapid recup returns a % of mana and efficiency saves a % of mana, I would argue that they both contribute to DPS by keeping you out of Viper.

    I was mainly curious at what point, if ever, is saving mana better than gaining it. For example, if you have 20k mana pool, the return from Rapid Recup would be awesome. But if you only had 5k mana, would efficiency would keep you DPSing in hawk for longer?

    I was hoping someone would have some math out there for it, so I wouldn’t have to try and figure out which nets the most time outside of viper. I guess I need to find a way to figure out my mana expenditure.

    I’m also thinking mainly 25 man buffed, Ulduar, with other classes providing replenishment.

  31. Kantsuu

    Any opinion on Glyph of AotV? Does the increased mana regen and therefore getting out of 50% reduced damage faster result in more DPS? I haven’t done any testing of my own, I’m still in the mid-60s, lol, but I love reading these articles and asking about other stuff I’ve seen.

    Also, up earlier people were mentioning SV hunters replacing the hunter’s mark. Wouldn’t it be more beneficial for the MM hunter to put it up since it increases all ranged damage? And does the order not matter, as in the SV will always override it, or is it whoever put the Hunter’s Mark up last will be the one who’s effect is present?

  32. Purp

    So I went with the imporved hunter’s mark talent and the glyph for hunter’s mark as well (can’t remember the name off the top of my head)…
    My question is when other hunter’s cast over my hunter’s mark am I only getting the normal 500rAP from their mark (which would mean that my talents and glyph only apply for me) or are they missing out on what mine can provide (which would mean my talent and/or glyph works for everyone). Other possibilites in my mind too that stem off of these but those seems to stand out the most possible haha.

  33. Arthemystia
    Contributor

    Kantsuu, HM does indeed overwrite earlier Marks by other Hunters. So yes, whoever has the most benefit to their HM should be the one who has it up. The other Hunters I raid with know this, for example, so I’m the only one who puts it up (I’m MM, they’re SV). They only use it if I go down, or we’re split up on dps.

    And Viper could be useful occasionally, but in a raid setting (which is what we’re concerned with) it won’t always be beneficial to us. Other glyphs WILL be useful all the time. I’d only consider that if my raid group never had mana batteries. But in that case, I’d also stay as SV, so it’s a moot point.

  34. Kantsuu
    Member

    I see, so it’s important to go over that with other hunters when you begin a raid, who will be giving the most beneficial buff to everyone else… interesting. Thanks for the quick answers to both those questions. =)

  35. Furrymammoth
    Member

    Wow posted somewhere else then found this little gem on Glyphs. The Glyph of Serpent Sting would increase the Damage of my sting by 40%, thereby increasing my damage of my Chimera shot’s Sting portion by 16%, or about 11% for the total amount of Chimera shot (if I did my math correctly). If I am glyphed into Chimera shot, then I can cast this about once every 6 shots, making this glyph an increase of only 1.83% DPS- I find other glyphs to be better, such as Glyph of Steady Shot.

    Steady Shot (as I mentioned on the MM build post), gives me an extra 10% dmg for each steady shot- I calculated that about 45% of my special (mana-costing) shots are steady shots, and my special shots are about 80% of my DPS, so this gives me a 3.6% DPS increase overall. (Based on one given raid night I saw that about 20% of my damage was done by auto-shot).

    I like glyph of Chimera shot because it throws Chimera Shot right down smack onto one of my GCDs rather than having to take another shot or have 1s of dead time between each CD.

    Glyph of the Hawk is like 2 more talent points in Improved Aspect of the Hawk, but between the speed increase from Haste rating and the Improved Aspect of the Hawk, shouldn’t we only build up to a total of 15%, take the rest as a good help but focus on something else?

  36. Frostheim
    Admin

    Furry:
    Thank you for posting your math! It’s always helpful when people post the data of their opinions so we can discuss things with science! I applaud you! I’ll try to use your same method of computation (rather than actual dmg numbers) so we’re looking at apples to apples.

