Legion Hunter Preview

Posted: by Delirium

Blizzcon has ended, and we’re starting to get some info on Hunters in Legion.  Wanted to make sure we had a link to the Hunter Class Preview Blog, in case anyone stops by this site.

Legion Class Preview Series: Hunter

We begin our early look at class and specialization design with the Hunter. In these blogs, we’ll be exploring class identity, discussing Legion’s new designs, and presenting core combat abilities for each specialization—laying out a foundation upon which talents and Artifacts will build further. With that in mind, let’s delve into what it means to be a Hunter in World of Warcraft.

In many ways, Hunter design in Legion embodies our key philosophies for class change. Hunters have a strong “core fantasy”: they’re masters of tracking prey, experts at sniping enemies with bows and guns from a distance, tamers of wild beasts, and trappers of unsuspecting foes. The challenge with the Hunter class in WoW is that, for the most part, while all three specs deliver that basic fantasy, the distinction between them is fairly minimal. In Legion, we’re focused on better differentiating these specializations to deliver more dynamic and varied experiences.

Click here for the full article including spec preview. The developers are looking for feedback on the changes; you can respond via twitter, the battle.net forums or by writing your own blog posts, of course.  Remember to give concrete examples when possible, and try to avoid broad generalizations (though I’m sure any feedback is better than none).

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It’s that time of year again, the 2nd Annual All-hunter Meet-up!

This year, not only do you get to see all of the beautiful faces of the hunter community, but as an added bonus, we will also have freebies including Lanyards and WRISTBANDS!

Donors have been guaranteed PROMISED SWAG! When you donate it enables us to get more items.  The typical donation is about $5 and Yep…PROMISED SWAG comes along with that!  While we’re not trying to swing for donations overall and are NOT required for gifts, we really need the help as this is definitely not something one person can do out of their own pockets, so this will be a good way to ensure you get your promised share of fat loot while have a great time with the rest of the hunters who come.

**Update:  We have reached the goal donation for the SWAG.  I know I have personally sent thank yous to those that have donated, but I want to personally thank the hunter community for showing such camaraderie among all of us!

You can sign up if you’re certain to go as well (and we’re tracking who donates) here: WHU Hunter MeetUp Blizzcon 2015
Donation link to our GoFundMe here: WHU Swag Donations
Hunters of all of Warcraft matter, and we want to make this year even more epic than the last. Having more community participation in where we go will be what makes this party even better.

Hunter Meetup Blizzcon Forum Posts-Go Bump!

Class Forum: http://us.battle.net/wow/en/forum/topic/18716982889#1
General Forum: http://us.battle.net/wow/en/forum/topic/18724763563#1


New WHU Hunter T-Shirts for Blizzcon 2015!

After a selection from many great artistic submissions, I am proud to announce and post our 2015 WHU shirt design for Blizzcon!! Our artist @ZoeZazu http://twitter.com/zoezazu) Julie Lail Lanier worked extremely hard in bringing about our vision and I think she did an outstanding job with the feedback from so many different inputs and views. I’d like to personally thank her on behalf of Warcraft Hunter’s Union and ‪#‎TeamHunter‬!

#4Final WHU Shirt wbackgroundPLEASE NOTE: Use of this graphic requires expressed written consent of the artist.

The store for ordering is WHU Blizzcon T-Shirts!!.  Each shirt is fully customize-able, we just ask that everyone please have the design on the front (DUHHH WE HAVE TO SHOW OFF!).  You can change the colors of the shirts as well; I am adding more products as we speak.  If you want a specific type of shirt or item I can add it for you

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Hello fellow Hunters! With Warlords well under way now, between the buzz of raiding and constant pruning of my Garrison I’ve found the time to finally sit down with some encounters from the previous expansion and crank out some sought after solos. More specifically the more lucrative ones – mount drops! If you’re looking for a fun and rewarding challenge in your spare time, I highly encourage everyone to try some of these out.

This guide will assume you know the basic soloing practices for more advanced content (if you need to brush up, you can do so here and here) as you’ll find yourself making use of many of those practices while tackling these encounters. Note that you may choose to follow all, some, or none of the strategy to suit your playstyle and/or gear as solos are often dynamic.

