So I’ve written about some of the struggles our 10-man group has had getting started in Naxx, which is particularly frustrating since our 25-man guild group is slaughtering bosses left and right.
This week Hrist decided we would start in the Construct Quarter, theoretically the hardest quarter in lower naxx. Suffice to say my predictions were not overly optimistic.
Damn did we prove me wrong.
We one-shotted our way through the Construct Quarter, including two bosses our 10-man had never hit before (and as such were new to some of the people): Gluth and Thaddius. I was pleased to see that Thaddius was much easier than the 25-man version. Drunk on victory, we stomped over the arachnid quarter, one-shotting our way through that. Then I had to go to bed because, as Hrist says, I’m a pussy.
But I did gather a small collection of screen shots, including more of the wit and wisdom of the Hrist tank:
Always Antagonize the Tank:

Why Elves Are Just Plain Wrong:

It’s a Wipe:

Really should have been a wipe. We went a good 30 seconds past the berserk timer, but Gluth never went crazy on us.
Always Volunteer the Mage:


For someone who hates elves you see them everywhere! Talasien is a Draenei, I believe.
Prolly along the same logic as people who hate commies see them everywhere.
readiness is so op and devilsaurs suck
go 50/21
Readiness is being nerfed in the upcoming patch so that it doesn’t work with Beastial Wrath
I managed to get the release notes in advance for 3.08. The hunter nerf is as follows:
Hunters
* Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
* All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
* Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
* Aspect of the Wild – This aspect is now raid-wide.
* Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
* Deterrence: Design changed to grant 100% parry and 100% chance to “deflect” spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
* Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
* Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
* Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
* Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
* Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
* Lock and Load: Now has a 30 second cooldown.
* Readiness: No longer resets the cooldown on Bestial Wrath.
* Steady Shot: Now gains 10% of attack power as damage instead of 20%.
* Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
* Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
* Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
* Viper Sting: Now drains a percentage of maximum mana.
* Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
* Pets
o All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
o The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been lowered.
o Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
o Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
o Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.