    I think the main problem in your calculations is you are looking at the number of shots fired, rather than the damage of the shots fired. Easist way is to check out recount after a raid or after a *lot* of target dummy testing and see the average percentage damage each shot contributes to your dps. Here are a couple of examples:

    Let’s look at the serpent sting glyph. This glyph increases your serpent sting damage 30% – which we’ll say is a 30% increase to the serpent portion of Chimera shot. The serpent portion of Chimera (which recount tracks separately) is typically around 7-8% of our total dps. Thus by this calculation method that’s a 2.1% – 2.4% increase.

    Now the Steady Shot glyph. You’ll find that Steady Shot is right around 16% of your dps (if it’s substantially more — you’re missing a lot of shots!). Thus a 10% steady shot increase will be about 1.6% of your dps. The error in your math is you assumed that it was 45% of your special shots *fired*, and had nothing to do with the percentage of *damage* you do from those shots.

    Whether you get *any* dps increase out of Chimera glyph at all is highly dependent on your haste rating and your latency.

    Hawk is great, even if just for the auto shot boost. Keep in mind that auto shot is the #1 damage source for MM hunters.

  37. Fox

    Hi all, i like the idea of Steady Shot Glyph + Serpent Sting Glyph + X. I have been told Kill Shot might be the way to go. Is it recommended to get IMp Aspect of the Hawk Glyph over Kill Shot for higher dps?

  38. Wolf

    Kill Shot requires ur target to be at a certain health to use it so for majorty of boss fights u wont get to use it until boss is near dead so just depends on if u want to get boss to death faster at beginning or end of the fight

  39. Jp201

    right now the steady shot glyph is not working when u have talent marked for death which every mm hunter basically has for raiding. this is the 2nd bug with this glyph but this time its a good bug for hunters unlike last time when wotlk first came out there was no damage gain at all.

    this 2nd bug which has been found out recently is showing with the talent marked for death, the steady shot glyph is built into this talent for some reason (yes its a bug) so right now its useless but its good because it frees up a glyph and we still benefit from steady shot glyph without using it.

    I would recommend serpent (obviously) hawk as 2nd glyph and either kill, chimera, or tsa. if your going tsa you have to make a macro to override the dk 10% ap as it overrides tsa for as long as its active which in a raid is always though tsa comes back up when u click it off or expires.

    I personally chose chimera because its considered better when your ms is under 100 and alot less delay to benefit most of the glyph

  40. wrighter00
    Member

    First let me say, Hunter’s Merk glyphs or talents are a waste as HM caps at 500ap. -Fact- even if the ability shows 750ap it is only 500 on the mob. Second let me say DPS is not the most important. Ever wonder why on recount the highest overall dmg is at the top? Higher dmg is good, DPS or not. Now as for the actual Glyph guide. The serpent sting glyph is an obvious choice. The defining point of a MM build is Chimera shot. Add serpent glyph and +10% from tier armor, and you have the 2nd highest dmg single shot. The idea that the chimera glyph doesn’t make the list is beyond me Less cooldown = more chimera shots per fight. The only thing with higher dmg is kill shot. Which brings me to my next glyph choice. Glyph of kill shot. Less cooldown = more kill shots. Sure, the mob isnt always below 20%, but for raid mobs they ARE below 20% for ALOT longer. I often jump up a few spots on recount. during this time thanks to 15-25k crits. As for the 6% haste glyph…. cmon now 6% haste? If you were fighting a mob that took you exactly 100 shots to kill, 6% would give you whopping 6 extra shots. Compared to the 100 shots thats nothing. I dont care if it stacks. You’re better off stacking gear for haste.

  41. Cantessa

    I was reading your page and I really like the advice on the glyphs and rotation but I noticed you mentioned that it depends on your haste rating too.Can you please tell me where the haste rating should be to make this rotation effective.

  42. Dragontooth

    Wrighter00 – Hunter’s mark caps at 500 AP? Why would there be a talent to increase its AP then? Is this a bug?

  43. Nyorian

    I don’t see how you figure the two extra ticks will go through. Serpent sting regularly has a 15 sec duration and Chimera has a 10 sec cooldown. If your hitting Chimera every time it’s up your just refreshing your serpent sting to stay up all the time, so how are you going to get the extra ticks? Your already losing 5 seconds of that Serpent Sting when you refresh it every 10 seconds.

