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I get questions about the hunter crit cap every now and then since WotLK, and the topic of the crit cap pops up on hunter forums as well. It’s a persistent bugger that doesn’t seem to ever go away and is positively filled with gross misinformation, so I’m putting this simple hunter crit cap guide together. Here we go:
The hunter crit cap is 104.8% crit.
That’s right, our crit cap is actually over 100%. The reason is that raid bosses are a higher level then us and thus are harder to crit. So if you have a 104.8% crit chance, you’ll actually crit 100% of the time. If you have a 103.8% crit chance, you’ll actually crit a rad boss 99% of the time.
It is theoretically possible for a hunter to crit with every single shot!
Now, we have several talents and glyphs that increase the crit chance of just one or some of our shots, and this won’t be reflected on our tooltip. In that case we would have a soft cap for just those shots.
For example, as a SV hunter with 3 ranks of Sniper Training, your Kill Shot softcap is 79.8% crit (because of Sniper Training and Master Tactician procs). That means if you go crazy and stack crit, after 79.8% your kill shot won’t benefit from any more crit. Your explosive shot softcap is 90.8%.
For MM, you can get to a Aimed Shot softcap of 82.8% with the TSA glyph.
(Note those numbers are without raid buffs: crit increasing raid buffs will lower the softcaps proportionally – max raid buffs give you about the equivalent of anotther 14% crit).
However, these numbers are all so high that no hunter should ever reach them unless your doing something suboptimal like stacking crit. But the point is that you can indeed have your shots crit 100% of the time. There is no external force capping our ability to crit.

96% crit chance demonstrates how high our crit can get. There is no artificial limit lowering our chance to crit. We (in theory) can crit with every, single, shot.
But…. I heard it was 42%, or 65%, or 75%?
Indeed there is a lot of misinformation out there about hunter crit cap that says we have a crit cap at some crazy low crit level. There are three reasons you hear that:
Reason 1: Sheeple
The first is simply that someone hears about the crit cap and it nags at them, gnawing away the reasoning centers of the brain. Surely they wouldn’t have heard there was a 35% crit cap without a reason, right? And then this person repeats the story, infecting others. Sure there’s no evidence of an artificial hunter crit cap and no logic behind it, but they won’t give up the idea without evidence that there is not a hunter crit cap. Go figure.
Reason 2: Poor Science
Secondly, some people don’t realize that the crit chance shown on their character sheet is their crit chance against a mob of the same level as them (lvl 80). Your chance to crit a higher level mob (like, say a level 83 boss) will be lower. So they see in their raid results that their crit was lower than their character sheet and BAM, the memory of the crit cap gnawing at their brain comes into play as confirmed.
Reason 3: Comparison to those Melee Guys
Finally the most legitimate reason is that melee classes (especially dual-wielding ones) do have a much lower crit cap. When you’re attacking in melee the mob has a chance to block, a chance to dodge, a chance to parry, and a chance at a glancing blow. So if you have a 90% crit chance, you won’t crit 90% of the time ’cause the mob still has it’s dodge/parry/block chances against you. We shoot, so we don’t worry about that. It’s good to be a hunter.


I’ve never thought that there was a crit cap, but there was always a crit percentage at which I dropped 2/2 GFTT to 1/2. That number has always been ~32% and I can see that this is where some others think that there might be a “crit cap” and confusing it with the overall number. I think this goes to your “sheeple” example.
PS. Good blog site.
Just want to point a correction to your math. That 96.1% is not chance to crit, that is your actual crit. 96.1% of your explosive shots critted. All the 96.1 tells you is that your chance to crit must be >= to 96.1.
Can you post your crit % + crit applied based on your spec to explosive shot?
Secondly, I think the real crit cap would be in its affect on your white hits as all the talent builds have your specials getting 10+% buffs depending on procs.
Thanks in advance
Nanagis: 96.1% had better be very close to the author’s crit chance over a large number of shots, or there is no point in tracking the crit% at all. I think a sample size of ~500 is enough to give a very small confidence bound.