I’ve ordered the encounters to, in my opinion, easiest to hardest. Let’s get crackin’.


Nalak, the Storm Lord

Relatively straightforward and more or less of a tank and spank, Nalak only has a few abilities you need to pay mind to:

Static Shield – Nalak’s passive debuff, coming too close to him will result in lightning bolts being repeatedly shot at your character. Just maintain a safe distance, roughly 30 yards, and you won’t have to deal with this ability.

– Arc Nova – Nalak’s large, melee knockback. You should never be close enough to Nalak for this to be an issue, but it does present us with a unique scenario. Your pet does get knocked back, and in the event that the positioning for some reason just isn’t right, your pet will get knocked far enough out of range and despawn. This can usually be recovered by a quick Call Pet to Feign Death – but if you want to prevent this altogether, just watch to see which way your pet will go and try to follow (it doesn’t have to be by very much either)

– Lightning Tether and Stormcloud – Two damaging abilities that can be passively healed through with Spirit Bond, these should never be overwhelming unless you find yourself too close to the boss and taking Static Shield hits in addition to these two.




This is a fun one. Elegon has a number of mechanics that will put your solo skills to the test (and also has an incredible looking mount).

Elegon is a multiple phase encounter:

Phase 1: Tank and Spank

Before we get into mechanics I want to note that the floor acts as a buff/debuff zone. While you’re inside the pylon circle, you will deal 50% increased damage, the caveat to this though is that the longer you stay inside the more damage you take over time. Extended stays inside the zone can prove deadly, and it as advised to consider resetting your stacks by running outside (or jumping the sweet spot if you know the trick) at least once. The only danger in this phase is disregarding both mechanics at the same time, but you should have a relatively easy time with them.

Celestial Protectors – Elegon will periodically summon an add that should ideally be tanked by your pet. You can either cleave or single target it down, just note that when it dies it will deal a small amount of  damage to you, in addition to the percentage added by being inside the pylon circle.

– Celestial Breath – Elegon’s frontal cone breath that you’d rather not take, just make sure that on the pull he isn’t facing you and you should be fine for the rest of the fight. He’s a bit transparent, as all Astral Cloud Serpents are I suppose.

Phase 2: Damage Time

At 85 and 50 percent health Elegon goes into a phase where he can take stacking amounts of increased damage. Success in this phase can be determined by how much damage you deal to the summoned adds.

Energy Charges – Bits of Elegon himself, 6 of these are summoned every time Elegon finishes his channeled cast. I advise saving Barrage for this as often as possible. Pro tip: If you are willing to keep the Celestial Protector from the previous phase up, you can easily cleave off of him with Multi-Shots and Beast Cleaves. For every wave of these you defeat, Elegon takes an additional 10% damage.

Once you can no longer keep up with the adds and one connects to a pylon, the phase is over and you will need to move off the platform and onto the floor.

Phase 3: Such Beautiful Lights

Defeat all 6 raised pylons while dodging the sparks and tanking their summoned adds to push Nalak back into his tank and spank and damaging phases again. Once you complete another cycle (of Phases 1 and 2), Elegon will enter his final phase where he will deal increasing damage – this is a burn phase, simply nuke him down and keep an eye on your health if needed.




Rather challenging on beta but accessible now, Galleon is an encounter where you’ll see a bit more damage intake on both you and your pet over the previous bosses.

– Stomp – Galleon stomps the ground dealing a moderate amount of physical damage in addition to a small stun. Can be Deterred.

– Cannon Barrage – Galleon’s frontal attack, just be sure to be positioned at his sides.

– Salyin Warmongers – Passively, atop Galleon’s back these adds will shoot down arrows that deal fire damage to you. Roughly every 45 seconds a pack of them will jump down and will need to be quickly MD’d to your pet and cleaved down, I don’t advise leaving them up for too long.

If the damage intake is too high, you can snipe Kill Shots on the Salyin Warmongers to make use of the 15% HP heal bonus, highly recommended.



Sha of Anger

Perhaps a confusing one at first glance, Sha is nothing more than bit of movement, minor pet management, and a little bit of patience.