  44. Frostheim
    Admin

    You don’t get extra ticks. The Serpent Sting glyph increases your chimera shot damage, since the serpent sting portion of chimera shot is based on the total maximum duration of serpent sting, regardless of when you fire Chimera.

  45. Nyorian

    Nevermind it’s all making insanely good sense to me now :) .

  46. Myrdreon

    For hunter’s mark – the icon can’t display added effects. The effect should be there (cba to test tough).

    Also, im wondering if hunter shot isnt actually better then hawk? It improves chimera damage, as well as serpent sting damage which again further improves chimera damage as well. But it also improves all other shots, as auto/steady/arcane/aimed/multi and doesnt rely on standing still.

    If you, like on the SV glyphs, forgot to account for damage increases like crit (or at least properly) i wouldnt be surprised if the best glyph options are quite different. Maybe its time to review this along with the SV glyphs.

  47. Lovatha

    New questions:
    1: T10 set reduces the amount of haste available for hunters but increases their ARmor Penetration and Crit. By the time your in T10, a hunter is Hit capped (if your not, your doing something VERY wrong) So, Do we (as MMs) start to include arcane shot back into our rotation? Or leave it out because we have haste proc abilities?

    2: If we do include Arcane Shot back into our rotation, is the Glyph worth it? IE… do we sacrifice a major glyph spot for it? If so, which glyphs should a T10 geared hunter be equip’d with?

    3: How much, if any, should a MM hunter in T10 value haste, in comparison to both ARmor Penetration and Crit(provided your hit capped and your below 100% crit)?

    4: Serpent Sting can crit with T9 2piece set bonus. Should we, as MM hunters, give this up for the T10 2piece set bonus (5% chance Autoshot will increase DPS by 15% for 10 seconds)? For example the 245 pants and hands (T9) for the 251 pants and hands(T10)? This does not feel like an upgrade!

    Currently I have Serpent Sting Glyph, Chimera shot glyph, and Steady shot Glyph as my majors. I pull 5k DPS in groups and between 6-7k DPS in raids (depends on buffs)

    Lovatha of Garrosh (check me out on wowarmory if you wish)

  48. elSniper
    Member

    Hello fellow MMs.
    Just few clarifications:
    1st: Glyph of HM… the tooltip on marked mob will always show 500AP regardless u r talented/glyphed. Blizz made it this way, so in PvP ur opponent cant guess ur talents/glyphs. But it DOES increase RAP of ALL ranged attackers on that mob by 750AP if u r glyphed/talented.
    Rmbr tht it can be overwritten by other untalented/unglyphed hunters. So make sure tht only 1 hunter in ur guild have it glyphed/talented. And let him mark only! Other huntaz can mark trash mobs tht appear during encounters.
    I never used tht glyph, still using 3/3IHM talent tho, so i made macro tht /yells “to all hunters: I marked the target with IMPROVED HM, so pls do not overwrite it!” and combined it with HM spell button. Helps a lot, specially in pugs.
    If u have in guild a hunter tht has it both talented and glyphed, spent ur 3 points somewhere else, as its pretty pointless to raid with 2 huntaz with tht spec.

    2nd: Glyph of Trueshot Aura (TSA): it has been known tht its bugged. DKs Abominable Might an Shammy’s Unleashed Rage both give +10% AP, and both overwrite your TSA. And as ur TSA dissapears, so does your +10% aimed crit….
    I suggest macro: #showtooltip Aimed Shot
    /cancelaura Abominable Might
    /cancelaura Unleashed Rage
    /cast Aimed Shot
    It’ll cancel those MM unfriendly auras jut b4 using Aimed, thus giving ur Aimed the desired +10% crit.
    Apparently since last patch it has been corrected, but i have no confirmation on it. So if any1 is SURE tht it has been repaired, pls feel free 2 correct me here (adding a link supportin your theory would b nice).

    3rd: the 2pieces T9 bonus can make ur Serpent tics critical dmg, but it does NOT increase the bonus of Chimera. It causes Serpent Sting to crit for 100% additional damage. With “Mortal Shots” and “Relentless Earthsiege” meta gem boosting crit damage, Serpent Sting will be able to critically strike for 133% damage. Target debuffs such as Locks “Curse of the Elements” will further increase the critical strike damage in raid settings. When Serpent Sting critically strikes, it will also trigger Expose Weakness, Go r the Throat, etc.