Explosive shot has 30% crit from Mortal Shots, 4% from Survival Instincts and another 9% from TNT, plus roughly 5% from Master Tactician. At 35% crit that works out to be roughly 83% crit, so it’s not uncommon for Explosive Shot to crit almost every time.
I’d like to see how many times your Auto Shot critted, really.
Admin
Vaarsej: your math is wrong. Very very wrong.
Mortal shots gives NO crit. It only increase the damage that crits do. Here’s what you got: 4% from Survival Instincts. 9% from TNT. 10% from Master Tactician. The rest is worked into your base crit.
That is 23% that can be added on to your base of 30% or so.
But all of this is ENTIRELY BESIDE THE POINT, which is that there is CLEARLY NO CRIT CAP. If you can get 96% crit in some situations, there is no 35%, 42% or whatever crit cap. There just isn’t. There is NO evidence whatsoever of any kind of crit cap. There is no logic behind it. And there is strong evidence, like I present here, that there IS NO CRIT CAP!!!
oh yeah, thats right. My bad
You should note that it looks like Loatheb is down behind that pie chart, with 50% increased critical strike chance, it’s easy to reach 96% crit. HOwever, i understand the point is if you have enough (which i imagine would sacrifice every other major statistical category) you could reach 80% chance to crit, althoughy anything over 70% would start to be a cap as per kings, leader of the pack, Master tactician.
What i would assume is meant by crit cap, is the point where stacking crit over other stats hurts your dps. Crit and AP get more valuable as the other stat rises. This is all explained on the hunter tip thread found in http://forums.worldofwarcraft.com/thread.html?topicId=14135706455&sid=1
doit:
What i would assume is meant by crit cap, is the point where stacking crit does not increase your chance to crit (which, in effect, could potentially be points toward any other stat, resulting in ‘hurting your dps’). I believe this is what is being discussed. I believe there is a crit chance, and it would be 100%, would it not?
-Daddyodwarf (Stonemaul)
I propose that there isn’t a crit cap, but that there is in fact a point at which it becomes redundant to stack it over say, Attack Power. I’ve done a lot of research, and I improved my DPS SIGNIFICANTLY as Survival by replacing some enchants (20 Agil on gloves to 44AP to gloves). As well, I think there is balance. Having 80% unchanged chance to crit with 3000 AP is useless, and wouldn’t do as much damage as someone that was 30% CC, and had 4500 AP. I have 5200 AP, and a 31.52% Crit chance. I poop out about… oh, 5.5k, up from my old stats where I had 37% Crit chance, and 4700 AP. All I did was replace some gear with lesser agility, and more raw AP, such as the Helm of the Furnace Master, which has about 50 agility as opposed to 90 or 100 like most other helms, and it has a lot more AP than a helm with such agility on it.
I ALSO propose that this is a result of the gear being better for your DPS with more raw AP, because 1 agility does NOT = 1 AP. It’s a little less. Even SO, you can compromise one piece of gear with 90 agility and 100 AP for one with 45 agility, and 156 AP, like the boots that drop off Saphiron, as opposed to the ones that drop off Malygos. Both are relatively the same item level. In fact, the ones (that are lower IL) off Saph give more DPS for me. As well, they have a gem slot too! RED!
Woot! Originally gemmed with 16 agil, replaced with 32 AP. You only lose a few 10ths of a crit percent with losing agility, but you gain DOUBLE the AP you would have had. Regemming SEVERAL times (spending thousands of gold >.<, I’m a min-maxer, and competitive in my guild to keep the top DPS) and crunching tons of numbers, as well as firing off sets of 4000 with just autoshot, then my regular “rotation” which isn’t a rotation really… just priorities, provided the clear answer that there IS some point at which critital strike becomes less important to our DPS than does our Attack Power. I believe that number sits around 30-35, if you’re looking for optimal DPS in a 25 player raid environment.
Let me ask you this. Ever seen the hunters in the world top guilds get 50% normal critical strike rating? Nope. That’s because they figured this out for themselves, that at a point, it becomes less beneficial (and somewhat more expensive! XD) to stack agility than raw attack power!