–  Mind Control – The most exhausting mechanic on this fight, it will end up being more a nuisance than a challenge. Sha will mind control you for 30 seconds, where you will turn and attack your pet. Be sure to cast Mend Pet before each MC, just to keep your pet from dipping to dangerous levels while your are incapacitated (and dealing damage) for such a long time. Unfortunately the uptime you’ll have on Sha between MC’s isn’t that long, so be sure to save your cooldowns for these short DPS periods.

– Ire and Bitter Thoughts – Periodically Sha will also summon Ire adds, and where they land forms a Bitter Thought. Standing inside Bitter Thoughts is a complete silence, so be sure to move. Just note that there will be several of these, and can sometimes be hard to see against the desecrated ground. The Ire adds deal moderate physical damage, and should be collected by your pet to be cleaved down. Barrage makes quick work of them.

The only deadly combination here is going into the Mind Control with you and the Ire adds attacking your pet. Be sure to clean up before each MC and you should have him down in no time.




More of a tank and spank with a few mechanics sprinkled in than anything else, it’s more of a struggle reaching this point in the instance than it is defeating her.


For my kill, I stayed full time on the platform. After being admittedly unprepared for the first Down Draft and knocked off, I was still in combat with our avian friend. With this in mind, I believe it possible to do nest duty for a large increase in damage for the rest of the fight.

Simply drop down and kill the first nest only (you know the one), collect a feather and grab the subsequent Feed Young globule to kick things off. Repeat as needed per Feed Young and you should chop a great deal of time off from your kill.

– Down Draft – Wings of majesty flap furiously in the air, pushing you back with gale force winds. Running against it will result in your ejection from the platform (and potentially a good deal of damage if during Quills). I found the easiest way to handle this was a 180-degree disengage in the proper direction. Rocket boosts could work just as well. For added ease, make sure you are on the longest stretch of platform from center to edge.

– Quills – Ji-kun’s big damaging ability, it is mostly passively healed with Spirit Bond. You can opt to use a spirit beast heal here, or minor defensive cooldown. Deterrence might be a bit of an overkill unless later on in the fight when you are approaching a soft enrage.

– Hatchlings – Since no nests, barred from the first one given your chosen strategy, are being killed, hatchlings from the nests will soon grow into juveniles. These will increase as the fight goes on. From high above, they shoot down moderate physical damage. Dealing with these in addition to quills late in the fight may call for more drastic mitigating and healing plays.




“Welcome weaklings, to the rebirth of the Zandalari empire! Now, witness the true might of the Beast Ward. D’akala di’chuka HORRIDON! Kalimaste!” – War-God Jalak

My personal favorite solo on this list, Horridon is longer, more tedious encounter with a mix of mechanics and a great burn phase.

Troll Tribes

The first two gates are easy enough. Position Horridon accordingly for easy add pickup and cleave down as necessary. Adds > Horridon for the most part. Be careful you don’t push Horridon too hard (you’ll see why soon).

Drakarri Champions & Warriors – When you make it to the third gate, the Drakarri tribe of Northrend put up a fair fight. These two lesser adds will apply a nasty Disease on you if you take a melee swing from them. It can stack high if left unattended (17, don’t ask) and will start to pack a punch past the first few applications. Given that it lasts for 5 minutes, you want nothing to do with these guys. Kite/MD accordingly.

– Zandalari Dinomancers – Once you are a ways through each gate, a Dinomancer will drop down from the stands and begin a chanelled heal on Horridon. Interrupt it (or not, at least for a time – see later) and pick up the orb he drops after reaching 50% HP to move onto the next tribal gate.

Once dealing with all four gates, it’s time to engage Horridon directly.

Jalak will enter the fray when Horridon reaches 30% HP. You do not want this to happen while dealing with gates. Jalak + Horridon + troll tribe is a recipe for disaster. If you find yourself reaching this threshold, be a lot more mindful of where your damage is going, or allow a Dinomancer to get a fair bit of his healing cast off

– War-God Jalak – One mean troll, he deals a boatload of physical damage. Have your pet pick up Jalak and be ready to use defensive cooldowns like Last Stand and Shell Shield. By this time, your pet will have high stacks of Horridon’s tank debuff, in addition to dealing with another heavy hitter. Kill Jalak quickly. This will push Horridon into his enrage, on my first kill I had my pet die at this point, just be careful – rez/kite/feign/MD if necessary. From here on out you burn Horridon and keep an eye on your pet.