    4th: the 2pieces T10 bonus: there is NO HIDDEN COOLOWN!!!! It just have 5% chance of occuring. Theoreticly every 20th autoshot should proc it. Theorethicly… In practice it can refresh itself before it wears off or not proc for way more than 20 autoshots… The power of RNG xDD.

    :O I went way offtopic here…. Ok, end of post.
    Good Luck and Good Night.
    elSniper

  49. Cheryl

    I’m nowhere near haste capped but switching to glyph of trueshot aura increases my dps by a LOT according to the Hunter DPS Analyzer. I think it’s cause my trinkets have nice effects that proc on crit.

  50. Feo

    Lovatha,

    I looked you up on Wow Armory and noticed you are running the same exact build as me.
    Anyway, I was using the same glyphs also until I recently replaced the SSting glyph for the Hawk Haste one. A fellow hunter said that the Haste glyph applies to Imp Aspect of Hawk and not DragonHawk. So if you are specced for Aspect Mastery and are running in Dragonhawk this glyph isn’t doing anything.

    I had incorrectly believed that there was no bonus to the SSting glyph as long as I refreshed with Chimera b4 the sting ran out. I now know that isn’t true and so I put the SSting glyph back in. My dps went back up.

    I still don’t know which glyphs I am going to use now though since HM can be overwritten by other hunters and SShot bonus is already in MFDeath and TShot Aura can be overwritten by DK’s and Shammy’s. My play style is really simple :) I won’t be making macro’s anytime soon.

  51. meaganacious
    Member

    ” A fellow hunter said that the Haste glyph applies to Imp Aspect of Hawk and not DragonHawk. So if you are specced for Aspect Mastery and are running in Dragonhawk this glyph isn’t doing anything.”

    That’s not true, look at the wording of the glyph. It applies not to the aspect itself, but to the specific talent called “Improved Aspect of the Hawk”, which applies to both aspects.

    I could see that if you’re the hunter in your raids that is the designated marker, taking the HM glyph could be a reasonable choice, but it seems to benefit the other hunters in your group much more than you (they benefit from yours, but you don’t from theirs).

  52. elSniper
    Member

    Feo wrote:
    “…SShot bonus is already in MFDeath…”

    Old news, brother… read this:

    Ghostcrawler wrote:
    “There were some bad interactions between the Glyph of Steady Shot, Marked for Death, Serpent Sting and the T10 set bonus. This does not mean you needed all four to see a problem however. We think everything is working correctly in 3.3 however, so let us know if that isn’t the case.”

    source:
    http://blue.mmo-champion.com/28/21626384487-huntersmissing-bug-fix-in-patch-notes.html

  53. Argent

    Just thought I’d let everyone know that Hawk is no longer making Steady Shot faster, if anything it is slower: it’s usually what 1.5s cast, it’s now 1.66s so im going to go for a trueshot aura glyph 10% added crit is epic

  54. Frostheim
    Admin

    Um… that is factually untrue. As long as your Steady Shot cast time is over the softcap (with Imp Hawk) the glyph will decrease the cast time while the proc is up, to a minimum of 1.5 seconds. And even after that point, it will continue to increase the speed of your auto shots.

  55. Crosshair

    Thanks again for your guides. Like a good book or movie, I pick up on something new each time I visit.

  56. Domnok

    Wouldnt Serpent sting, Steady shot, and Chimara shot (glyph) be a good option, cause it would reduce the cool down of Chimara shot by 1 sec. and if you use it during the fight (usually) about 50+ times then you would be able to get a couple extra in?

  57. Teucer

    From my understanding there is quite a bit of teeter tottering on which is the best third glyph for MM hunter, (the first two being Steady and SS) Chimera shot or Kill Shot. It is my understanding that Chimera will probably benefit your overall dps by a very slight amount over killshot but with higher levels of ArP it will even out a bit more. Additionally with bosses such as SIndragosa, Saurfang, or adds the adds in the Professor Putricide encounter activating the hardest portion of the fights, you can see why kill shot becomes overwhelmingly more popular.

    And with regards to the mend pet glyph, not as useful with ferocity pets as they generate happiness from attacking and tenacity pets have guard dog…but like you said what else do we have?!