However, what you are ALSO saying, Frostheim is VERY true. There is no critical strike cap. You can wank around all you want with 100% crit, and basically never hit normally, if you could find the gear. There is however (in my beliefs) that there is a REDUNDANCY cap, at which point, you will want to stack AP rather than CR.
If you’d like to discuss this further, (I know I would LOVE to find someone who could help me crunch the numbers and experament) you can reach me with my e mail address, or send an in-game tell to Ryga on Hellscream. Feel free to Armory me, etc.
PS; I used to play a dwarf hunter.
They rock this world. <3
Admin
You are correct that crit helps more (in raw numbers) when you have more AP. And AP helps more when you have more crit. The exact balance depends on your spec and on your gear.
However, for a survival hunter in Naxx 25 gear, 1 agility = 2.75 attack power or so. You will get WAY more mileage off of agil than ap. You’re pretty much always taking agil gems over AP as Survival. BM hunters prefer AP gems over agil gems, since for BM 1agil is worth maybe 1.6 AP (and your choice is between 16 agil and 32 ap). MM sit on the fence a bit and tend to have a lot more variability in their builds, and can usually go either way.
In the world of science, we must remember that correlation does not imply causation.
If you replaced 20 agil with 44ap, we know through well documented, tested, and supported theorycrafting that as survival, you lose dps overall. However, that change is SO slight, that in testing on a target dummy you will not be able to see the difference. Because the difference is so much smaller than the effect of RNG (Random Number Generator) of all your shots and procs. But if you replace, say 300 agil with 600 AP, and you do a solid couple thousand shots, you’ll see the dps drop.
2 AP is better than 1 crit rating, but 2 AP is *significantly* worse than 1 agil for SV.
Well DAMN! Frostheim. I’ll be doing many more studies into this.
For some reason though, when I gem all Agility, I don’t have nearly the same attack power. It’s an irritance, really.
Thank you for your response though. ^^
Correction, there is a crit cap; it is absolutely improssible for more than 100% of your shots to crit. ;-]
Toungue in cheek I know ^^
However, on a related note, there are crit thresholds at which a specific crit percentage justifies removing points from certain crit based talents. E.g.: HP, GFTT, EW
This sounds more like a poor choice of words when referring to “Crit Cap”. A lot of times when people say Crit cap, they are referring to the amount needed to maintain 100% up-time on crit based procs. Sure it’s not really a cap, and sometimes its even called a soft cap.
Then again… you used a similar term discussing “Haste Cap” which also is only a soft cap of effectivness.
Well, if you are in naxx, for loatheb fight, the spores that spawns gives u “debuff” that increase your crit chance. If your raid buffs gives you over 50 % crit chance, you might see something like 112 % crit chance from your character sheet. I’m not sure if hunters will ever care about that, cause it means every shot will crit 112% of the time, and it doesn’t increase our total dps more than 100% crit, but melle might be more intrested about this.
so wuts a good crit % to sit at for sv,bm,mm builds ?
I have a question, as BM does your pet benefit from your +crit %? i was just wondering in my pets toolbar it says 5% chance to crit but it always says this, and i know the more often the hunter crits the pet has a chance to gain cobra strikes, but i was wondering if it actually affects the pet statistically, thank you in advance
Admin
No your pet does not get any direct benefit from your crit chance at all right now. However, Blizz has said that in patch 3.3 pets will get some percentage of all stats!
Naturally talents like Go for the Throat make your crits good for your pet – but your pet’s crit chance is fixed at the moment (and of course you can increase it with BM talents and pet talents).
Nice blog. I do have a question about this statement: “However, for a survival hunter in Naxx 25 gear, 1 agility = 2.75 attack power or so.” By this, I’m assuming that agility to attack power ratio is 1 to 1 for normal game mechanics (i.e. 1 AGI = 1 AP) but the Naxx gear augments this to 1 AGI = 2.75 AP. Or am I missing something?
Admin
One agility give you 1 AP and a small amount of increased crit chance. If you normalize the dps gain of the AP and crit, 1 agil is equal to more than 2 AP.
im sorry if im a sheeple but i do have to say in the same way there is a haste cap there must be a crit cap. like it was said earlyer u can’t crit more then 100% of your shots like the haste cap i think it would only become half as usful it would still increace damage of your crits if u went further but if there is a demention in the game where you can crit more then 101% of the time then send me there.
