Disengage bugs me, and not because it sucks and it practically worthless, though it certainly is that, but because one tiny tweak would fix it.

Now I get that Disengage isn’t supposed to fix the hunter PVP problems all by its lonesome. But right now it isn’t even part of the solution. It doesn’t work. It gets really close to being useless, it’s so situational.

The key problem with Disengage is that you leap backwards.

Sure, with some practice and skill you can master the proper technique:

Hit Wing Clip, hit Disengage, immediately whack jump so that a 2 cm bump won’t keep you from moving, then spin around in mid-air so that you can land running away from the deadly melee guy.

Sure it’s a pain to do all that, but that’s okay, we’re used to pain. The problem is that you can’t see behind you. A slight rise in the terrain behind you and Disengage fails – but you can’t know that. In the middle of getting ganked by a melee, you don’t have time to turn the camera around, and it’s ridiculously hard to make slight adjustments to the opposite of your facing. This is just not practical:

Hit Wing Clip, turn the camera around so you’re facing the opposite direction. Take note of the terrain, and the blur of stuns/slows/and internal organs coming off of you. Now slightly adjust your ass so that it’s pointing where you’d like to go – no cliffs, no trees, no terrain inclination. Now hit Disengage, immediately whack jump so that a 2cm bump won’t keep you from moving, then spin around in mid-air so that you can land running away from the deadly melee guy.

Mage’s have blink, that is similar, but it works because it goes forward. You are already facing forward, you already know what’s in front of you. It’s easy to make a slight facing tweak and hit the button and *boof* be out of melee combat.

Blizz doesn’t want to make disengage go forward for aesthetic reasons — they want it to be different from blink. But it’s already different. It’s already far, far worse, even if we were able to Disengage forward. We have to be in combat, so we can’t use it catch up with people, we can’t use it when we’re 20 yards away to get in farther away faster. We can only use it to leave melee.

If Blizz is concerned about how it appears, then do something fancy like have the hunter do a flip with full twist while leaping away. That would look sweet! And best of all, we’d have an ability that could actually be used to temporarily escape the melee death trap.

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  1. Zach says:

    Disengage works, but it doesn’t work as intended. My girlfriend’s brother is a survival hunter, and uses disengage to substantially increase his DPS. He does not use it as an escape, but rather, a quick jump to range. He will run in, place a trap of his choice under a boss or group of mobs in a dungeon, then immediately disengage to get back to range for his box/crossbow/gun (whatever he uses) and because of locked and loaded, he gets to shoot off 3 explosive/arcane shots back to back for huge burst damage. He has even told me this strategy works in PVP to do huge damage and even (with lucky crits) this combo will take down a plate wearer in one rotation.

    I have never seen him do it, because I’m not in the habit of watching people play wow (I’d rather play:)), but the theory is sound.

    It’s not what blizz probably intended for disengage to be used for, but it certainly makes survival a little less suckish.

  2. Ben says:

    Well, I think there is no problem with Disengage. I think that you should have the choice which way to look, thus do it your self. Because for me, if it twists you around, that KILLS what i’m trying to do 90% of the time because ill be facing the wrong way. It works perfectly. I do understand your pain though, I think there should be either 2 different disengages, 1 turns you around, and one normal. But that will probably be kind hard to remember. Plus, i don’t have anymore open spaces on my action bars.

  3. Orcui of Scilla says:

    Disengage makes u jump backwards so u dont have to completely run away, jsut fly back and be abke to shoot/kite him around while u pet pwns him

  4. Dani says:

    haha Orcui whats up?!?!
    of corse we’d find you here
    Nerd ♥

  5. Orcui says:

    Oh Hai Dani, u big Nerder

  6. Dani says:

    Haii bite me okaii im better than you
    oh and Forward is a Nerdery

  7. Forward says:

    It’s not my fault im still 39….and anyway ive only been there for a little over a year

  8. Confessor says:

    Basic stuff here, but just to make sure everyone noticed it, you do jump a bit farther when you actually jump right before using Disengage (a few yards more backwards). It’s not a lot, but every bit helps!

  9. Mak says:

    I’ve found it useful to bind a key to “flip camera” (it’s not set by default) and double-tap it to see what’s behind you (one-tap to see behind, one to return the camera to your normal view).

    Once you get used to it, it can be incredibly handy and takes minimal time… for better positional awareness.

  10. Golgat says:

    [quote]Hit Wing Clip, turn the camera around so you’re facing the opposite direction. Take note of the terrain, and the blur of stuns/slows/and internal organs coming off of you. Now slightly adjust your ass so that it’s pointing where you’d like to go – no cliffs, no trees, no terrain inclination. Now hit Disengage…[/quote]

    Hilarious!