  58. Thorgalas

    The Serpent Sting glyph is a dps loss for me as a MM Hunter. I’ve determined the Glyph of the Hawk, Trueshot Aura, and Steady Shot have been the highest. My DPS is in the 8-10k range. I’ve also seen some decent numbers with the Aimed Shot, Steady Shot, TSA combination. The best advice I can give is go to the dummy and try differnt combinations till you find the right one.

    Good Hunting

  59. jonathan

    So Aspect of the Hawk Glyph, does the haste only work with AotH or does it also work with Aspect of the Dragonhawk?

  60. aznzreaper
    Member

    As i usually agree with Frostheim with almost everything he says, Glyph of Trueshot Aura has now become almost obsolete, the reason being with the 3.3.3 changes to Abominable might it completely overwrites your aura and chances are, there’s bound to be a blood dk in your 25man group ;( DAM YOU DKs!!!

  61. Michael

    If any of you guys missed the article Frostheim hit a practice dummy with the glyph of TSA and tries it partied up with a DK where their Abominable might overwrites TSA, it turns out that even though TSA is not showing the glyph still impacts your aimed shot crit %, so still a good third choice, im trying to do some math myself being that i’m stacking agility over ArP for the time being to see if this is still a good 3rd choice for me.

  62. Zoobox
    Member

    I am have to agree with Hargrim in saying atm i use Aimed Shot, Chimera Shot, and just changed to SS glyph and use the same rotation, SS~Chimera~Aimed~Arcane~Steady~Steady( Untill Chimera cooldown) rinse and repeat minus the SS. I found this is a great rotation no dead time in rotation. To use the steady shot gylph would mean to change one of the Aimed or Chimera glyph at which time i would think i would have a dead area in my rotation…… So i guess my question is what glyph would u change and would u change the rotation any?

  63. Iceboxisop

    what about [Glyph of Rapid Fire] ? it increases the haste percentage of rapid fire by 8 x2 every min which will be 48% increased attack speed for 30 secs each third min

  64. Epichunter

    Iceboxisop fails alot lolololololol

  65. iceboxisopo

    Can i soon get a resopnse

  66. hunterplayer

    Serpent sting glyph is useless when you are MM because Chimera shot resets it

  67. Frostheim
    Admin

    @hunterplayer: please read the article before commenting. It explains why serpent sting glyph is not only good, but is the single strongest glyph for a MM hunter.

  68. Jymmbo

    Serpent sting is not useless, by adding 6 seconds, it increases the total damage. Thus my 3026 damage / 21 seconds = 144 damage per second. Now add the 6 seconds and that becomes 27 seconds x 144 damage per second = 3888 damage. Chimera shot now deals an additional 1555 damage instead of only dealing 1210 damage. An increase of 345 damage.

  69. Cactuscat

    It does still strike me as strange that you’ve no mention of the HM glyph. I’m guessing the glyph choices listed above are those that increase -personal- DPS the most, and don’t take on board raid DPS as a whole. Certainly the best focus for this guide, since you can’t guess the composition of a PuG beforehand, and you certainly can’t guess whether or not any other hunters in said PuG will be competent enough to not overwrite your HM…

    My guild, however, runs with a minimum of three hunters – all of us pulling our weight; suddenly that HM glyph is looking a lot nicer for progression. I can see why it’s not on your “top three”, but it still seems odd not to give it a mention.

  70. Frejja

    I am baffled why there is no mention of Glyph of Rapid Fire in any of your analysis.

    That seems to me to be the most logical third major glyph for MM hunters.

    Would one of the Administrators please update this post by taking a look at it?

    I feel like that’s asking a lot, however, as a hunter who’s been playing ever since Mandokir’s Sting was the sexiest bow in Azeroth, I just can’t understand how +8% haste for every Rapid Fire wouldn’t be better than the other “your choice” third glyphs mentioned.

    Love your site…thanks for all your effort in building this refuge for the longstriders and survivors.

  71. Frostheim
    Admin

    We did look at all the glyphs — and rapid fire is not a good choice, alas. That 8% haste only affects your auto-shots, and only for 15 seconds.



Some HTML is OK

or, reply to this post via trackback.