Admin
I think we all understand that the people talking about a crit cap aren’t talking about it being capped at 100% (or always). They talk about 35 and 42% and other arbitraty, and incorrect, numbers.
And of course the haste cap is a soft haste cap where it ceases to improve your Steady Shot cast time in a beneficial way (since the GCD is always there). Technically your haste also has no hard cap.
Ok, haste cap has sparked my curiosity as well. My thanks for speedy comment above about AGI to AP ratio (after which did some calcs on AGI to AP and came up with about a 1 to 2.6 ratio..ugh that took too much time). Steady Shot has GCD yes, but I’ve heard Auto Shot does not have a GCD. is this true? If, so theoretically (and silly to some..we’ll even to me), could Auto Shot spew out machine gun like projectiles the closer firing times get to zero(lower than 1.5 seconds)? [not that we'd ever get that much haste, nor at the expense of everything else, but it'd be mighty fun]
Admin
Correct, auto shot does not trigger the GCD, and yes, you can theoretically get your autoshot firing super fast. Of course haste is all multiplicitive so you’ll never really reach the machine gun speed, but a fast gun, BM spec, Rapid Fire, and haste potion are pretty impressive!
OK, i gotta put my 2 cents in on this Thread. Fist off in agreement.. There is NO CRIT CAP!!! What people are referring to is the SOF CAP or Point of Diminishing Return for crit. It is different for every spec, but after Testing each spec here is what it generally breaks down to and why. BM hunters… Stack Attack Power up front, if you can put it in there do it, beings your pet feeds off your AP and not Your crit and your pet will do roughly 1/3 you DMG this will be priority. SV Hunters all agility main in point your top DMG comes from explosive shot which is… wait for it… not physical dps, hince it scales off your overally stats of crit and attack power so crit becomes very important for SV. MM( my prefrence) is tricky. this is the only spec where that point of deminishing returns becomes an issue, mainly because bulk damage will come from auto shot/steady shot/aimed shot/chimera shot… all of which are physical DMG scaled from weapon dmg which is increased by….. attack power, however crit is not out the window on this one either. but what it breaks down to is that fine line where you get more dps out of stacking attack power over agility and from what i have found is it sits somewhere around 40% or so. i dont have the exact formula yet but i am working on it. so unless you are Marksman dont worry your self about crit cap. and on a side not haste cap, or the point of diminishing returns starts right around 400 for SV/MM or a 1.49 second cast time for your steady shot. BM hunters here don’t have to worry about it any more since my MM gear which i am at a 1.53 cast goes to a 1.3 cast just my switching specs. if you have any questions hit me up on Killshotz on Gul’Dan
is armor pen better than crit and agility for MM hunters.. i know everyone says agility is yet better.. but i think differently with the numbers showing up.
20 agility :- 0.25% crit
20 crit :- 0.44% ap increase
20 armor pen :- 1.43% ap.
this is what it shows when i gem it in any piece.. it shows me thee figures when i gem .. so shd we be gemming armor pen gems or balance it out between armor pen and crit..
i have got 45% armor pen at the moment and i dont have any trinks that proc.
please advise and let me know which direction i should head towards.
atm i hit 5.3k dps in 25m voa and other instances with all buffs in tact and little movement..
http://www.wowarmory.com/character-sheet.xml?r=Rivendare&n=Mods
this is my armory link.. thank you
Admin
I’m not sure where you’re getting your numbers from, but they are incorrect.
No, armor pen is not better than everything. Armor pen is about the same as agility ONLY IF you are able to get over 600 armor pen and have one of the armor pen trinkets. Frankly, you’re better off stacking agility.
So as a SV hunter, I have been stacking heavy agility whenever possible. My crit% is 40.37%, ranged AP is 4953 w/dragonhawk on. Here’s my question:I was recently doing an Ulduar fight and I needed to crit shot a mechanical for over 5k to destroy it. I couldn’t do it. None of my crits went that high. Epic fail, we wiped as a result. How can I increase the damage done by my crits? How does the game calculate the damage done by a crit? (I have the Relentless Earthsiege Diamond socketed).