King of the Dinosaurs, Oondasta is the ultimate test of self-healing and damage dealing.

– Growing Fury – Even starting off, Oondasta means business. Every 30 seconds he’ll increase all damage done by 10%, stacking. Which just so happens to affect two of his nastiest abilities.

– Spitfire Beam – A frequent, heavy hitting spell that needs to be passively healed through, Spirit Mended, or handled with defensive cooldowns. This will be the primary source of damage on yourself.

Crush – Not only will this deal a fair amount of damage to your pet, this ability also stacks with itself in addition to Growing Fury. To top it all off, it reduces armor by 25%.

 Frill Blast – This will ruin your attempt if it catches you, a fatal blast in a 180-degree radius – just position yourself near Oondasta’s hind legs to avoid it all together.

Cycle necessary defensive cooldowns on your pet. I recommend a spirit beast for this one. Often the Spirit Mend would go on myself or my pet, given the situation. If the damage on yourself becomes too much, engage one of the nearby Zandalari Beastmasters to snipe Kill Shots on for the 15% HP heal as well, there are a few nearby.


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Dwarf Hunter on Talbuk


I’ve been spending too much time on math-centric posts over at the Thrill of the Wild, so while hanging out in Nagrand doing some trapping, I thought it might be fun to cover why exactly, it’s the greatest hunter zone in Draenor.

Getting Around in Style — on Talbuks

The amazing part about Nagrand is it takes the awesomeness of being a hunter, and just multiplies it. Everyone already knows that hunters are the premiere class in World of Warcraft, with the greatest toolkit ever present in the game, but when you add in being able to do all we can do, while mounted, the awesomeness is almost too much to handle. If you don’t have the stables in your Nagrand outpost, worry not; the price just went down, go switch right now.

You know those pesky crags that support classes have to run all the way around?  A common hunter trick has always been to jump-spin-disengage across them, and now we can do so while mounted!

Are there too many mobs between you and that large timber you’re trying to cut down, but you don’t want to waste time killing them all?  We can camo while mounted!  Even the Predator can’t do that.

Ever see a great spot to use a goblin glider, but you don’t bother because you don’t want to have to re-mount afterwards?  Well, now you can this:

Dwarf Gliding Talbuk


Kiting on Talbuks

There’s a lot more awesomeness than just getting around in style, though. As the greatest kiting class in the game, you might find yourself thinking “I don’t need some silly talbuk when I can already kite so well”.  Well you’d be wrong.  There’s always room for more awesomeness, and kiting while mounted is just plain awesome.

Accidentally pull a few dozen elite mobs with Barrage?  It’s not a problem.  Stay out of range with ease and just pick them off one at a time.  Or run back and forth through them.  No mob is so elite it can keep up with a mounted hunter kiting it.

Utter Weirdness


This may not have anything to do with being a hunter, but there are some weird sites in Nagrand.  My favorite so far is this guy who apparently drank himself to death.  Lightweights who can’t handle their booze… He must not have been a hunter.  Or, perhaps he was a hunter, trying to dull the pet-less pain from playing too much Lone Wolf.

There’s also a strange box of Murloc on an island just off the coast.  I still have no idea what’s going on there.

Have y’all found any fun hunter tricks while playing in Nagrand?  Any other zone you feel is even better for hunters?  Answer in the comments.  Thanks to Bendak for the great Dwarf Hunter screenshots.

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#TEAMHUNTER … the meetup was AMAZING.  I’m sure I speak for everyone when I say we must do this again!  Next time we can do it bigger and better since we know what to expect.  Please by all means if you have any pictures from the gathering send them to me, I’d like to combine a small album for people to  view.

Please send them to:  WarcraftHuntersUnion@gmail.com .




WHU Staff

Blizzcon 2014 All Hunter Meet-up



Please feel free to contact me via Twitter @MsMoLogan or @Artemishowl should you have any questions!

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