    Golgat, Maelstrom

  11. The Grundler says:

    well here’s what I do guys; and yeah to Zach, I do like to cheat off a L&L proc like that if i’m feeling deprived =P. Anyway, what I do, is if I do get within melee range of say, a warrior or a dk, I’ll wing clip him while running forward THRU him, he’ll chase me, all set a frost trap, and disengage, landing (hopefully, still haven’t mastered this) with him vulnerable to a frost trap kite session.
    I just wish i could do like 5 disengages in a row lol. I think that’d be really fun.
    I love it though, disengaging and spamming Kill Shot, critting my enemy for 10k and killing him, but then realizing i just disengaged off a cliff with 1/4 hp left… splat.
    TheGrundler Anvilmar

  12. Adanac says:

    I think it would be cool if they combined disengage and deterrence and dropped the no attack part of deterrence. So we could jump back and be protected for a couple seconds while we try and save our ass. Oh ya as of right now this combo kinda works cause your pet doesn’t take the deterrence debuff. disengage->deterrence->pet attack/intimidation/BW. great for casters

  13. Hannibalektr says:

    Dear Frosthiem,

    I completely understand what you are saying here, in fact I posted a similar exerpt in the comment section on wowhead for this ability, it is in fact trash compared to what the other classes have for all the reasons you mentioned and a few you left out.

    Shammy’s get to blow you back, DK’s pull you in, Mages blink, warr’s charge, they all get to see where they are going and have no disorientation and a adjustments and attacks to think about. A HUGE ADVANTAGE for them in PVP. Why people don’t get this plain simple fact I will never know. Just one more way the hunter class is kept down and nerfed (why blizz hates us, I have no idea, wish i did know).

    PS
    Not being able to attack while deterrence is up, worthless, they have all that time while your *walking backwards helpless to fight to catch up with you again.
    Having our backs exposed to attackes while deterrence is up is lame ( we can’t run at full speed).

    Lets not also forget that most all of the other classes have ways to mitigate damage, heals, drain life, deathstrike, etc..

  14. The Grundler says:

    Here’s an idea I’ve been playing with: Well, you know how we jump-shot? You, know, jump, do a 180, fire off a shot, and reverse direction again so that we land facing the way we were going in the first place? Well, what about doing a jumpshot with a disengage? I know this is a PVP board, but I’ve done this successfully quite a few times on Grobbulus fights to get away from gas clouds or to drop the mutagen. The only problem is that I can’t always pull a perfect 180, so sometimes I land a little off of where I intend to. Is there a way to macro a perfect 180 via camera angles or something?
    Granted, this still does not change the fact that I’m still jumping ‘forward’ with my back facing whatever it is I’m trying to get to.

  15. pawelski says:

    I PvP a lot and I think the Wing Clip, Disengage Jump that Frost mentions is very viable, it just depends on how well you know the BGs. For Great Honor repeatable quest is the best honor-making mechanism after the limitied WG quests and PvP dailies. That means, you WILL get to know your BGs and using Disengage all over them will eventually provide mastery of where you can and can’t effectively utilize it, so this is one of those cases where experience will improve the usefulness of the skill.

    If deterrence is down, I’ve found this is a highly effective way to use Disengage without getting caught up on land. Stay zoomed out to see at least 20 yds behind you. I have my camera tilted at about a 50 degree angle behind and above my toon. When someone comes at me, and I need to get out, first Trinket out if you are completely CCed then hit Wing Clip. Simultaneously drop your camera to a 180 degree angle behind your toon and if you can see your toon completely, you’re clear to disengage. If you’re not clear to disengage, turn until the land flattens then disengage.

    I personally use Disengage as a primarily offensive ability. That is, I use it to lure people towards me and get range if I’m in a cluster of enemy players. If I’m getting lit up by the melee, then if possible pop deterrence and THEN disengage, this will get them all in front of you. Disengage is one ability you are allowed to use while under the pacifying effect of Deterrence.

  16. Nohmoney - Executus alliance EU says:

    Look.. Let’s say you are in a Arathi Basin match, and attacking / defending the lumbermill.. You get caught off guard (wutever) by 3-4 horde coming up there, stunning you and starting to dps.
    Pop pvp trinket, jump off the edge (you will still be in combat from them hitting on you) and disengage like.. 20-15 meters before you hit the ground, you land and take like.. 1k dmg instead of 20k. :) You can use that alot of places, and it es EXCELENT to catch up with people if you just twist around in air and disengage while in combat from something.. Experiment with it

  17. Néttz says:

    its called:
    1. scatter
    2. freezing trap
    3. disengage
    4. mark
    5. get distance
    6. rip away
    7. dead
    8. points
    knowing where to disengage shouldnt be a problem at all if you are observant and have decent memory as to know where to disengage, especially with all the time to look around as your target is encased in ice.