Admin
Your RL made a mistake by asking a SV hunter to explode the Ignis adds. Your crits just aren’t going to do enough damage (at least not reliably). MM is the only hunter build that can rely on consistently getting crits over 5k.
Thanks for this post. I’m one of the few and and proud, MarksMan hunters. I focus my character almost all around Crit and it makes is very fun. Although very difficult to play, I’ve leveled my hunter to 80 on this setup and have been very succcessful in battle grounds. While only half way geared i’ve critted on 5 man Heroic bosses for 9-10k (very rare) my average crit shots are around 2-5k.
I seek your opinion, If my hunter is standing at a 50% chance to Crit it mean that 1 out of 2 shot will be crit right? but would it be right to just stack Attack power with my JC gems to increase my dps? or increase my crit/attk chance with JC Agility gems to still increase my dps?
Admin
You want agility gems
Frostheim said “Your RL made a mistake by asking a SV hunter to explode the Ignis adds. Your crits just aren’t going to do enough damage(at least not reliably)”
thats is not true, i myself am a SV hunter, and i had to do the same thing in ulduar: i did manage to get every mob getting hit with 5k+ (explosive shot), with that i mean on the Ignis adds ofc.
but to come back at the question of Silvanos: i could not find u on wowarmory, so i cant say what u should change to improve your shots.
learn something new every day/
figured it was high time i finally learn what the caps are so i can try and make my hunter as thwang as good as he aught to(yup. made it to 80 and really dont know jack about proper ability numbers…. though i guess it ain’t all bad since i can hover at a little above the middle of the charts when i raid) so i googled crit cap and got this the first try. now i really need to start working on crit…. especially since i learned i’m 6% above hit cap so i can get rid of some of the hit gear i’m rocking
Im a markmanship hunter should i have Attack power gems or Armor penetration gems on my armor?
Now that geared hunters are getting into the realm where it’s possible to hit the maximum crit with procs on some abilities, it may be worth updating this article to talk about possible soft crit caps and what display crit you’d be at to have to worry about them. The maximum crit chance that is effective should be 104.8% for raid bosses (since level 83 mobs have a 4.8% crit depression) but the maximum crits you could actually have of course would still be 100%. For SV the lowest soft cap would be for kill shot due to sniper training and you’d have to consider the various trinket procs and master tactician proc and how they’d apply. For MM the lowest soft cap would be aimed shot due to imp barrage and potentially the TSA glyph, but MM is in far less danger of softcapping due to less agility multipliers.
I’ve posted some math on this (specifically relating to SV) at:
http://elitistjerks.com/f74/t38137-survival_hunter_wotlk/p128/#post1505925
Admin
Mmmm, I certainly agree with everything you’re saying, but I’m still not sure there’s a very real risk of hunters soft-capping with any kind of logical gear progression.
The MM aimed shot softcap (with TSA glyph) should be 82.8%, but since aimed is a relatively low percentage of dps, going above that softcap (unlikely) would still be beneficial.
For SV the Kill Shot softcap should be 79.8% with an explosive softcap of 90.8% and an overall softcap of 94.8%.
None of these number are (I think) likely to happen accidentally in logical gear progression. SV tends to have a slightly higher crit from their agility bonuses, but MM gets a flat 5% more crit from the Master Marskman talent, which puts them pretty close.
I don’t think most folks will be hitting these caps, but I think that this is the question most people are asking when they ask if there’s a crit cap so giving the actual math behind it may be beneficial in this article (and will dissuade the many folks with 50+% crit from thinking they are in danger of hitting the cap imminently).
It is possible to hit the KS crit cap with really good gear and MT + trinket procs now, although gearing to avoid this isn’t probably worthwhile. But it may start to devalue the KS glyph for SV as people creep higher up.
I am a MM hunter with tier 8.5 5020 gear score and I switched almost all my gems from agil to crit and I gained about 1000 dps doing steady around 5.5k on single target raid bosses. ive done 10k+ on multiple aoe targets. crit before raid buffs is around 56%. It just makes me wonder about how important gemming agil for hunters is better than other gems. I dont think its worth gemming that much on armor pen unluess u can hit the armor pen soft cap and have a trinket to boost it. havnt tested it yet tho. still waiting on trinket.
I just want to know were you are coming up with the 104.8% i am at 45.44% with some ok gear i do not know how you get it that high ?
Contributor
Lode – you don’t. Certain fights, like Loatheb back in Naxx, will boost crit rate, as will various raid buffs. But instances of crit being that high are rare. It’s possible to break 50% with gear right now, and push it up quite a bit more in raids, but that’s about it.
loatheb + 50 crit np u low
Ok well i have been told several things about this and i am so lost it is funny . Right now this is my stats if you open the Carater info
Base Stats.. Ranged
Strenght – 70 Damage- 1751-1949= attack speed 2.28%
Agility – 1585 Damage speed 809.8
Stamina – 1260 Speed – 2.28 = Haste rating 466(14.21%0
Intellect – 526 Power 4730
Sprit – 97 Hit – 326
Armor – 10985 Crit – 45.14% = Crit rating 902 (+19.65% crit chance)
My spec tree is 1/19/51
What i am looking for is what do i need the numbers i put up to be for my dps to be higher ? And what shot rotation should i use as well. I have been asked if i have 3 points in Focused Aim and yes i have 3 points in . If some one and any1 could please make the easy please help me . Thank you
Contributor
Lode – no one will be able to make things easy for you, playing your class while requires time and effort. However, you’re at the right place. Head to the top of the page and click on Hunter Guides. Then start browsing through the WHU’s various guides. You’re SV right now, so the Survival spec, rotation, glyph, gem, etc. guides will be the best place to start.
Also, looks like you’re over the hit cap for hunters, so Focused Aim is not needed unless you drop below the 263 cap.
well, for crit, like i say personnally u know when a hunter is ready for a certain raid by their crit, 30%-35% naxx, 35-40% ulduar and about 50% at toc and icc, over 50% unbuffed will equal ICC 25, since 50% is a good point buffed, when i go surv, then raid buffed, most of my shots do crit 75% plus, like explosive shot does, meaning you need ap after haveing that much crit
So.. under raid (you mentioned 14% more crit) taking a SV hunter:
5% crit (MM tree)
3% crit (SV tree)
10% crit proc
4% crit Explosive shot
makes 36% crit.. 40% with glyph.
So for an SV hunter the ‘soft cap’ is already on 64.8%. Gues thats why most aim just over 68% as maximum and then go arround it like hit – means dropping that explosive glyph or survival instincts for starter. After that increasing crit means stuff like switching out that 40crit scope for the damage version etc.
It’s definitly possible for hunters to start hitting the crit cap with procs, right now my hunter is a mix of 251 tier icc + some toc gear and with trinket procs and raid buffs I can hit 105% crit. I’m at 60% crit unbuffed so getting into the realm of the crit cap with better gear will probably be a reality
Unbuffed, I’m at 62% crit. Raid buffed I’m easily in the low 70s. This is why I searched for this thread. I wanted to see if it was a waste and if it was worth stacking AP now that my crit is so high.
Here’s my armory:
http://www.wowarmory.com/character-sheet.xml?r=Illidan&cn=Bugatti
Bugatti, I am also in a similar situation, having about 52% crit without any buffs in mm spec.
Been trying to find a simulation which has been done for a ratio of crit to ap for maximised dps, but have yet to find one.
Going by most comparisions, it’s usually 1agi vs 2ap.
factoring in kings, it’s 1.1agi vs 2ap.
converting agi into crit+ap (1agi=1ap, 83.33agi=1%crit), 1.1agi = 1.1ap+0.0132%crit
so now it’s 1.1ap+0.0132%crit vs 2ap.
The prob is converting the benefit of crit into damage, which depends on each shot multiplied by how many times it’s used during a fight, devided by duration of the fight.
clearly there if perfectly done, there should be a “magic ratio” between ap and crit to max the amount of damage we do during that fight. Now just waiting for someone to do a simulation.
OK, with all this talk about cirt, bottom line as hunter (MM/SV) do I want to increase crit hit chance (from agi) or crit chance?
im not admin but i would say stack agill all the way. agil not only gives crit, but also armor and ap. from wich your pet benefits as well from the agil perks. stacking just crit gems or whatever is a waste of upgrade if u ask me.
i have 60.68% crit 64.90 with greatness procked so lets so 65% for easy math. i have a 5722 gs so i know there are hunter that have much more crit than me. with the ES glyph (4%) survial instincts(4%) and master tact (10%) that brings to to a roush total 83% from all raid buffs possible( not that hard to get in a 25man, and being about 13.93%) thats a max 97% chace to crit 8% below cap for my explosive shot. so that means my kill shot is about 7% over cap. kill shot being only a few % of of my overall dps in a boss fight i am not too worries about it but ES being close to 50% i would not want to get capped. however untill i get full 25hroic gear i dont see this being a problem.
note: whoever’s recount screen that is- SV hunters don’t use aimed shot in there rotation! its much more efficient both for mana purposes and damage purposes!
great post though!
Oh and I have a question
How much hit does it take to get up to 100% or so crit?
Admin
Actually, Survival hunters often do use aimed shot in their rotations (though it’s not required). Multi-shot basically does the same damage as aimed, but aimed is an instant shot and can be cast on the run — which is the big advantage of including it (it’s also less mana than multi).
As for how much hit…. um, the hit cap is 8%. So as long as you’re at the 8% hit cap, you could in *theory* reach 100% crit; however, the gear doesn’t exist to really let you do that now.
Member
Hi
Have You some advice for me ?
sinds i get so manny aggro I most do something wrong.
And learning here a lot from the post,I am not sure if I need to chance my gems.
Sorry for the misspell.
http://eu.wowarmory.com/character-sheet.xml?r=Alonsus&n=Amaroky.
ok guys here goes, I am a MM hunter and after a gear improvement week i reached 5751 Gearscore. I was already doing fine dps/damage as i use soft cap in Arp. But today after going 4set T10 (decided to leave the T9 2 set proc) i saw on dummy that i started to have crit (block) and hit(block) shots.
I have 59%crit self buffed and 8,6%HR and also one wasted talent point at HR talent.
How can this be? It happened today after i equiped all new gear.
this is my chars armory link: http://eu.wowarmory.com/character-sheet.xml?r=Burning+Blade&cn=Diaulos
if anyone knows how can i have blocked crits and hits with so high crit and overcaped hit is welcome to enlighten me
People saying there isn’t a Crit Cap are incorrect. However the 104.8% Crit Cap is only for Autoshot, since as said before Autoshot doesn’t benefit from any talents that increases Critical Strike Chance. That is the Hard Cap then. There are several soft caps, but the one there is no point passing is at the point where you get 104.8% Crit with procs+fully raid buffed. Myself I get around 25% Crit through Master Tactician and being fully raid buffed, so for me the absolute softcap is at 79.7% Crit unbuffed. Then as said before some of the other Special Attacks recieve extra Crit from talents. I am playing as Survival and I am Crit Capped on Kill Shot when I am fully raid buffed and have Master Tactician Proc. (65.23% Crit unbuffed and around 80% Crit fully raid buffed without procs) Since Explosive Shot has 7% Crit lower than Kill Shot from talents I would need around 7% more PURE Crit (its not pure if I get more Crit through Agility since that is increased through raid buffs)
And for Diaulos about blocked crits/hits. When you are capped on Hit, the mob still has a chance to block your attack, but with Cataclysm changes they can’t Block a whole attack only a part of it so won’t matter then.
I Google’d this because I got H DBW today in ICC. I looked at my character page while the Iron Dwarf proc was active (700 crit strike) while in a 10 man Uld (in combat). I was at ~106% crit… I’m a Survival Hunter stacking Agility. I just thought it was pretty sweet to have more than enough crit to crit every shot against raid mobs.